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Difference between revisions of "v0.31:Immigration"

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(3 is more a minimum - never had such a small number so far)
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It seems as though immigration can occur at the first part of any season, often in the very first few days.
 
It seems as though immigration can occur at the first part of any season, often in the very first few days.
  

Revision as of 17:15, 9 April 2010

This article is about an older version of DF.

It seems as though immigration can occur at the first part of any season, often in the very first few days.

Smaller migrant waves (3 to 9) seem typical in early seasons, followed by a large wave (low double digits) in the second Spring (one year after embark). Be prepared with adequate Template:L, Template:L, and Template:Ls, among other things. Max wave size reported to date is 25[Verify].

Migrants each can arrive with a wide collection of (often unrelated) skills, far greater than possible with one of the Template:L, and Template:L levels (at least) as high as Legendary.

Any and all skills might be represented, including obscure military skills (like Template:L, high levels of one or more Template:Ls, Template:L, Template:L and others.

Migrants also often bring animals with them. These are often not pets of the migrants, but can instead be food or farm animals.