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Editing v0.31:Health care

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==Setting up a Hospital==
 
==Setting up a Hospital==
* Hit {{k|i}} and set up a hospital [[zone]] in the area you plan on having your hospital. Be sure "Hospital" is highlighted. Close to water is a plus, since patients need to be washed and will get thirsty often.
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* You must have assigned a Chief Medical Dwarf to diagnose patients. Without a diagnosis, patients cannot be treated. If they cannot be treated, they will occupy the hospital area until they die, performing no function. (Any dwarf with the Diagnosis labor enabled can diagnose dwarves, but the Chief Medical Dwarf may impact the diagnosis job creation.)
* Place enough beds in that zone to ensure you can keep all wounded dwarves in the hospital, plus a few spare that will be occupied by lazy couch-surfers.{{bug|647}}
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* Ensure your doctors have their respective healthcare labors enabled through {{k|v}}-{{k|p}}-{{k|l}} in order to handle treatments.
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* Hit {{k|i}} and set up a hospital [[zone]] for the area you plan on having your hospital in. Be sure "Hospital" is highlighted.
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* Place enough beds in that zone to ensure you can keep all wounded dwarves in the hospital, plus a few spare that will be occupied by lazy couch-surfers.
 
* Build containers ({{k|b}}-{{k|h}}) to store hospital supplies. (Generally you want at least eight for a fully equipped hospital)
 
* Build containers ({{k|b}}-{{k|h}}) to store hospital supplies. (Generally you want at least eight for a fully equipped hospital)
 
* Build tables ({{k|b}}-{{k|t}}) for surgeons to perform surgery on. You may perform surgery without tables; it will be more messy.
 
* Build tables ({{k|b}}-{{k|t}}) for surgeons to perform surgery on. You may perform surgery without tables; it will be more messy.
** Place the tables right next to the beds, or you will get "cancels surgery, patient not resting" spam, as moving the sleeping patient more than one square from the bed to the table wakes up the patient {{bug|2773}}
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** Place the tables right next to the beds, or you will get "cancels surgery, patient not resting" spam, as moving the sleeping patient more than one square from the bed to the table wakes up the patient [http://www.bay12forums.com/smf/index.php?topic=60231.0]
* Build one (or more) traction benches to handle compound fractures when the dwarf requires "immobilization." Remember to check back on the victim {{bug|4470}} after a while or they will be in the traction bench a long, long time.
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* Build one (or more) traction benches to handle compound fractures when the dwarf requires "immobilization."
* Stockpiles are not needed as chests or bags in the hospital zone will be filled with the necessary materials to help a dwarf fix a dwarf that had a little too much [[fun]].
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* Stockpiles should not be needed as chests or bags in the hospital zone can and will be filled with the necessary materials to help a dwarf that had a little too much fun.
* Assign a Chief Medical Dwarf (in the [[noble]]s screen) and enable the diagnosis labor. Without a diagnosis, patients cannot be treated. If they cannot be treated, they will occupy the hospital area until they die, performing no function. (Any dwarf with the Diagnosis labor enabled can diagnose dwarves, but the Chief Medical Dwarf may impact the diagnosis job creation.  Once a patient is diagnosed, you can see on the individuals health screen what processes are needed, for example washing or suturing)
 
* Ensure your doctors have their respective healthcare labors enabled through {{k|v}}-{{k|p}}-{{k|l}} in order to handle treatments.
 
  
 
== Broken bones ==
 
== Broken bones ==

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