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Editing v0.31:Bedroom design

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You may also, at your discretion, knock out the statues and cages near the stairwell to make the entire plan a little more compact (though you lose the easy prisons in this case).  This plan can stretch on the x axis as much as you like, but note that the 1 wide corridors leading to individual rooms can get crowded if more than 10 dwarves are living along each one.  Even with the given layout, though, one floor supports 26 private rooms and as many as 14 public beds.  This works out quite nicely since one floor is enough to handle most immigrant waves, while existing floors' public beds can handle a decent amount of overflow.  The public dormitory rooms can also be converted into prisons very easily (just put chains next to every bed) if you decide not to go with the main design.
 
You may also, at your discretion, knock out the statues and cages near the stairwell to make the entire plan a little more compact (though you lose the easy prisons in this case).  This plan can stretch on the x axis as much as you like, but note that the 1 wide corridors leading to individual rooms can get crowded if more than 10 dwarves are living along each one.  Even with the given layout, though, one floor supports 26 private rooms and as many as 14 public beds.  This works out quite nicely since one floor is enough to handle most immigrant waves, while existing floors' public beds can handle a decent amount of overflow.  The public dormitory rooms can also be converted into prisons very easily (just put chains next to every bed) if you decide not to go with the main design.
 
=== High density single floor housing ===
 
 
[[Image:Housing_by_Marble_Dice.png|thumb|244px|This is the 61x61 housing plan]]
 
 
This fractal-inspired design combines space efficiency with wider access hallways to alleviate traffic.  Stairs are placed in the middle, and the design can expand indefinitely.  To decrease the size, remove the outermost perimeter hallway, and all connected bedrooms.  To increase the size, use the picture as a guide and follow the same radial pattern.
 
 
{| class="wikitable" style="padding:"
 
|-
 
! style="text-align:left;" | Size
 
! style="text-align:left;" | Capacity
 
! style="text-align:left;" | Max walk distance from center
 
|-
 
| style="padding-right:26px;" | 29x29 tiles
 
| style="padding-right:26px;" | 48 dwarves
 
| style="padding-right:26px;" | 23 steps
 
|-
 
| style="padding-right:26px;" | 45x45 tiles
 
| style="padding-right:26px;" | 120 dwarves
 
| style="padding-right:26px;" | 39 steps
 
|-
 
| style="padding-right:26px;" | 61x61 tiles
 
| style="padding-right:26px;" | 224 dwarves
 
| style="padding-right:26px;" | 55 steps
 
|-
 
| style="padding-right:26px;" | 77x77 tiles
 
| style="padding-right:26px;" | 360 dwarves
 
| style="padding-right:26px;" | 71 steps
 
|}
 
 
<br style="clear:both" />
 
  
 
=High density,single floor, quick housing=
 
=High density,single floor, quick housing=

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