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Editing v0.31:Butcher's shop

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|name=Butcher's shop
 
|name=Butcher's shop
 
|key=u
 
|key=u
|job=*[[Butcher|Butchery]]
+
|job=*{{L|Butcher|Butchery}}
 
|construction=
 
|construction=
* [[Building material]] (non-[[economic]])
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* {{L|Building material}} (non-{{L|economic}})
 
|construction_job=
 
|construction_job=
 
1 of
 
1 of
*[[Butchery]]
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*{{L|Butchery}}
*[[Small animal dissection]]
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*{{L|Small animal dissection}}
*[[Trapping]]
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*{{L|Trapping}}
 
|use=
 
|use=
* [[Tame animals]]
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* {{L|Tame animals}}
 
* Corpses of untamed non-sentient animals
 
* Corpses of untamed non-sentient animals
 
|production=
 
|production=
* [[Skin]]
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* {{L|Skin}}
* [[Fat]]
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* {{L|Fat}}
* [[Meat]]
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* {{L|Meat}}
* [[Bone]]
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* {{L|Bone}}
* [[Prepared organs]]
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* {{L|Prepared organs}}
* [[Skull]]
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* {{L|Skull}}
* [[Scale]]
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* {{L|Scale}}
* [[Hooves]]
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* {{L|Hooves}}
* [[Ivory]]
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* {{L|Ivory}}
* [[Tooth]]
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* {{L|Tooth}}
* [[Hair]]
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* {{L|Hair}}
* [[Wool]]
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* {{L|Wool}}
 
}}{{av}}
 
}}{{av}}
  
The '''butcher's shop''' is used to butcher [[Tame animals|tame animals]], corpses of certain slain animals, and to process skeletons of wild animals.  Tame animals can be designated for butchering either by pressing {{key|v}}, moving the cursor over the animal and pressing {{key|s}}, or by going into the animal list by pressing {{key|z}}, {{key|Enter}} and then by choosing the animal(s) for butchering by pressing {{key|b}} while they are highlighted. It can also be used to butcher already dead animals.
+
The '''butcher's shop''' is used to butcher {{L|Tame animals|tame animals}}, corpses of certain slain animals, and to process skeletons of wild animals.  Tame animals can be designated for butchering either by pressing {{key|v}}, moving the cursor over the animal and pressing {{key|s}}, or by going into the animal list by pressing {{key|z}}, {{key|Enter}} and then by choosing the animal(s) for butchering by pressing {{key|b}} while they are highlighted. It can also be used to butcher already dead animals.
  
 
A butchered animal results into various items with different uses:
 
A butchered animal results into various items with different uses:
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!Uses
 
!Uses
 
|-
 
|-
|[[Meat]] and [[Prepared organs]]
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|{{L|Meat}} and {{L|Prepared organs}}
|Eaten raw or [[kitchen|cooked]]
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|Eaten raw or {{L|kitchen|cooked}}
 
|-
 
|-
|[[Fat]]
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|{{L|Fat}}
|[[kitchen|Cooked]] to [[tallow]]
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|{{L|kitchen|Cooked}} to {{L|tallow}}
 
|-
 
|-
|[[Skull]]
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|{{L|Skull}}
|Crafting skull [[totem|totem]]
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|Crafting skull {{L|totem||totems}}
 
|-
 
|-
|[[Bone|Bones]]
+
|{{L|Bone|Bones}}
|Crafting bone [[bolt|bolts]], bone [[craft|crafts]], or used as a [[decoration]] material
+
|Crafting bone {{L|bolt|bolts}}, bone {{L|craft|crafts}}, or used as a {{L|decoration}} material
 
|-
 
|-
|[[Hoof|Hooves]], [[Horn]]s, [[Shell]]s, [[Nail]]s,[[Tooth|Teeth]]
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|{{L|Hoof|Hooves}}, {{L|Horn}}s, {{L|Shell}}s, {{L|Nail}}s,{{L|Tooth|Teeth}}
|Used for [[crafts]] or used as a [[decoration]] material
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|Used for {{L|crafts}} or used as a {{L|decoration}} material
 
|-
 
|-
|[[Skin]]
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|{{L|Skin}}
|Tanned into [[Leather]]
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|Tanned into {{L|Leather}}
 
|-
 
|-
|[[Hair]]
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|{{L|Hair}}
|Spun into [[thread]], but not weaved into [[cloth]]
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|Spun into {{L|thread}}, but not weaved into {{L|cloth}}
 
|-
 
|-
|[[Cartilage]]
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|{{L|Cartilage}}
 
|Currently no uses. {{version|0.31.25}}
 
|Currently no uses. {{version|0.31.25}}
 
|-
 
|-
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|Currently no uses. {{version|0.31.25}}
 
|Currently no uses. {{version|0.31.25}}
 
|-
 
|-
|Feather, [[Scale]], and [[Chitin]]
+
|Feather, {{L|Scale}}, and {{L|Chitin}}
 
|Currently no uses. {{version|0.31.25}}
 
|Currently no uses. {{version|0.31.25}}
 
|-
 
|-
 
|Wool
 
|Wool
|Spun into [[Yarn]]
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|Spun into {{L|Yarn}}
 
|}
 
|}
  
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*{{k|b}}'''Butcher a dead animal'''
 
*{{k|b}}'''Butcher a dead animal'''
Renders a dead animal into its component parts of [[meat]], [[fat]], [[skin]], [[bone]]s, and [[skull]]s. Usually used on animals that your [[hunter]] brings back, or tame animals you chose for slaughter.
+
Renders a dead animal into its component parts of {{L|meat}}, {{L|fat}}, {{L|skin}}, {{L|bone}}s, and {{L|skull}}s. Usually used on animals that your {{L|hunter}} brings back, or tame animals you chose for slaughter.
  
 
*{{k|e}}'''Extract from a dead animal'''
 
*{{k|e}}'''Extract from a dead animal'''
Requires a caged [[fire snake]], [[cave spider]], or [[phantom spider]] and [[Animal dissector|animal dissection]]. Contrary to the name of the task, the vermin must be alive (though it will be dead once the task is done).
+
Requires a caged {{L|fire snake}}, {{L|cave spider}}, or {{L|phantom spider}} and {{L|Animal dissector|animal dissection}}. Contrary to the name of the task, the vermin must be alive (though it will be dead once the task is done).
Produces [[Fire snake|liquid fire]] and [[venom]], respectively.
+
Produces {{L|Fire snake|liquid fire}} and {{L|venom}}, respectively.
  
 
*{{k|a}}'''Capture a live land animal'''
 
*{{k|a}}'''Capture a live land animal'''
Requires an [[animal trap]] and [[trapping]].
+
Requires an {{L|animal trap}} and {{L|trapping}}.
 
The trapper will take the trap and chase vermin until it catches one.
 
The trapper will take the trap and chase vermin until it catches one.
  
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One thing to beware of is that butchered creatures will practically explode into piles of meat, bones, fat, organs and more; this can quickly clutter up a butchers shop or risk rotting the entire pile if not enough haulers and a suitable stockpile are available. Refuse also can not be stored in containers, so every item will use up one stockpile tile. For any jobs, such as cooking meat, rendering fat, and carving bones, the entire stack will become tasked and unavailable to other workshops.
 
One thing to beware of is that butchered creatures will practically explode into piles of meat, bones, fat, organs and more; this can quickly clutter up a butchers shop or risk rotting the entire pile if not enough haulers and a suitable stockpile are available. Refuse also can not be stored in containers, so every item will use up one stockpile tile. For any jobs, such as cooking meat, rendering fat, and carving bones, the entire stack will become tasked and unavailable to other workshops.
  
The initial corpse or body part must be in a stockpile close enough to the butcher's shop to automatically trigger the '''Butcher a dead animal''' job.  Similarly, there is a maximum distance for the [[Main:Tanner's shop|Tanner's shop]] to notice a skin and automatically trigger a '''Tan a skin''' job.  It is not known precisely what "close enough" is, in either case.
+
The initial corpse or body part must be in a stockpile close enough to the butcher's shop to automatically trigger the '''Butcher a dead animal''' job.  Similarly, there is a maximum distance for the [[Tanner's shop]] to notice a skin and automatically trigger a '''Tan a skin''' job.  It is not known precisely what "close enough" is, in either case.
  
 
=== Clutter Reduction and Rotting Prevention ===
 
=== Clutter Reduction and Rotting Prevention ===
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==Notes==
 
==Notes==
*A butcher's shop is operated by any dwarf with the 'butchery' [[labor]] enabled.
+
*A butcher's shop is operated by any dwarf with the 'butchery' {{L|labor}} enabled.
 
*Corpses left to rot will become skeletons. Only those of wild animals (typically killed from hunting or traps) can be processed at the butcher's shop. Products will be bone, skull, hoof, horn and the like (no meat, fat, prepared organs or skin).
 
*Corpses left to rot will become skeletons. Only those of wild animals (typically killed from hunting or traps) can be processed at the butcher's shop. Products will be bone, skull, hoof, horn and the like (no meat, fat, prepared organs or skin).
*There are currently some bugs relating to butchered products and [[clutter]].
+
*There are currently some bugs relating to butchered products and {{L|clutter}}.
 
*Partial corpses as well as mutilated corpses do not provide the "full set"; the number of bones may be lower, organs may be missing.
 
*Partial corpses as well as mutilated corpses do not provide the "full set"; the number of bones may be lower, organs may be missing.
*You can't butcher vermin fish, that is done at the [[Main:Fishery|Fishery]]. But you can butcher underwater creatures. For instance, you can butcher 'Carp corpse', but you can't butcher 'Oyster'.
+
*You can't butcher vermin fish, that is done at the [[Fishery]]. But you can butcher underwater creatures. For instance, you can butcher 'Carp corpse', but you can't butcher 'Oyster'.
 
*Tamed animals that die of starvation seem to be unbutcherable, although those that die of old age may be butchered.
 
*Tamed animals that die of starvation seem to be unbutcherable, although those that die of old age may be butchered.
  
 
==See Also==
 
==See Also==
  
:*[[Creature]] pages for butchering results.
+
:*{{L|Creature}} pages for butchering results.
:*[[Meat industry]]
+
:*{{L|Meat industry}}
:*[[Stockpile]]
+
:*{{L|Stockpile}}
  
 
{{Workshops}}
 
{{Workshops}}

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