v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31:Bolt
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
− | + | {{l|Ammunition}} for {{l|crossbow}}s. Can be made from {{l|wood}}, {{l|bone}}, or weapon-grade {{l|metal}}s. | |
− | Wooden and metal bolts produce a | + | Wooden and metal bolts produce a {{l|stack}} of 25 per {{l|log}} or {{l|bar}}. |
Making bone bolts will take only one bone away from a stack and turn it into 5 bolts. | Making bone bolts will take only one bone away from a stack and turn it into 5 bolts. | ||
− | Wooden and bone bolts are made in a | + | Wooden and bone bolts are made in a {{l|Craftsdwarf's workshop}}. Metal bolts are forged at a {{l|Metalsmith's forge}} or {{l|Magma forge}}. |
− | + | {{l|Quiver}}s are always required for bolts to be equipped. | |
− | |||
When fired, Bolts have a chance of shattering on impact or bouncing off and being able to be reclaimed- However, when on the ground they are forbidden. | When fired, Bolts have a chance of shattering on impact or bouncing off and being able to be reclaimed- However, when on the ground they are forbidden. | ||
Line 18: | Line 17: | ||
==Masterwork Bolts== | ==Masterwork Bolts== | ||
− | As with other items, high-skill dwarves can make masterwork- | + | As with other items, high-skill dwarves can make masterwork-{{l|Item quality|quality}} bolts. While they don't care if the bolts are fired and shatter on impact, they do get upset if a bolt gets carried off - say by a retreating enemy with the bolt stuck in him. |
− | |||
− | |||
==Bugs== | ==Bugs== | ||
Tests show that bone and wooden bolts are effective against most{{verify}} unarmored targets, like wildlife, but for various reasons are quite useless against some other creatures and armored targets. | Tests show that bone and wooden bolts are effective against most{{verify}} unarmored targets, like wildlife, but for various reasons are quite useless against some other creatures and armored targets. | ||
− | The same goes for some metal bolts (silver, copper) with variations depending on the precise metal.{{verify}} | + | The same goes for some metal bolts (silver,copper) with variations depending on the precise metal.{{verify}} |
Bone bolts are not advisable for weapon traps as only a stack of 5 will be stored per crossbow, making frequent restocking necessary. | Bone bolts are not advisable for weapon traps as only a stack of 5 will be stored per crossbow, making frequent restocking necessary. | ||
Line 32: | Line 29: | ||
*If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo{{bug|1374}}. | *If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo{{bug|1374}}. | ||
− | |||
{{gamedata|[ITEM_AMMO:ITEM_AMMO_BOLTS] | {{gamedata|[ITEM_AMMO:ITEM_AMMO_BOLTS] |