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Editing v0.31:Demonic fortress

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==Demonic Fortresses==
 
==Demonic Fortresses==
  
If you dig deep enough, and in the right place, you might find a '''demonic fortress''' (also known as a '''curious underground structure''') made entirely of [[smoothing|smooth]] [[slade]]. You will get a boxed message telling you of this<!-- need image of the message -->. A demonic fortress is found once per region tile (thus, it is located in precisely one spot in a 16x16 embark square). Demons and other foul beasties might be located at the bottom of the fortress; higher up may be hordes of random [[undead]] creatures. The bottom of each fortress is connected to [[Hell]] through slade walls, so demons spawning there can not immediately cross into the fortress and swarm you. Hell is only deemed reached once the upright weapon is removed (see below).
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If you dig deep enough, and in the right place, you might find a '''demonic fortress''' (also known as a '''curious underground structure''') made entirely of {{L|smoothing|smooth}} {{L|slade}}. You will get a boxed message telling you of this<!-- need image of the message -->. A demonic fortress is found once per region tile (thus, it is located in precisely one spot in a 16x16 embark square). Demons and other foul beasties might be located at the bottom of the fortress; higher up may be hordes of random {{l|undead}} creatures. The bottom of each fortress is connected to {{L|Hell}} through slade walls, so demons spawning there can not immediately cross into the fortress and swarm you. Hell is only deemed reached once the upright weapon is removed (see below).
  
If your site does not have a demonic fortress, you will need to breach Hell through a tubular [[adamantine|adamantine vein]]. As there is plenty of space inside a demonic fortress to set up traps and defense, they seem to be the easiest way to 'safely' enter Hell. It is also quite possible to reach the bottom layer of the fortress through controlled cave-ins without ever having to fight a single enemy.
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If your site does not have a demonic fortress, you will need to breach Hell through a tubular {{L|adamantine|adamantine vein}}. As there is plenty of space inside a demonic fortress to set up traps and defense, they seem to be the easiest way to 'safely' enter Hell. It is also quite possible to reach the bottom layer of the fortress through controlled cave-ins without ever having to fight a single enemy.
  
It is easy to locate a fortress (or see if your site has one) using an exploit on the [[Stocks]] screen: In the "Weapons" category will be a masterpiece [[adamantine]] weapon when you embark. Zooming to this will tell you the approximate location of the fortress.
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It is easy to locate a fortress (or see if your site has one) using an exploit on the {{L|Stocks}} screen: In the "Weapons" category will be a masterpiece {{L|adamantine}} weapon when you embark. Zooming to this will tell you the approximate location of the fortress.
Also, you can locate it on the bottom of the [[Building list]] as an upright masterpiece [[adamantine]] weapon.
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Also, you can locate it on the bottom of the {{L|Building list}} as an upright masterpiece {{L|adamantine}} weapon.
  
 
== Getting inside ==
 
== Getting inside ==
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== Inside ==
 
== Inside ==
 
[[File:Curious_structure_inside.png|right|]]
 
[[File:Curious_structure_inside.png|right|]]
In the center of the lowest smoothed level (pictured) will be a glowing floor and upright [[masterpiece]] [[adamantine]] weapon. Removing the weapon (by deconstructing it like a building, also known as a [[Fun|bad idea]]) causes the glowing floor to disappear, revealing a staircase and releasing the demons from the lower part of the fortress. This can be easily averted by building a regular floor over the glowing one. Below this level are chambers containing demons. Above this level are many similar levels, but without the glowing floor and adamantine weapon. Some of these levels may take the form of long, twisting corridors, and some may have patches of [[mud]]. These levels contain many [[Undead|skeletal and zombie]] enemies.
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In the center of the lowest smoothed level (pictured) will be a glowing floor and upright {{L|masterpiece}} {{L|adamantine}} weapon. Removing the weapon (by deconstructing it like a building, also known as a {{L|Fun|bad idea}}) causes the glowing floor to disappear, revealing a staircase and releasing the demons from the lower part of the fortress. This can be easily averted by building a regular floor over the glowing one. Below this level are chambers containing demons. Above this level are many similar levels, but without the glowing floor and adamantine weapon. Some of these levels may take the form of long, twisting corridors, and some may have patches of {{L|mud}}. These levels contain many {{l|Undead|skeletal and zombie}} enemies.
  
 
An example of a demonic fortress can be viewed [http://mkv25.net/dfma/poi-23093-topofthetower here].
 
An example of a demonic fortress can be viewed [http://mkv25.net/dfma/poi-23093-topofthetower here].
  
 
It's also possible to remove the adamantine sword in [[adventure mode]].
 
It's also possible to remove the adamantine sword in [[adventure mode]].

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