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Difference between revisions of "v0.31:Demonic fortress"

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==Demonic Fortresses==
 
==Demonic Fortresses==
  
If you dig deep enough, and in the right place, you might find a '''demonic fortress''' (also known as a '''curious structure''') made entirely of {{L|smooth}} {{L|slade}}. You will get a boxed message telling you of this<!-- need image of the message -->. A demonic fortress is found once per region tile (thus, it is located in precisely one spot in a 16x16 embark square). Demons and other foul beasties might be located at the bottom of the fortress; higher up may be hordes of random undead and skeletal creatures. The bottom of each fortress is connected to {{L|Hell}} through slade walls, so demons spawning there can not immediately cross into the fortress and swarm you. Hell is only deemed reached once those final walls are dug out.
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If you dig deep enough, and in the right place, you might find a '''demonic fortress''' (also known as a '''curious underground structure''') made entirely of [[smoothing|smooth]] [[slade]]. You will get a boxed message telling you of this<!-- need image of the message -->. A demonic fortress is found once per region tile (thus, it is located in precisely one spot in a 16x16 embark square). Demons and other foul beasties might be located at the bottom of the fortress; higher up may be hordes of random [[undead]] creatures. The bottom of each fortress is connected to [[Hell]] through slade walls, so demons spawning there can not immediately cross into the fortress and swarm you. Hell is only deemed reached once the upright weapon is removed (see below).
  
If your site does not have a demonic fortress, you will need to breach Hell through a tubular {{L|adamantine|adamantine vein}}. As there is plenty of space inside a demonic fortress to set up traps and defense, they seem to be the easiest way to safely enter Hell. It is also quite possible to reach the bottom layer of the fortress through controlled cave-ins without ever having to fight a single enemy.
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If your site does not have a demonic fortress, you will need to breach Hell through a tubular [[adamantine|adamantine vein]]. As there is plenty of space inside a demonic fortress to set up traps and defense, they seem to be the easiest way to 'safely' enter Hell. It is also quite possible to reach the bottom layer of the fortress through controlled cave-ins without ever having to fight a single enemy.
  
It is easy to locate a fortress (or see if your site has one) using an exploit on the {{L|Stocks}} screen: In the "Weapons" category will be a masterpiece {{L|adamantine}} weapon when you embark. Zooming to this will tell you the approximate location of the fortress.
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It is easy to locate a fortress (or see if your site has one) using an exploit on the [[Stocks]] screen: In the "Weapons" category will be a masterpiece [[adamantine]] weapon when you embark. Zooming to this will tell you the approximate location of the fortress.
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Also, you can locate it on the bottom of the [[Building list]] as an upright masterpiece [[adamantine]] weapon.
  
 
== Getting inside ==
 
== Getting inside ==
Possibly the easiest way to get inside is to dig upwards from below the lowest level. <!-- really need more detail here -->
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Since it is not possible to dig through slade, the only way into the structure is from the very top - a large hole will be present at the highest level, not necessarily connected to any nearby caverns.
  
 
== Inside ==
 
== Inside ==
 
[[File:Curious_structure_inside.png|right|]]
 
[[File:Curious_structure_inside.png|right|]]
Inside the fortress will be several {{l|Undead|skeletal and zombie}} enemies. In the center of the lowest smoothed floor (pictured, and this will be the reference point for this description) will be a glowing floor and upright {{L|masterpiece}} {{L|adamantine}} weapon. Underneath the glowing floor is an upward staircase leading into a chamber of rough-hewn {{L|slade}} full of procedurally generated demons. Underneath that chamber is a connected chamber full of other procedurally generated {{L|demon}}s.
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In the center of the lowest smoothed level (pictured) will be a glowing floor and upright [[masterpiece]] [[adamantine]] weapon. Removing the weapon (by deconstructing it like a building, also known as a [[Fun|bad idea]]) causes the glowing floor to disappear, revealing a staircase and releasing the demons from the lower part of the fortress. This can be easily averted by building a regular floor over the glowing one. Below this level are chambers containing demons. Above this level are many similar levels, but without the glowing floor and adamantine weapon. Some of these levels may take the form of long, twisting corridors, and some may have patches of [[mud]]. These levels contain many [[Undead|skeletal and zombie]] enemies.
Above the lowest smoothed floor, the floors will sometimes be large open floors, similar to the lowest smoothed floor, and sometimes twisting passages that are only one tile wide. Floors above the lowest twisting passage are partially muddy.
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An example of a demonic fortress can be viewed [http://mkv25.net/dfma/poi-23093-topofthetower here].
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It's also possible to remove the adamantine sword in [[adventure mode]].

Latest revision as of 03:44, 14 December 2011

This article is about an older version of DF.
Spoiler2010.png This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down!

Demonic Fortresses[edit]

If you dig deep enough, and in the right place, you might find a demonic fortress (also known as a curious underground structure) made entirely of smooth slade. You will get a boxed message telling you of this. A demonic fortress is found once per region tile (thus, it is located in precisely one spot in a 16x16 embark square). Demons and other foul beasties might be located at the bottom of the fortress; higher up may be hordes of random undead creatures. The bottom of each fortress is connected to Hell through slade walls, so demons spawning there can not immediately cross into the fortress and swarm you. Hell is only deemed reached once the upright weapon is removed (see below).

If your site does not have a demonic fortress, you will need to breach Hell through a tubular adamantine vein. As there is plenty of space inside a demonic fortress to set up traps and defense, they seem to be the easiest way to 'safely' enter Hell. It is also quite possible to reach the bottom layer of the fortress through controlled cave-ins without ever having to fight a single enemy.

It is easy to locate a fortress (or see if your site has one) using an exploit on the Stocks screen: In the "Weapons" category will be a masterpiece adamantine weapon when you embark. Zooming to this will tell you the approximate location of the fortress. Also, you can locate it on the bottom of the Building list as an upright masterpiece adamantine weapon.

Getting inside[edit]

Since it is not possible to dig through slade, the only way into the structure is from the very top - a large hole will be present at the highest level, not necessarily connected to any nearby caverns.

Inside[edit]

Curious structure inside.png

In the center of the lowest smoothed level (pictured) will be a glowing floor and upright masterpiece adamantine weapon. Removing the weapon (by deconstructing it like a building, also known as a bad idea) causes the glowing floor to disappear, revealing a staircase and releasing the demons from the lower part of the fortress. This can be easily averted by building a regular floor over the glowing one. Below this level are chambers containing demons. Above this level are many similar levels, but without the glowing floor and adamantine weapon. Some of these levels may take the form of long, twisting corridors, and some may have patches of mud. These levels contain many skeletal and zombie enemies.

An example of a demonic fortress can be viewed here.

It's also possible to remove the adamantine sword in adventure mode.