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Editing v0.31:Building destroyer
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The time it takes for a building destroyer to destroy a building depends on the [[quality]] of the the building. [[Artifact]] quality furniture can never be damaged or destroyed, but some kinds of artifact furniture will be deconstructed by a building destroyer, given enough time: for instance, artifact statues will eventually be deconstructed; artifact hatch covers never will. | The time it takes for a building destroyer to destroy a building depends on the [[quality]] of the the building. [[Artifact]] quality furniture can never be damaged or destroyed, but some kinds of artifact furniture will be deconstructed by a building destroyer, given enough time: for instance, artifact statues will eventually be deconstructed; artifact hatch covers never will. | ||
− | Building destroyers will destroy | + | Building destroyers will destroy [[door]]s, [[floodgate]]s, [[hatch]] covers, vertical [[bars]], horizontal bars, [[chest]]s, [[cabinet]]s, [[bed]]s, [[chair]]s, [[table]]s, [[coffin]]s, [[armor stand]]s, [[weapon rack]]s, floor or wall [[grate]]s, [[statue]]s, and [[workshop]]s. They will not path to or destroy [[lever]]s, [[support]]s, [[restraint]]s, [[bridge]]s, or [[construction]]s such as walls. While they can destroy most furniture and buildings from a lower [[z-level]] when a valid path exists to that furniture, they cannot destroy hatches or grates from below. They can only destroy things orthogonally. Building destroyers will path to and destroy even opened (or stuck open) doors, hatches, floodgates, or vertical bars. They will cause damage to any attached mechanisms during building destruction, sometimes leading to the unlinking of furniture to a lever before the furniture in question is fully destroyed. |
==Destroying from underneath== | ==Destroying from underneath== | ||
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==Annoying Variety== | ==Annoying Variety== | ||
− | When the value is '''1''', the creature will go after [[ | + | When the value is '''1''', the creature will go after wooden [[hatch]]es, wooden [[door]]s, [[support]]s, [[statue]]s, [[window]]s and [[archery target]]s only. They can't destroy homes during world gen as (semi)megabeasts. |
'''[BUILDINGDESTROYER:1] creatures:''' | '''[BUILDINGDESTROYER:1] creatures:''' | ||
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*[[Giant olm]] | *[[Giant olm]] | ||
*[[Giant toad]] | *[[Giant toad]] | ||
− | *all [[Undead]] ( | + | *all [[Undead]] (if the creature was a level 2 building destroyer in life, it will be reduced to 1 in undeath) |
==Dangerous Variety== | ==Dangerous Variety== | ||
When the value is '''2''' the creature will actively seek out [[building]]s and destroy them. They can also destroy buildings during world-gen with this tag. Megabeasts rely on this token for their pathing when attacking your fort. [[Construction]]s (walls, staircase, floors, etc.) are still safe, since they're processed the same way natural terrain is for most situations. | When the value is '''2''' the creature will actively seek out [[building]]s and destroy them. They can also destroy buildings during world-gen with this tag. Megabeasts rely on this token for their pathing when attacking your fort. [[Construction]]s (walls, staircase, floors, etc.) are still safe, since they're processed the same way natural terrain is for most situations. | ||
− | The simplest way to keep building destroyer 2's from targets is with walls or channels. The outside of a raised [[bridge|drawbridge]] will act like a constructed wall, blocking building destroyer 2's without that danger of being destroyed. | + | The simplest way to keep building destroyer 2's from targets is with walls or channels. The outside of a raised [[bridge|drawbridge]] will act like a constructed wall, blocking building destroyer 2's without that danger of being destroyed. {{Verify}} |
Tame animals still carry their building destroyer tokens. | Tame animals still carry their building destroyer tokens. | ||
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See the [[Modding guide]] for more information on creature tokens. | See the [[Modding guide]] for more information on creature tokens. | ||
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==Bugs== | ==Bugs== | ||
* Building destroyers can destroy buildings even if there's one tile of empty space between them and the building. {{Bug|4585}} In fact, they cannot destroy immediately adjacent buildings, although that's only relevant when releasing them from cages. | * Building destroyers can destroy buildings even if there's one tile of empty space between them and the building. {{Bug|4585}} In fact, they cannot destroy immediately adjacent buildings, although that's only relevant when releasing them from cages. |