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Editing v0.31:Embark

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== Biomes ==
 
== Biomes ==
{{main|Biome}}
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''Main article:[[Biome]]''
  
 
A '''biome''' is a biotic area with homogeneous features, characterized by distinctive [[plant|plants]], [[creatures|animal species]] and [[climate]].  
 
A '''biome''' is a biotic area with homogeneous features, characterized by distinctive [[plant|plants]], [[creatures|animal species]] and [[climate]].  
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=== Climate ===
 
=== Climate ===
{{main|Climate}}
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''Main article:[[Climate]]''
  
 
Climate determines the maximum temperature range of the region, which in turn impacts the severity of exposure to the outside, whether water will freeze in winter, and how quickly water evaporates.  
 
Climate determines the maximum temperature range of the region, which in turn impacts the severity of exposure to the outside, whether water will freeze in winter, and how quickly water evaporates.  
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=== Plant Life ===
 
=== Plant Life ===
{{main|Tree|Shrub}}
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''Main article: [[Tree]] and [[Shrub]]''
  
 
Seen in the above image as "Trees: Sparse" and "Other Vegetation: Moderate".
 
Seen in the above image as "Trees: Sparse" and "Other Vegetation: Moderate".
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=== Surroundings ===
 
=== Surroundings ===
{{main|Surroundings}}
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''Main article:[[Surroundings]]''
  
 
Surroundings affect how powerful and hostile local wildlife will be, and some forms of plants are available only in specific types of surroundings.
 
Surroundings affect how powerful and hostile local wildlife will be, and some forms of plants are available only in specific types of surroundings.
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=== Layers ===
 
=== Layers ===
{{main|Layer|ore|stone}}
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''Main articles: [[Layer]], [[ore]] and [[stone]]''
  
 
At the bottom right of the biome view, some of the main features of the site are reported.  In older versions, you used to get a report of the major stone type of each of the top eight layers.  Now, however, you get only reports of ''shallow metal(s)'' and/or ''deep metal(s)''.  You will also be told whether the biome has a thin, or thick, layer of soil on top of it, and whether that soil includes [[clay]].  Deep soil layers make underground farming extremely quick to set up (no [[irrigation]] needed).
 
At the bottom right of the biome view, some of the main features of the site are reported.  In older versions, you used to get a report of the major stone type of each of the top eight layers.  Now, however, you get only reports of ''shallow metal(s)'' and/or ''deep metal(s)''.  You will also be told whether the biome has a thin, or thick, layer of soil on top of it, and whether that soil includes [[clay]].  Deep soil layers make underground farming extremely quick to set up (no [[irrigation]] needed).
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=== Aquifer ===
 
=== Aquifer ===
{{main|Aquifer}}
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''Main article: [[Aquifer]]
  
 
An aquifer is a layer of soil or stone saturated with water, and a biome may contain up to 3 aquifer layers (theoretically more, but such would be rare to say the least). Embarking on an aquifer brings up a warning before embark as an aquifer can significantly raise the difficulty of starting a fort. For specific tactics on working with an aquifer, see the [[aquifer|main page]].
 
An aquifer is a layer of soil or stone saturated with water, and a biome may contain up to 3 aquifer layers (theoretically more, but such would be rare to say the least). Embarking on an aquifer brings up a warning before embark as an aquifer can significantly raise the difficulty of starting a fort. For specific tactics on working with an aquifer, see the [[aquifer|main page]].
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== Reclaiming a fortress ==
 
== Reclaiming a fortress ==
{{main|Reclaim fortress mode}}
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:''Main article: [[Reclaim fortress mode]]''
 
If you [[Reclaim fortress mode|reclaim the site]] of an abandoned fortress you may see goods, materials, and corpses left from the previous effort.  These items will initially be [[forbid|forbidden]] and you will have to [[Reclaim|reclaim items]] before your dwarves will acknowledge their existence, for example to haul them to a graveyard or refuse [[stockpile]].
 
If you [[Reclaim fortress mode|reclaim the site]] of an abandoned fortress you may see goods, materials, and corpses left from the previous effort.  These items will initially be [[forbid|forbidden]] and you will have to [[Reclaim|reclaim items]] before your dwarves will acknowledge their existence, for example to haul them to a graveyard or refuse [[stockpile]].
  
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=== Skills ===
 
=== Skills ===
{{main|Skills}}
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''Main article: [[Skills]]''
  
 
The seven settlers you begin with can be assigned up to ten skill ranks picked from the entire dwarven skill list, including military, though only a maximum of 5 ranks (giving them a rank of "Proficient") can be bought in any one skill. Skill ranks are bought from the shared pool at a cost of 5 for the first rank, 6 for the second, 7 for the third, and so on. Maxing out a skill thus costs a total of 35 points. Although this is already fairly involved, between the long skill list and the floating cost, the value of a rank is subject to further scrutiny given the early-game value, or lack thereof, of certain skills as well as the relative ease or difficulty of training ranks in a given skill. Many skills are performed just as well (or with little functional difference) by a Novice or even a Dabbler as they are by a Legendary. A Novice Furnace Operator won't produce Coke as fast as a Legendary Furnace Operator, but they will produce it fast enough to keep their neighbors smelting hematite until the cows come home.
 
The seven settlers you begin with can be assigned up to ten skill ranks picked from the entire dwarven skill list, including military, though only a maximum of 5 ranks (giving them a rank of "Proficient") can be bought in any one skill. Skill ranks are bought from the shared pool at a cost of 5 for the first rank, 6 for the second, 7 for the third, and so on. Maxing out a skill thus costs a total of 35 points. Although this is already fairly involved, between the long skill list and the floating cost, the value of a rank is subject to further scrutiny given the early-game value, or lack thereof, of certain skills as well as the relative ease or difficulty of training ranks in a given skill. Many skills are performed just as well (or with little functional difference) by a Novice or even a Dabbler as they are by a Legendary. A Novice Furnace Operator won't produce Coke as fast as a Legendary Furnace Operator, but they will produce it fast enough to keep their neighbors smelting hematite until the cows come home.
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== Embark Strategies ==
 
== Embark Strategies ==
{{main|Starting build}}
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<small>Main article: [[Starting build]]</small>
  
 
The strategies below are suggestions. They are not universal, and many are even contradictory - this is because there is no one true way to play ''Dwarf Fortress''. Some may not work for you because of unstated assumptions about priority, value, fun, or procedure. However, since '''Losing is Fun''', it's always worth it to try something out, even if it doesn't go well.
 
The strategies below are suggestions. They are not universal, and many are even contradictory - this is because there is no one true way to play ''Dwarf Fortress''. Some may not work for you because of unstated assumptions about priority, value, fun, or procedure. However, since '''Losing is Fun''', it's always worth it to try something out, even if it doesn't go well.

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