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v0.31:Demon

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Demons

Demons inhabit Template:L. At this time it appears that they are randomly generated at worldgen, creating unique fun for every player. Examples of possible demons include giant centipedes made of ash that hunger for blood, eyeless mosquitoes that spit icicles, and emaciated fruitbats with giant clicking mandibles. Demons begin to spawn exactly one frame after you open Hell; the amount spawned can range from 10 to over 100. As long as Hell is unsealed, demons will continue to wander in from the edges of the map indefinitely, due to having populations that are functionally infinite.

All demons share certain traits, however. They are represented by an ampersand (&). They are all able to swim in and breathe water and magma, and capable of flight, building destruction, speaking, learning. Further, they are immune to traps, pain, fear, nausea, stunning, exertion, dizziness, fevers, fire, any sort of poison, extremes of heat and cold (even if made of materials that would suggest otherwise). Finally, they are very large (size 10000000, smaller than a megabeast, but significantly larger than a giant and 167 times the size of a dwarf). They don't require sleep, food, or drink. If you have deactivated compressed saves, the raws for given world's demons (as well as forgotten beasts and titans) can be found in the world.dat of its save folder.

Certain types of demons, those described as "being twisted into humanoid form" and marked with [UNIQUE_DEMON] instead of [DEMON] in world.dat, will occasionally escape the underworld and earn/create statuses in goblin or human civilizations; among humans, they pose as gods, while they take over goblin civilizations through more direct means.


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Little do demons know that though their claws and fire cannot pierce the Template:L sealing them away, a simple Template:L Template:L can dig right through it with ease. Armok forbid these unholy creatures ever get their hands on one.