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Difference between revisions of "v0.31:Farm plot"

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(as it is, we have 2 superficial articles with identical content; a waste of time; i am against the merge, but meh, we will split it later)
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#redirect [[DF2010:Farming]]
{{elven}}
 
A '''farm plot''' is a building that allows {{L|dwarf|dwarves}} to grow {{L|crop|plant}}s from {{L|seed}}s. Plants can be used for {{L|food}} or to {{L|brew}} {{L|alcohol}}. Farm plots built {{L|above ground}} have completely different crops from {{L|subterranean}} farm plots. Note that the attributes {{DFtext|Inside |#808000}}{{DFtext|Dark |#808080}}{{DFtext|Outside|#0ff}} and {{DFtext|Light|#ff0}} are of no relevance.
 
 
 
In large fortresses, farming is the most compact way of producing food. Some early forts can subsist with {{L|herbalist}}s collecting plants from {{L|bush}}es above ground but that is insufficient to support large populations.
 
 
 
 
 
See the article on {{L|crop}}s for details on the conditions needed to grow the available plants.
 
 
 
== Above Ground Farm Plots ==
 
Plants gathered by herbalist can be processed for the seeds necessary to set up an Above Ground farm. Trading seeds is the other source.
 
 
 
== Subterranean Farm Plots ==
 
Unlike Above Ground farms, Subterranean plots need {{L|Mud}} in order to produce crops.  Underground caves will most often have multiple {{L|Mud|Piles of mud}} to build Subterranean plots on, but any other location requires you to {{L|Irrigation|irrigate}} the desired location first.
 
 
Seeds brought with the expedition are not allowed to be {{L|farm}}ed Above Ground and currently<sup>0.31.03</sup> must be {{L|farm}}ed on muddied tiles via [[irrigation]].
 
 
 
== See also ==
 
* {{L|Farming}}, for a complete guide
 
* {{L|Irrigation}}
 
* {{L|Tile attributes|Tile Attributes}}
 
 
 
{{Farming FAQ}}
 
 
 
[[Category:Buildings]]
 
[[Category:Agriculture]]
 

Revision as of 18:49, 13 April 2010

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