v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Immigration"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Modified the time at which immigrations can appear)
Line 1: Line 1:
 
{{av}}
 
{{av}}
It seems as though immigration can occur at the first part of any season, often in the very first few days.
+
Immigration can occur once per season, and can happen at any time throughout (both early and late season immigrations have been reported)
  
 
Smaller migrant waves (3 to 9) seem typical in early seasons, followed by a large wave (low double digits) in the second Spring (one year after embark).  Be prepared with adequate {{l|food}}, {{l|alcohol|drink}}, and {{l|bed}}s, among other things.  Max wave size reported to date is 25{{verify}}.
 
Smaller migrant waves (3 to 9) seem typical in early seasons, followed by a large wave (low double digits) in the second Spring (one year after embark).  Be prepared with adequate {{l|food}}, {{l|alcohol|drink}}, and {{l|bed}}s, among other things.  Max wave size reported to date is 25{{verify}}.

Revision as of 07:14, 10 April 2010

This article is about an older version of DF.

Immigration can occur once per season, and can happen at any time throughout (both early and late season immigrations have been reported)

Smaller migrant waves (3 to 9) seem typical in early seasons, followed by a large wave (low double digits) in the second Spring (one year after embark). Be prepared with adequate Template:L, Template:L, and Template:Ls, among other things. Max wave size reported to date is 25[Verify].

Migrants each can arrive with a wide collection of (often unrelated) skills, far greater than possible with one of the Template:L, and Template:L levels (at least) as high as Legendary.

Any and all skills might be represented, including obscure military skills (like Template:L, high levels of one or more Template:Ls, Template:L, Template:L and others.

Migrants also often bring animals with them. These are often not pets of the migrants, but can instead be food or farm animals.