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Editing v0.31:Health care

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{{quality|Exceptional|23:44, 17 April 2011 (UTC)}}{{av}}
 
{{quality|Exceptional|23:44, 17 April 2011 (UTC)}}{{av}}
  
'''Hospitals''' are a [[Activity zone#Hospital|zone]] designated via the [[Activity zone|zone menu]]. Hospitals use any beds, tables, traction benches, and boxes/bags that are within these zones. You may also alter how much [[thread]], [[cloth]], [[splint]]s, [[crutch]]es, [[gypsum plaster]] for casts, [[bucket]]s, and [[soap]] hospitals use.
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'''Hospitals''' are a [[Activity zone#Hospital|zone]] designated via the [[Activity zone|zone menu]]. Hospitals use any beds, tables, traction benches, and boxes/bags that are within these zones. You may also alter how much [[thread]], [[cloth]], [[splint]]s, [[crutch]]es, [[plaster powder]] for casts, [[bucket]]s, and [[soap]] hospitals use.
  
 
'''Doctors''' are dwarves assigned to any of the five medical labors; dressing wounds, diagnosis, surgery, setting bones, and suturing. All doctors in the fortress operate under the instruction of the [[Chief medical dwarf]], an appointed [[noble]]. Doctors perform medicine on a dwarf only after treatment has been prescribed by a diagnostician. Doctors do not perform any healthcare on animals, despite injured animals "requesting" diagnosis in the [[Health screen|z-health screen]].  
 
'''Doctors''' are dwarves assigned to any of the five medical labors; dressing wounds, diagnosis, surgery, setting bones, and suturing. All doctors in the fortress operate under the instruction of the [[Chief medical dwarf]], an appointed [[noble]]. Doctors perform medicine on a dwarf only after treatment has been prescribed by a diagnostician. Doctors do not perform any healthcare on animals, despite injured animals "requesting" diagnosis in the [[Health screen|z-health screen]].  
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== Broken bones ==
 
== Broken bones ==
  
Broken bones can be treated with just thread and cloth. After a while the treated broken bone will turn into a fracture, allowing a suture to be applied which will finally allow the bedridden dwarf to get up and make himself relatively useful; grasping is still impaired during healing. If you want the dwarf to get up and make himself useful immediately, you'll need to apply a plaster cast, which will require some more effort. The use of splints seems to be an effective alternative to applying a plaster cast, which are also easier to obtain and prepare. Splints allow the broken limb to be utilised until it is fully healed, Dwarves will be able to leave the hospital and resume their normal duties once securely splinted up since by this stage their wounds have already been cleaned, sutured and dressed. The 'Immobilization request' status tag is an indication that a splint or plaster cast is required.  
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Broken bones can be treated with just thread and cloth. After a while the treated broken bone will turn into a fracture, allowing a suture to be applied which will finally allow the bedridden dwarf to get up and make himself relatively useful, grasping is still impaired during healing. If you want the dwarf to get up and make himself useful immediately, you'll need to apply a plaster cast, which will require some more effort. The use of splints seems to be an effective alternative to applying a plaster cast, which are also easier to obtain and prepare. Splints allow the broken limb to be utilised until it is fully healed, Dwarves will be able to leave the hospital and resume their normal duties once securely splinted up since by this stage their wounds have already been cleaned, sutured and dressed. The 'Immobilization request' status tag is an indication that a splint or plaster cast is required.  
  
 
=== Traction Benches ===
 
=== Traction Benches ===
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A '''traction bench''' is used by a [[doctor]] in a [[Hospital|hospital zone]] to immobilize a dwarf that has sustained complex or overlapping fractures.
 
A '''traction bench''' is used by a [[doctor]] in a [[Hospital|hospital zone]] to immobilize a dwarf that has sustained complex or overlapping fractures.
  
It is constructed in the [[Mechanic's workshop]], and requires a [[table]], a [[mechanism]], and a [[rope]] or a [[chain]] to construct. Currently there is a bug that may prevent fully healed dwarves from ever leaving the traction bench. {{bug|4470}} Removing the traction bench will free the dwarf.
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It is constructed in the [[Mechanic's workshop]], and requires a [[table]], a [[mechanism]], and a [[rope]] or a [[chain]] to construct.
  
 
=== Casts ===
 
=== Casts ===
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* Cleaning with [[Water#Water_laced_with_mud|water laced with mud]]. {{Verify}}
 
* Cleaning with [[Water#Water_laced_with_mud|water laced with mud]]. {{Verify}}
 
* Cleaning without [[soap]].
 
* Cleaning without [[soap]].
* Bad luck. {{Verify}}
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* Medical operation from unskilled doctors. {{verify}}
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* Bad luck.
  
 
==Tips for an Effective Hospital==
 
==Tips for an Effective Hospital==
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* It is possible to do without soap in the hospital stockpile. Choosing to do so, however, increases the risk of infection, which most likely will kill your dwarf. Consult the [[soap]] page to understand that industry. Bring 2 lye on embark for easy soap.
 
* It is possible to do without soap in the hospital stockpile. Choosing to do so, however, increases the risk of infection, which most likely will kill your dwarf. Consult the [[soap]] page to understand that industry. Bring 2 lye on embark for easy soap.
 
* Put a well inside the hospital for maximum efficiency. Doctors need to wash regularly, and clean water reduces infection.
 
* Put a well inside the hospital for maximum efficiency. Doctors need to wash regularly, and clean water reduces infection.
* Do not place chairs next to your surgery tables. A chair is an invitation for rat-roast eating freeloaders to block the medical process.
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* Do not place chairs next your surgery tables. A chair is an invitation for rat-roast eating freeloaders to block the medical process.
 
* Consider making use of burrows to ensure your healthcare workers stay in the area.  
 
* Consider making use of burrows to ensure your healthcare workers stay in the area.  
 
* You may wish to consider individual rooms for each bed if you find your doctors are choosing to treat Urist McScratched over Urist McBloodFountainTheGushing. A locked door minimizes the mess and thereby infection and allows you to prioritize.
 
* You may wish to consider individual rooms for each bed if you find your doctors are choosing to treat Urist McScratched over Urist McBloodFountainTheGushing. A locked door minimizes the mess and thereby infection and allows you to prioritize.
 
* The Chief Medical Dwarf should be kept unbusy and near the hospital, as no treatment can begin until a Resting dwarf has  been diagnosed.
 
* The Chief Medical Dwarf should be kept unbusy and near the hospital, as no treatment can begin until a Resting dwarf has  been diagnosed.
 
** Yes, expecting him to also treat dwarves is a distraction. When you have multiple dwarves needing a diagnosis, the other medical dwarves cannot start work until he has finished. In this case, simply assign more dwarves to the Diagnosis labor to help your Chief Medical Dwarf.
 
** Yes, expecting him to also treat dwarves is a distraction. When you have multiple dwarves needing a diagnosis, the other medical dwarves cannot start work until he has finished. In this case, simply assign more dwarves to the Diagnosis labor to help your Chief Medical Dwarf.
**Diagnosis skill level does not affect the diagnosis, only the time it takes for the diagnosis to happen.  Embarking with a dwarf skilled diagnosis (and other medical skills) is helpful.
 
 
* Create "nurses" by setting dwarves to only use the Recover Wounded, Bring Food and Water labors.  
 
* Create "nurses" by setting dwarves to only use the Recover Wounded, Bring Food and Water labors.  
 
** It is important not to distract doctors from treating patients.  
 
** It is important not to distract doctors from treating patients.  
** "Recover wounded", "Give food" and "Give water" are low priority jobs, so it is entirely possible for a patient to starve to death if no one ever gets "unbusy" enough to bring them food.  
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** "Give food" and "Give water" are low priority jobs, so it is entirely possible for a patient to starve to death if no one ever gets "unbusy" enough to bring them food.  
 
** Similarly, it is important not to put your doctors at risk by recovering wounded in the middle of a battle—if they become injured, they cannot treat themselves.
 
** Similarly, it is important not to put your doctors at risk by recovering wounded in the middle of a battle—if they become injured, they cannot treat themselves.
* You can select nurses who enjoy helping people to give them good thoughts. This also prevents dwarves that hate bringing others food from receiving unhappy thoughts.
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* You can select nurses who enjoy helping people to give them good thoughts. This helps prevent dwarves that hate bringing others food from receiving unhappy thoughts for being "forced" to.
* DF healthcare is much like real life healthcare, and has many bugs. Some of those bugs may no longer be valid, check the talk page for more information.
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* Consult the talk page where past bugs are detailed. Healthcare started out with many bugs. Some of those bugs may no longer be valid.
  
Dwarves will prefer to store and use the most expensive thread and cloth. Yes, that includes special, exotic "strands'''.
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Dwarves will prefer to store and use the most expensive thread and cloth. Yes, that includes '''adamantine strands'''. ''Fortunately,'' adamantine is not nearly as useful in DF2010 as it used to be; this would have been crippling in 40d.
  
 
==Bugs==
 
==Bugs==
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You can re-injure a dwarf if it is stuck in surgery, or is never properly treated by causing a [[Cave-in]], or building an upright spike trap under him and activating it with a lever. This will result in a request for a new diagnosis to be made. If he is stuck in a bed you may be able to remove the bed the dwarf is resting in to cause him to leave the hospital.  However if a dwarf appears to be "stuck" in a bed they may be resting because of a severe infection. Forcing it out of the hospital may kill it and/or contaminate the rest of the fortress.
 
You can re-injure a dwarf if it is stuck in surgery, or is never properly treated by causing a [[Cave-in]], or building an upright spike trap under him and activating it with a lever. This will result in a request for a new diagnosis to be made. If he is stuck in a bed you may be able to remove the bed the dwarf is resting in to cause him to leave the hospital.  However if a dwarf appears to be "stuck" in a bed they may be resting because of a severe infection. Forcing it out of the hospital may kill it and/or contaminate the rest of the fortress.
  
Items linking to a bug on the bug tracker are accurate as of {{version|0.31.25}}.  Older bugs should be removed or tagged with the version they were fixed in.
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Items linking to a bug on the bug tracker are accurate as of {{version|0.31.22}}.  Older bugs should be removed or tagged with the version they were fixed in.
  
 
* Dwarves with healthcare jobs will use the closest supplies to do their work, even if they are not stored in the hospital. {{bug|287}}
 
* Dwarves with healthcare jobs will use the closest supplies to do their work, even if they are not stored in the hospital. {{bug|287}}
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* Adamantine thread used for suturing. {{Bug|1346}}
 
* Adamantine thread used for suturing. {{Bug|1346}}
 
* Wounded [[justice|criminals]] don't get sent to the hospital. {{Bug|3901}}
 
* Wounded [[justice|criminals]] don't get sent to the hospital. {{Bug|3901}}
* Your dwarf may get stuck in traction, even after the wounds have healed. If this happens, simply remove the traction bench.{{Bug|4470}}
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* Your dwarf may get stuck in traction, even after the wounds have healed. If this happens, simply remove the traction bench.
  
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[[Category:Current]]
 
{{Category|Healthcare}}
 
{{Category|Healthcare}}

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