v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Combat skill

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 23: Line 23:
  
 
'''Weapon skills''' are associated with the use of a particular [[weapon]] type, even if that weapon type is "thrown [[vomit]]" in adventure mode. The name of many of these skills is dependent on species: a dwarven spear user will be known as a 'Speardwarf'.  
 
'''Weapon skills''' are associated with the use of a particular [[weapon]] type, even if that weapon type is "thrown [[vomit]]" in adventure mode. The name of many of these skills is dependent on species: a dwarven spear user will be known as a 'Speardwarf'.  
* Axeman - allows characters to use axes, great axes, and halberds more effectively.
+
:* Axeman
* Blowgunner - allows characters to use blowguns more effectively.
+
:* Blowgunner
* Bowman - allows characters to use bows more effectively.
+
:* Bowman
* Crossbowman - allows characters to use crossbows more effectively.  The dwarven version is called '''Marksdwarf'''.
+
:* Crossbowman or Marksdwarf
* Hammerman - allows characters to use mauls and war hammers more effectively, as well as crossbows in melee.
+
:* Hammerdwarf
* Knife User - allows characters to use large daggers and knives more effectively.
+
:* Knife User
* Lasher - allows characters to use whips and [http://en.wikipedia.org/wiki/Scourge scourges] more effectively.
+
:* Lasher
* Maceman - allows characters to use flails, maces, and morningstars more effectively.
+
:* Maceman
* Misc. Object User - allows characters to use objects like tables and chairs more effectively as weapons. In fortress mode, this skill tends to increase when dwarves tantrum and break some heads with a +Granite Throne+. It also is used with shields, making it useful if a military dwarf is disarmed (either literally or not).
+
:* Misc. Object User
* Pikeman - allows characters to use pikes more effectively.
+
:* Pikeman
* Spearman - allows characters to use spears more effectively.
+
:* Spearman
* Swordsman - allows characters to use long swords, scimitars, short swords, and two-handed swords more effectively, as well as blowguns and bows in melee.
+
:* Swordsman
* Thrower - allows characters to throw miscellaneous objects more effectively.
+
:* Thrower
 +
 
 +
 
 +
'''Axeman''' skill allows characters to use axes, great axes, and halberds more effectively.
 +
 
 +
'''Blowgunner''' allows characters to use blowguns more effectively.
 +
 
 +
'''Bowman''' skill allows characters to use bows more effectively.
 +
 
 +
'''Crossbowman''' skill allows characters to use crossbows more effectively.  The dwarven version is called '''Marksdwarf'''.
 +
 
 +
'''Hammerdwarf''' skill allows characters to use mauls and war hammers more effectively, as well as crossbows in melee.
 +
 
 +
'''Knife User''' skill allows characters to use large daggers and knives more effectively.
 +
 
 +
'''Lasher''' skill allows characters to use whips and [http://en.wikipedia.org/wiki/Scourge scourges] more effectively.
 +
 
 +
'''Maceman''' skill allows characters to use flails, maces, and morningstars more effectively.
 +
 
 +
'''Misc. Object User''' allows characters to use objects like tables and chairs more effectively as weapons. In fortress mode, this skill tends to increase when dwarves tantrum and break some heads with a +Granite Throne+. It also is used with shields, making it useful if a military dwarf is disarmed (either literally or not).
 +
 
 +
'''Pikeman''' skill allows characters to use pikes more effectively.
 +
 
 +
'''Spearman''' skill allows characters to use spears more effectively.
 +
 
 +
'''Swordsman''' skill allows characters to use long swords, scimitars, short swords, and two-handed swords more effectively, as well as blowguns and bows in melee.
 +
 
 +
'''Thrower''' skill allows characters to throw miscellaneous objects more effectively.
  
 
==See also==
 
==See also==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: