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Difference between revisions of "v0.31:Children"

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(removing image, stub)
(some simple starter information that I can directly confirm to be still true. not including anything I haven't seen myself)
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{{av}}{{elven}}
 
{{av}}{{elven}}
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Most creatures, including {{L|Dwarves}}, start out as infants, then after a certain number of years become [[Children]], and then finally attain adulthood. For {{L|Dwarves}}, childhood starts after reaching 1 year of age, and continues until they are 12 years old.
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In fortress mode, some migrant dwarves are married and may bring children. Children who immigrate to your {{L|fortress}} might be any age from 2 to 12, and there is no way to determine the age of a child.
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"Resident" dwarves may also give birth to children. This can be stopped or reduced by editing the init file. Dwarves even can have miscarriages, which causes an unhappy thought for the mother but not for the father.
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==Babies==
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When children are born, they are looked after by their parents, who will continue working, leaving the baby in the [[workshop]] if they go to get [[material]]s. It is thought that babies sharing a tile with their parents always lie down, not the parent. Babies do not have to be born in [[bed]]s, but are born wherever the mother happens to be; the birth will interrupt the mother's current action.  If the mother is [[sleep]]ing, however, the birth may not wake her, and the baby will go about business as if it were a child. Often this means crawling to the dining hall or attempting to harvest plants/deconstruct walls. Still the game may report the message "...cancels sleep: seeking infant."
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==Labor==
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In {{L|fortress mode}}, children cannot be assigned any labor, but they will perform a few simple tasks on their own:
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* socialising;
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* removing {{L|construction}}s (such as {{L|wall}}s, {{L|floor}}s, {{L|ramp}}s);
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* pulling {{L|lever}}s;
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* {{L|hauling}} items to the {{L|trade depot}};
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* eating, drinking, and sleeping as necessary.
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<!-- I haven't confirmed these directly, but they're probably still in as well:
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* Arranging {{L|party|parties}} in {{L|meeting hall}}s;
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* {{L|Farming|harvesting}} {{L|crops}}, if the 'All dwarves harvest' order is on;
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* filling designated ponds; !-->
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Children may not be assigned to the {{L|noble|nobility}}.
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==Dwarven parenthood== <!-- Confirmed by Toady in Talk 8 -->
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As an oversight in programming, children's parents can become so preoccupied with finding their children that they can die of thirst.

Revision as of 17:28, 4 May 2010

This article is about an older version of DF.

Template:Elven

Most creatures, including Template:L, start out as infants, then after a certain number of years become Children, and then finally attain adulthood. For Template:L, childhood starts after reaching 1 year of age, and continues until they are 12 years old.

In fortress mode, some migrant dwarves are married and may bring children. Children who immigrate to your Template:L might be any age from 2 to 12, and there is no way to determine the age of a child.

"Resident" dwarves may also give birth to children. This can be stopped or reduced by editing the init file. Dwarves even can have miscarriages, which causes an unhappy thought for the mother but not for the father.

Babies

When children are born, they are looked after by their parents, who will continue working, leaving the baby in the workshop if they go to get materials. It is thought that babies sharing a tile with their parents always lie down, not the parent. Babies do not have to be born in beds, but are born wherever the mother happens to be; the birth will interrupt the mother's current action. If the mother is sleeping, however, the birth may not wake her, and the baby will go about business as if it were a child. Often this means crawling to the dining hall or attempting to harvest plants/deconstruct walls. Still the game may report the message "...cancels sleep: seeking infant."

Labor

In Template:L, children cannot be assigned any labor, but they will perform a few simple tasks on their own:


Children may not be assigned to the Template:L.

Dwarven parenthood

As an oversight in programming, children's parents can become so preoccupied with finding their children that they can die of thirst.