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Difference between revisions of "v0.31:Flask"

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(bug 4603 was resolved by 0.31.02)
 
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'''Flasks''' are containers used by your dwarves to carry alcohol or water while on hunting or military duty. Flasks can be made of {{L|metal}} (by a {{L|metal crafter}} at a {{l|Metalsmith's forge}}), {{L|leather}} (by a {{L|leatherworker}} at a {{L|leather works}}, where they are called {{L|waterskin}}s), and {{L|glass}} (by a {{L|glassmaker}} at a {{L|glass furnace}}, where they are called {{L|vial}}s), all being functionally equivalent. Three flasks are created per job, so don't make the mistake of ordering the production of 15 waterskins for your military or you'll end up with 45 of them in total.
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'''Flasks''' are containers used by your Dwarves to carry alcohol or water while hunting or on military duty. Flasks can be made of [[metal]] (by a [[metal crafter]] at a [[metalsmith's forge]]), [[leather]] (by a [[leatherworker]] at a [[leather works]], where they are called waterskins) or [[glass]] (by a [[glassmaker]] at a [[glass furnace]], where they are called vials).  Flasks and waterskins are functionally equivalent. Vials can be used as flasks or waterskins, and are also used to make [[extracts]]; however, soldiers will sometimes choose to use filled vials to store drinks.{{bug|3116}}  A single job creates three flasks, waterskins or vials.
  
Flasks and waterskins can hold up to three units of alcohol or water. Alcohol is preferable to water though, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their waterskins/flasks from their specific squad menu.
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Flasks can hold up to three units of alcohol or water. Alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their flasks from their specific squad menu.
  
When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action (or entrap your tongue.) {{L|Alcohol}} stored in waterskins will not freeze.
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When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action.
 
 
Glass vials are notable in that they are also used to make {{L|extracts}}.
 
  
 
{{Category|Items}}
 
{{Category|Items}}

Latest revision as of 16:03, 14 April 2012

This article is about an older version of DF.

Flasks are containers used by your Dwarves to carry alcohol or water while hunting or on military duty. Flasks can be made of metal (by a metal crafter at a metalsmith's forge), leather (by a leatherworker at a leather works, where they are called waterskins) or glass (by a glassmaker at a glass furnace, where they are called vials). Flasks and waterskins are functionally equivalent. Vials can be used as flasks or waterskins, and are also used to make extracts; however, soldiers will sometimes choose to use filled vials to store drinks.Bug:3116 A single job creates three flasks, waterskins or vials.

Flasks can hold up to three units of alcohol or water. Alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their flasks from their specific squad menu.

When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action.