v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Goblin

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Fine|07:54, 9 August 2010 (UTC)}}
+
{{CreatureInfo v0.31
{{Creaturelookup/0
+
|name=Goblin
|contrib=no
+
|symbol=g
|death=nobutcher
+
|color={{COLOR:7:0:0}}
 +
|biome=
 +
* Any
 +
|butcher=no
 
}}
 
}}
{{av}}
+
{{av}}{{elven}}
{{creaturedesc}}
 
  
Goblins are intelligent, mean-spirited humanoid creatures that live in mountains.  They often establish settlements in Dark Fortresses within regions touched by evil, though it may be hard for some to imagine that goblins are capable of building those obsidian monoliths.  They are also playable as adventurers.  They are a constant threat to any fortress.
+
:''A medium-sized humanoid driven to cruelty by its evil nature.''
  
Goblins will start harassing a fortress early in its life, first with babysnatchers and ambushes, and later with [[siege]]s.  Goblin babysnatchers carry a bag for their purpose.  Their soldiers are commonly armed with [[copper]] and [[iron]] [[armor]] and [[weapon]]s. These items can be a valuable source of metals for fortresses that embarked on metal-scarce areas (leading some players to refer to the plunders of a defeated goblin attack as [[Goblinite]].)  Defeating a majority of an attacking force usually sends the rest of them running.
 
 
Goblins show the least concern of [[ethics]] out of any race in game, with the sole exception being that treason is punishable by death. It appears that goblins do not enforce punishment, and instead simply ignore crimes and leave any punishment to be determined by the parties involved. It is because of their acceptance of controversial acts that goblins become enemies with nearly every other race. For example, goblins find the torture of animals, the butchering and consuming of sapient beings, oath breaking and torturing for fun acceptable or consider it a personal matter. Invading goblins are always willing to attack other goblins lounging around at your fortress.
 
 
In [[Adventurer mode]], "goblin" settlements will sometimes be completely goblin free, having been displaced by the descendants of children that were captured in ages past. In this respect, whilst they're a goblin ''faction'', they're populated purely by prisoners and mindwashed humanoids.
 
 
Goblins are notably cowardly. Whilst they're brutal and sadistic, they will not hold the line against a superior force and are more than willing to sacrifice their wounded comrades in a badly organised retreat. Their strength generally comes in pure numbers, as they're usually weaker than a dwarf one on one (A notable exception is their weapon lords and masters, who can be VERY talented in warfare.)
 
 
If a Goblin siege attacks you with mounts and with a flashing Goblin "General", it will be the last time they come on mounts. Since the general is the one who trains all the mounts, as soon as he dies in your fort (or disappears off the map{{bug|2892}}) there will be no more mounts.{{bug|3442}}
 
 
{{D for Dwarf}}
 
Despite their bloodthirsty and cruel nature, goblins are also recognized as a benevolent and merciful race in some aspects. Goblin Baby-Snatchers claim moral superiority by "supposedly" rescuing innocent lives from the slavery of making [[useless crap|rock trumpets]] until they are eaten by a [[giant cave spider]]. Goblin [[Siege]]s are considered to be a form of mass mercy killings, as a fort can die in the most horrific of ways, such as [[tantrum spiral|social disagreement]]s, an infestation of [[Noble|parasitic organisms masquerading as dwarve]]s, or worst of all: a visit from the [[Demon|circus]].
 
{{gamedata}}
 
{{gamedata|title=Entity ([[civilization]]) Raws|{{raw|v0.31:entity_default.txt|ENTITY|EVIL}}}}
 
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Races}}
 
{{Category|Races}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: