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Editing v0.31:Fishing industry

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{{quality|Exceptional|21:11, 9 August 2010 (UTC)}}{{av}}{{Buggy}}
 
{{quality|Exceptional|21:11, 9 August 2010 (UTC)}}{{av}}{{Buggy}}
  
'''The fishing industry''', like [[farming]] and the [[meat industry]], creates both [[food]] and raw materials that can be used in workshops (i.e. [[shell]]s).  When starting out in a fish-rich area, fishing can be an excellent way to quickly fill up your food [[barrel]]s as it requires very little set-up for your dwarves.
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'''The fishing industry''', like {{L|farming}} and the {{L|meat industry}}, creates both {{L|food}} and raw materials that can be used in workshops (i.e. {{L|shell}}s).  When starting out in a fish-rich area, fishing can be an excellent way to quickly fill up your food {{L|barrel}}s as it requires very little set-up for your dwarves.
  
 
==Obtaining Fish==
 
==Obtaining Fish==
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===Fishing===
 
===Fishing===
''Requires: A [[fisherdwarf]] and a body of water with fish in it.''
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''Requires: A {{L|fisherdwarf}} and a body of water with fish in it.''
  
Fishing is going to be your primary way of collecting fish for processing.  Unlike [[hunting]] or [[trapping]], dwarves need no special equipment to catch fish.  They just pull them straight out of the water.  It is important to find a good spot for fishing and designate it as a fishing [[zone]].  If you don't, your dwarves will keep going to whatever body of water please them, and potentially waste valuable time catching nothing in the swamps.
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Fishing is going to be your primary way of collecting fish for processing.  Unlike {{L|hunting}} or {{L|trapping}}, dwarves need no special equipment to catch fish.  They just pull them straight out of the water.  It is important to find a good spot for fishing and designate it as a fishing {{L|zone}}.  If you don't, your dwarves will keep going to whatever body of water please them, and potentially waste valuable time catching nothing in the swamps.
  
''For more information, see the main [[Fishing]] article.''
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''For more information, see the main {{L|Fishing}} article.''
  
 
===Embark and Trading===
 
===Embark and Trading===
You can buy processed fish at embark and from traders.  However, since it has already been processed, this fish is really more of a [[food]] item.  [[Turtle]]s, [[mussel]]s and [[oyster]]s bought at embark or from traders cannot be used to generate [[shell]]s.
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You can buy processed fish at embark and from traders.  However, since it has already been processed, this fish is really more of a {{L|food}} item.  {{L|Turtle}}s, {{L|mussel}}s and {{L|oyster}}s bought at embark or from traders cannot be used to generate {{L|shell}}s.
  
 
==Cleaning==
 
==Cleaning==
''Requires: A [[fishery]], a [[fish cleaner]], and raw fish that has been caught by a fisherdwarf.''
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''Requires: A {{L|fishery}}, a {{L|fish cleaner}}, and raw fish that has been caught by a fisherdwarf.''
  
Once you have caught some fish, they need to be cleaned at a [[Fishery]] by a dwarf with the [[Fish cleaning]] labor.  This process will take "raw" fish and yield "prepared" fish.  It may also yield a [[shell]] from certain creatures that can be used by your craftsdwarves to embellish items (as of v0.31.03, crafting items out of shells was broken).  Both raw and cleaned fish are stored in food stocks and [[rot]] quickly, so make sure to put them in barrels or use them to prepare food in the [[kitchen]].   
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Once you have caught some fish, they need to be cleaned at a {{L|Fishery}} by a dwarf with the {{L|Fish cleaning}} labor.  This process will take "raw" fish and yield "prepared" fish.  It may also yield a {{L|shell}} from certain creatures that can be used by your craftsdwarves to embellish items (as of v0.31.03, crafting items out of shells was broken).  Both raw and cleaned fish are stored in food stocks and {{L|rot}} quickly, so make sure to put them in barrels or use them to prepare food in the {{L|kitchen}}.   
  
Also note that if your fisherdwarves have both [[Fishing]] and [[Fish cleaning]] labors active, they will always choose fishing first, greatly increasing the chances of your food rotting away before it is processed.  It is most efficient to have twice as many dwarves assigned to fish cleaning as to fishing, since your fisherdwarves can catch things very quickly, but cleaning can take a long time.  Once the fishing industry has matured even more, it is definitely worthwhile to build multiple fisheries to handle all the fish you haul in.
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Also note that if your fisherdwarves have both {{L|Fishing}} and {{L|Fish cleaning}} labors active, they will always choose fishing first, greatly increasing the chances of your food rotting away before it is processed.  It is most efficient to have twice as many dwarves assigned to fish cleaning as to fishing, since your fisherdwarves can catch things very quickly, but cleaning can take a long time.  Once the fishing industry has matured even more, it is definitely worthwhile to build multiple fisheries to handle all the fish you haul in.
  
Fish cleaning feeds into the [[Food industry]] and into crafts in the case of shells.
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Fish cleaning feeds into the {{L|Food industry}} and into crafts in the case of shells.
  
 
==Fish Dissecting==
 
==Fish Dissecting==
  
''Requires: A [[fish dissector]], a [[fishery]] and a live fish that has been caught by a fisherdwarf.''
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''Requires: A {{L|fish dissector}}, a {{L|fishery}} and a live fish that has been caught by a fisherdwarf.''
  
Certain live fish can also be dissected to get [[extracts]] from them.  These extracts can be traded or used for [[cooking]].
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Certain live fish can also be dissected to get {{L|extracts}} from them.  These extracts can be traded or used for {{L|cooking}}.
  
 
==Fish Hunting==
 
==Fish Hunting==
There are bigger fish in the sea than can be captured using the [[fishing]] labor.  Many, like sharks and merfolk, have to be captured and/or killed using [[trap]]s or [[weapon]]s and are butchered instead of cleaned at the fishery.  See the [[Meat industry]] for more on handling larger prey fish.
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There are bigger fish in the sea than can be captured using the {{L|fishing}} labor.  Many, like sharks and merfolk, have to be captured and/or killed using {{L|trap}}s or {{L|weapon}}s and are butchered instead of cleaned at the fishery.  See the {{L|Meat industry}} for more on handling larger prey fish.
  
 
==Industry Flowchart==
 
==Industry Flowchart==
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|-
 
|-
{{Skill Block|skill=[[Fishing]]
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{{Skill Block|skill={{L|Fishing}}
 
   |color=7:0|
 
   |color=7:0|
 
   |      |E||      |
 
   |      |E||      |
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{{Empty Block}}
 
{{Empty Block}}
 
|-
 
|-
{{Workshop Block|workshop=Fishery|skill=[[Fish cleaning|Fish<br>Cleaning]]
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{{Workshop Block|workshop=Fishery|skill={{L|Fish cleaning|Fish<br>Cleaning}}
 
   |color=6:0|
 
   |color=6:0|
 
   |      |L|#AEE|      |
 
   |      |L|#AEE|      |
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   |      |L|#AEE|      |
 
   |      |L|#AEE|      |
 
}}
 
}}
{{Workshop Block|workshop=Fishery|skill=[[Fish dissection|Fish<br>Dissection]]
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{{Workshop Block|workshop=Fishery|skill={{L|Fish dissection|Fish<br>Dissection}}
 
   |color=6:0|
 
   |color=6:0|
 
   |      |L|#EEE|      |
 
   |      |L|#EEE|      |
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==Bugs==
 
==Bugs==
*If you designate a fishing zone in an [[cavern|underground pool]], fishers will never give up fishing there even when there aren't any fish to catch. {{Bug|1854}}
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*If you designate a fishing zone in an {{L|cavern|underground pool}}, fishers will never give up fishing there even when there aren't any fish to catch. {{Bug|1854}}
 
*Stocks of fish in the water is not renewable {{bug|2780}}
 
*Stocks of fish in the water is not renewable {{bug|2780}}
 
==See also==
 
==See also==
*[[Industry]]
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*{{L|Industry}}
  
 
{{Workshops FAQ}}
 
{{Workshops FAQ}}
 
{{Category|Guides}}
 
{{Category|Guides}}
 
{{Category|Industry}}
 
{{Category|Industry}}

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