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v0.31:Grass

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Revision as of 19:44, 20 July 2010 by 208.37.74.44 (talk) (Info about fire's effect on grass)
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This article is about an older version of DF.
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Grass is a natural Template:L that is found in any biome that supports vegetation. Template:L and other Template:L require it to grow, and it in turn can grow on most Template:L Template:L. It tends to grow quickly, as can be found by channeling an outdoor area. Its growth can indicate the impending growth of a tree. As dwarves and other Template:L walk over it, they have a chance (determined by the value of the Template:L token) of eroding it down to the base soil, on which trees and plants cannot grow. Elves have grasstrample 0. Dwarves have default grasstrample. Dragons have grasstrample 50. A mess of dwarves milling about your entrance will wear away all the grass eventually. A dragon does it with every step.

Grass can also be destroyed by Template:L and Template:L. Creatures such as Fire imps can shoot fireballs when attacking, and said fireballs can set the grass on fire. If grass ignites, the fire will slowly spread to all connected grass, generating smoke as it burns. Fire turns grass into ashes, but not usable ashes. Anything that is flammable and stands on burning grass (if you look at it you will see "A fire") has a chance to catch fire each turn. Note that fire breath (as also used by dragons) will not set grass on fire, instead instantly turning it into ashes. Grassy slopes will not catch on fire, thus preventing the fire from spreading across z-levels.

During a Template:L, grass tiles on the screen change into dry grass tiles, but the effect is purely cosmetic.