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Editing v0.31:Ice

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Floors and walls made of ice will allow light through.
 
Floors and walls made of ice will allow light through.
 
== Observations on constructing with ice (courtesy hyndis) ==
 
 
You only get 1 fill pond job per pond zone, so it works best to make many, many pond zones. I usually make a series 10x1 zones. Once the pond zone is finished you will start getting notifications that they cannot fill the pond. At this point you can just delete the zone and the fill pond job goes away on its own.
 
 
It takes 2 buckets to make a tile of solid ice. The first bucket makes an ice floor. The second bucket makes the ice wall on the level below.
 
 
Make your water source as close as possible to the construction site. It needs to be underground so it doesn't freeze, but closer means things get cast from ice more quickly.
 
 
Water in buckets will last for a surprisingly long time before freezing in the bucket as a chunk of ice. Its really not an issue unless the bucket is dropped and left outside. If the water in the bucket does freeze just order the ice to be dumped, and the chunks of ice will be taken to your garbage zone.
 
 
Put your bucket stockpile right next to water source and produce a large number of buckets to ensure there is always another bucket to be filled.
 
 
You can cast ice over a ledge. First the ice floor and then the ice wall is cast at the Z level right below the pond zone. This means if you're dumping buckets of water off of a 2 Z level high wall, you will be forming a solid ice roof and the area underneath will be completely ice free, and even safe to walk over as the ice is being cast over their heads.
 
 
You can cast ice walls right to the edge of the map. Effects on creatures spawning there is unknown, currently undergoing testing.
 
  
 
== Thawing and drowning ==
 
== Thawing and drowning ==

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