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Editing v0.31:Cook

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| color      = 6:0
 
| color      = 6:0
 
| skill      = Cook
 
| skill      = Cook
| profession = [[Farmer]]
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| profession = {{L|Farmer}}
| job name  = [[Cooking]]
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| job name  = Cooking
| workshop = [[Kitchen]]
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| workshop = {{L|Kitchen}}
 
| tasks      =
 
| tasks      =
 
* Prepare Easy Meal
 
* Prepare Easy Meal
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* Render Fat
 
* Render Fat
 
| attributes =
 
| attributes =
* Agility
 
 
* Analytical Ability
 
* Analytical Ability
 
* Creativity
 
* Creativity
* Kinesthetic Sense
 
 
}}
 
}}
 
{{av}}
 
{{av}}
  
A '''Cook''' is a dwarf whose highest skill is in cooking. Cooks will prepare meals at the [[kitchen]] workshop using ingredients available in your fortress. They will also render [[fat]] into [[tallow]] at the kitchen. Both of these fall under the Cooking labor.
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A '''Cook''' is a dwarf whose highest skill is in cooking. Cooks will prepare meals at the {{L|kitchen}} workshop using ingredients available in your fortress. They will also render {{L|fat}} into {{L|tallow}} at the kitchen. Both of these fall under the Cooking labor.
  
There are three kinds of meals- easy, fine, and lavish. An easy meal uses two components; a fine meal three components, and a lavish meal four components. The result is a [[stack]] of prepared food with the same size as the sum of the stack sizes of its components; if the stack size is greater than 11 it will be too big to fit in a [[barrel]] or [[pot]] and must be stored on the ground. Prepared meals can [[wear|rot]], but do so much more slowly than raw food, especially [[meat]].
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There are three kinds of meals- easy, fine, and lavish. An easy meal uses two components; a fine meal three components, and a lavish meal four components. The result is a stack of prepared food with the same size as the sum of the stack sizes of its components. Prepared meals can rot, but do so much more slowly than raw food, especially [[meat]].
  
Preparing easy, fine, and lavish meals all give the same [[experience]] gain to the cooking skill, so making easy meals maximizes experience gain; if you don't care about experience gain, preparing lavish meals saves stockpile space.  The number of servings produced has no effect on experience gain.
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Although some kinds of [[food]] can be eaten raw, other food resources are ingredients which are only edible when cooked into a meal. Cooking thus increases the number of food sources available to your fortress. Conversely, cooking plants does not yield plant seeds, so cooking edible plants decreases your potential crops. Eating high quality prepared food also gives your dwarves happy [[thought]]s; a dwarf will also receive a happy thought if the meal contains one of their favorite foods. It is not precisely known how a cook's skill and the quality of ingredients affect the happiness generated by a meal, but as a general rule there's no such thing as "too good".
 
 
Although some kinds of [[food]] can be eaten raw, other food resources are ingredients which are only edible when cooked into a meal. Cooking thus increases the number of food sources available to your fortress. Conversely, cooking plants does not yield plant [[seed]]s, so cooking edible plants decreases your potential [[crop]]s. Eating high [[item quality|quality]] prepared food gives your dwarves happy [[thought]]s if the meal contains one of their [[preference|favorite]] foods {{Bug|4661}}. It is not precisely known how a cook's skill and the quality of ingredients affect the happiness generated by a meal, but as a general rule there's no such thing as "too good".
 
  
 
== Recipes ==
 
== Recipes ==
See also [[Crop|List of Crops]] for ingredients.
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See also [[DF2010:Crop|List of Crops]] for ingredients.
  
 
Meals are prepared with a primary ingredient and 1~3 other ingredients. The primary ingredient determines what the meal will be called, and the remaining ingredients appear to be a random assortment of whatever is on hand. The result will be a stack of meals. The stack size is equal to the sum of the stack sizes of the ingredients.
 
Meals are prepared with a primary ingredient and 1~3 other ingredients. The primary ingredient determines what the meal will be called, and the remaining ingredients appear to be a random assortment of whatever is on hand. The result will be a stack of meals. The stack size is equal to the sum of the stack sizes of the ingredients.
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|1x well-minced Plump Helmet, 1x finely minced Plump Helmet
 
|1x well-minced Plump Helmet, 1x finely minced Plump Helmet
 
|40
 
|40
|-
 
|Finely-Prepared
 
|Plump Helmet
 
|Biscuits
 
|2x minced Plump Helmet
 
|38
 
 
|}
 
|}
  
Plump Helmet [1] have 4 value, and four Well-Prepared food in this table have 4☼ gaps each other. From this value table, food value per portion is total of base value, 10☼ multiplied prepare quality and each material value multiplied mince quality.<br />This formula  applies to all (easy~lavish) meals.
 
  
 
== Boozecooking==
 
== Boozecooking==
There used to be an [[exploit]] called "boozecooking", which allowed for meals to be cooked entirely out of booze, which let you feed five times as many dwarves with the same amount of farming.  This is because [[still|brewing]] one unit of food produces five units of booze.
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Currently<sup>0.31.08</sup>, a cook will first look for a solid ingredient and then consider liquid ingredients to cook with.  This fixes a previous bug that surfaced when you cook only alcohol (or other liquid items like dwarven syrup).
 
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{{skills}}
== Bugs ==
 
* Cooks will only use liquid bases (like [[dwarven syrup]]) as a last resort, instead preferring to cook solid foods with solid foods. {{Bug|2393}}
 
* Cooking with eggs creates extreme kitchen [[clutter]]. {{Bug|3994}}
 
* Frozen milk gets cooked into prepared meals as a solid, causing the meal to melt later. {{Bug|2787}}
 
* High [[quality]] cooked meals only give a happy [[thought]] if at least one of the ingredients is [[preference|preferred]] by the dwarf eating it. {{Bug|4661}}
 

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