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Difference between revisions of "v0.31:Cheating"

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(Removing the SHOW_EMBARK_etc "cheat," as it's non-functional as mentioned in the discussion page.)
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Copy that into the end of your raw/objects/reaction_smelter.txt file and generate a new world. You can now produce these things at a Smelter for no material cost.
 
Copy that into the end of your raw/objects/reaction_smelter.txt file and generate a new world. You can now produce these things at a Smelter for no material cost.
 
 
 
 
 
 
To display all features when you are on the embark screen, open your init.txt and replace the [SHOW_EMBARK_TUNNEL entry with:
 
<pre>
 
[SHOW_EMBARK_RIVER:ALWAYS]
 
[SHOW_EMBARK_POOL:ALWAYS]
 
[SHOW_EMBARK_M_PIPE:ALWAYS]
 
[SHOW_EMBARK_M_POOL:ALWAYS]
 
[SHOW_EMBARK_CHASM:ALWAYS]
 
[SHOW_EMBARK_PIT:ALWAYS]
 
[SHOW_EMBARK_OTHER:ALWAYS]
 
[SHOW_EMBARK_TUNNEL:ALWAYS]
 
</pre>
 

Revision as of 05:26, 11 April 2010

Template:AV Template:Elven


Adding the [SPEED:1] tag will make things super fast. Something like [SPEED:200] feels less like cheating for some, though.

Some of the new raw structures are a tad confusing, but here are some pre-made rawhacks.

[REACTION:F_ADAMANTINE_WAFERS]
[NAME:create adamantine wafers]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:10:BAR:NO_SUBTYPE:METAL:ADAMANTINE][PRODUCT_DIMENSION:150]
[SKILL:SMELT]

[REACTION:F_ADAMANTINE_THREAD]
[NAME:create adamantine thread]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:1:THREAD:NO_SUBTYPE:METAL:ADAMANTINE][PRODUCT_DIMENSION:150]
[SKILL:SMELT]

[REACTION:F_OAK_WOOD]
[NAME:create Oak Wood]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:OAK:WOOD][PRODUCT_DIMENSION:150]
[SKILL:SMELT]

[REACTION:F_COKE]
[NAME:create coke (fuel)]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:5:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
[SKILL:SMELT]

Copy that into the end of your raw/objects/reaction_smelter.txt file and generate a new world. You can now produce these things at a Smelter for no material cost.