v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.31:Contaminant

From Dwarf Fortress Wiki
Revision as of 05:00, 7 May 2010 by QuietBot (talk | contribs) (Fixing quality template tags (675/690))
Jump to navigation Jump to search
This article is about an older version of DF.

Contaminants are a new feature introduced with 0.31.01. There are five known types of contaminants in Dwarf Fortress which are mud, blood, (stone) dust, vomit, and snow.

Creating Mud

Any time a tile is covered in Template:L mud will be created on that tile. Mud is usually necessary before doing any kind of Template:L.

Tracking

With the creating of this new contaminants system Template:L and other Template:L that walk over contaminants can track them onto other tiles that they pass through. Dustings and spatterings which represent small amounts of a contaminant do not appear to be tracked around. Larger amounts of contaminants will be picked up by a dwarves left foot and can then be transferred to other tiles.

Flowing

Water that Template:L over contaminants can pick them up and redistribute them as the water moves. Water does not appear to move mud, although mud will be created any time water covers a tile. The mechanics of redistributing contaminants using water is not well understood although there have been some observations of strange behavior when mixing blood and water.

  • adding 7/7 water on top of a pool of blood creates more pools of blood at the edge of the water as it moves and evaporates.
  • an overflowing reservoir that contains some blood creates blood everywhere the water flows.