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Editing v0.31:Attribute

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Attributes are located in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are dark green and negative attributes are red.
 
Attributes are located in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are dark green and negative attributes are red.
  
Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory.  Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]].
+
Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory.  Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as [[Creature_Tokens]].
  
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.
+
Attributes can be viewed for individual dwarfs by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.
  
 
==Body Attributes==
 
==Body Attributes==
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
+
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to {{L|personality trait}}s where one may prefer higher or lower depending on the situation.
 
 
{|
 
|-
 
|width=50%|
 
 
 
 
===Strength===
 
===Strength===
Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed with which a creature, even a naked creature, may move.
+
Alters the damage done in melee(increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Increasing strength, at least in adventurers, increases movement speed (albeit not as much as agility) due to better carrying capacity.
  
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 42: Line 37:
 
| 0 - 250 || unfathomably weak
 
| 0 - 250 || unfathomably weak
 
|}
 
|}
 
|width=50%|
 
 
 
===Agility===
 
===Agility===
This attribute increases the [[speed]] at which a creature works in the same way as strength -- a creature with maximum agility and strength can move around three times faster than a creature with minimum agility and strength.
+
This attribute is directly related to a character's [[Speed]], and the difference between 1000 agility and the maximum 5000 agility is roughly halving the time between each turn you take.
  
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 70: Line 62:
 
| NULL || abysmally clumsy
 
| NULL || abysmally clumsy
 
|}
 
|}
 
|-
 
|
 
  
 
===Toughness===
 
===Toughness===
Line 100: Line 89:
 
|}
 
|}
  
|
 
 
===Endurance===
 
===Endurance===
 
Reduces the rate at which dwarves become exhausted.
 
Reduces the rate at which dwarves become exhausted.
Line 127: Line 115:
 
|}
 
|}
  
|-
+
===Disease Resistance===
|
+
Reduces the risk of disease.  
===Recuperation===
 
Increases the rate of wound healing.
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
| 2000 - 5000 || possessed of amazing recuperative powers
+
| 2000 - 5000 || virtually never sick
 
|-
 
|-
| 1750 - 1999 || incredibly quick to heal
+
| 1750 - 1999 || almost never sick
 
|-
 
|-
| 1500 - 1749 || quite quick to heal
+
| 1500 - 1749 || very rarely sick
 
|-
 
|-
| 1250 - 1499 || quick to heal
+
| 1250 - 1499 || rarely sick
 
|-
 
|-
| 501 - 750 || slow to heal
+
| 501 - 750 || susceptible to disease
 
|-
 
|-
| 251 - 500 || very slow to heal
+
| 251 - 500 || quite susceptible to disease
 
|-
 
|-
| 1 - 250 || really slow to heal
+
| 1 - 250 || really susceptible to disease
 
|-
 
|-
| 0 || shockingly slow to heal
+
| 0 || stunningly susceptible to disease
 
|}
 
|}
  
|
+
===Recuperation===
===Disease Resistance===
+
Increases the rate of wound healing.
Reduces the risk of disease.  
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
| 2000 - 5000 || virtually never sick
+
| 2000 - 5000 || possessed of amazing recuperative powers
 
|-
 
|-
| 1750 - 1999 || almost never sick
+
| 1750 - 1999 || incredibly quick to heal
 
|-
 
|-
| 1500 - 1749 || very rarely sick
+
| 1500 - 1749 || quite quick to heal
 
|-
 
|-
| 1250 - 1499 || rarely sick
+
| 1250 - 1499 || quick to heal
 
|-
 
|-
| 501 - 750 || susceptible to disease
+
| 501 - 750 || slow to heal
 
|-
 
|-
| 251 - 500 || quite susceptible to disease
+
| 251 - 500 || very slow to heal
 
|-
 
|-
| 1 - 250 || really susceptible to disease
+
| 1 - 250 || really slow to heal
 
|-
 
|-
| 0 || stunningly susceptible to disease
+
| 0 || shockingly slow to heal
|}
 
 
|}
 
|}
 +
  
 
==Soul Attributes==
 
==Soul Attributes==
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
+
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to {{L|personality trait}}s where one may prefer higher or lower depending on the situation.
  
 
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]
 
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]
Line 192: Line 177:
 
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.
 
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.
  
{|
 
|-
 
|width=50%|
 
 
===Analytical Ability===
 
===Analytical Ability===
 
{| {{prettytable}}
 
{| {{prettytable}}
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|}
 
|}
  
|width=50%|
+
===Memory===
===Focus===
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
|- style="background:#ddd"
! style="width:8em" | Value (++)
+
! style="width:8em" | Value (+)
 
! Description
 
! Description
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
| 2542 - 5000 || unbreakable focus
+
| 2250 - 5000 || an astonishing memory
 
|-
 
|-
| 2292 - 2541 || a great ability to focus
+
| 2000 - 2249 || an amazing memory
 
|-
 
|-
| 2042 - 2291 || very good focus
+
| 1750 - 1999 || a great memory
 
|-
 
|-
| 1792 - 2041 || the ability to focus
+
| 1500 - 1749 || a good memory
 
|-
 
|-
| 1043 - 1292 || poor focus
+
| 751 - 1000 || an iffy memory
 
|-
 
|-
| 793 - 1042 || quite poor focus
+
| 501 - 750 || a poor memory
 
|-
 
|-
| 543 - 792 || really poor focus
+
| 251 - 500 || a really bad memory
 
|-
 
|-
| 0 - 542 || the absolute inability to focus
+
| 0 - 250 || little memory to speak of
|}
 
 
 
|-
 
|
 
===Willpower===
 
Willpower directly reduces exertion and pain effects.
 
 
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
! style="width:8em" | Value (AVG)
 
! Description
 
 
 
|- style="border-top: 3px solid #aaa"
 
| 2000 - 5000 || an unbreakable will
 
|-
 
| 1750 - 1999 || an iron will
 
|-
 
| 1500 - 1749 || a lot of willpower
 
|-
 
| 1250 - 1499 || willpower
 
|-
 
| 501 - 750 || little willpower
 
|-
 
| 251 - 500 || a large deficit of willpower
 
|-
 
| 1 - 250 || next to no willpower
 
|-
 
| 0 || absolutely no willpower
 
 
|}
 
|}
  
|
 
 
===Creativity===
 
===Creativity===
 
{| {{prettytable}}
 
{| {{prettytable}}
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|}
 
|}
  
|-
 
|
 
 
===Intuition===
 
===Intuition===
 
{| {{prettytable}}
 
{| {{prettytable}}
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|}
 
|}
  
|
+
===Focus===
===Patience===
 
Some non-skill tasks are affected by Patience.
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
|- style="background:#ddd"
! style="width:8em" | Value (+)
+
! style="width:8em" | Value (++)
 
! Description
 
! Description
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
| 2250 - 5000 || absolutely boundless patience
+
| 2542 - 5000 || unbreakable focus
 
|-
 
|-
| 2000 - 2249 || a deep well of patience
+
| 2292 - 2541 || a great ability to focus
 
|-
 
|-
| 1750 - 1999 || a great deal of patience
+
| 2042 - 2291 || very good focus
 
|-
 
|-
| 1500 - 1749 || a sum of patience
+
| 1792 - 2041 || the ability to focus
 
|-
 
|-
| 751 - 1000 || a shortage of patience
+
| 1043 - 1292 || poor focus
 
|-
 
|-
| 501 - 750 || little patience
+
| 793 - 1042 || quite poor focus
 
|-
 
|-
| 251 - 500 || very little patience
+
| 543 - 792 || really poor focus
 
|-
 
|-
| 0 - 250 || no patience at all
+
| 0 - 542 || the absolute inability to focus
 
|}
 
|}
  
|-
+
===Willpower===
|
+
Willpower directly reduces exertion and pain effects.
===Memory===
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
|- style="background:#ddd"
! style="width:8em" | Value (+)
+
! style="width:8em" | Value (AVG)
 
! Description
 
! Description
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
| 2250 - 5000 || an astonishing memory
+
| 2000 - 5000 || an unbreakable will
 
|-
 
|-
| 2000 - 2249 || an amazing memory
+
| 1750 - 1999 || an iron will
 
|-
 
|-
| 1750 - 1999 || a great memory
+
| 1500 - 1749 || a lot of willpower
 
|-
 
|-
| 1500 - 1749 || a good memory
+
| 1250 - 1499 || willpower
 
|-
 
|-
| 751 - 1000 || an iffy memory
+
| 501 - 750 || little willpower
 
|-
 
|-
| 501 - 750 || a poor memory
+
| 251 - 500 || a large deficit of willpower
 
|-
 
|-
| 251 - 500 || a really bad memory
+
| 1 - 250 || next to no willpower
 
|-
 
|-
| 0 - 250 || little memory to speak of
+
| 0 || absolutely no willpower
 
|}
 
|}
  
|
+
===Patience===
 
+
Some non-skill tasks are affected by Patience.
===Linguistic Ability===
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
|- style="background:#ddd"
! style="width:8em" | Value (AVG)
+
! style="width:8em" | Value (+)
 
! Description
 
! Description
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
| 2000 - 5000 || an astonishing ability with languages and words
+
| 2250 - 5000 || absolutely boundless patience
 
|-
 
|-
| 1750 - 1999 || a great affinity for language
+
| 2000 - 2249 || a deep well of patience
 
|-
 
|-
| 1500 - 1749 || a natural inclination toward language
+
| 1750 - 1999 || a great deal of patience
 
|-
 
|-
| 1250 - 1499 || a way with words
+
| 1500 - 1749 || a sum of patience
 
|-
 
|-
| 501 - 750 || a little difficulty with words
+
| 751 - 1000 || a shortage of patience
 
|-
 
|-
| 251 - 500 || little linguistic ability
+
| 501 - 750 || little patience
 
|-
 
|-
| 1 - 250 || very little linguistic ability
+
| 251 - 500 || very little patience
 
|-
 
|-
| 0 || difficulty with words and language
+
| 0 - 250 || no patience at all
 
|}
 
|}
  
|-
 
|
 
 
===Spatial Sense===
 
===Spatial Sense===
 
{| {{prettytable}}
 
{| {{prettytable}}
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|}
 
|}
  
|
+
===Kinesthetic Sense===
===Musicality===
+
Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense.
This attribute doesn't affect any skills as of version .31.25.
+
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
|- style="background:#ddd"
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
| 2000 - 5000 || an astonishing knack for music
+
| 2000 - 5000 || an astounding feel for the position of own body
 
|-
 
|-
| 1750 - 1999 || a great musical sense
+
| 1750 - 1999 || a great kinesthetic sense
 
|-
 
|-
| 1500 - 1749 || a natural ability with music
+
| 1500 - 1749 || a very good sense of the position of own body
 
|-
 
|-
| 1250 - 1499 || a feel for music
+
| 1250 - 1499 || a good kinesthetic sense
 
|-
 
|-
| 501 - 750 || an iffy sense for music
+
| 501 - 750 || a meager kinesthetic sense
 
|-
 
|-
| 251 - 500 || little natural inclination toward music
+
| 251 - 500 || a poor kinesthetic sense
 
|-
 
|-
| 1 - 250 || next to no natural musical ability
+
| 1 - 250 || a very clumsy kinesthetic sense
 
|-
 
|-
| 0 || absolutely no feel for music at all
+
| 0 || an unbelievably atrocious sense of the position of own body
 
|}
 
|}
  
 +
===Linguistic Ability===
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (AVG)
 +
! Description
 +
 +
|- style="border-top: 3px solid #aaa"
 +
| 2000 - 5000 || an astonishing ability with languages and words
 +
|-
 +
| 1750 - 1999 || a great affinity for language
 +
|-
 +
| 1500 - 1749 || a natural inclination toward language
 +
|-
 +
| 1250 - 1499 || a way with words
 +
|-
 +
| 501 - 750 || a little difficulty with words
 +
|-
 +
| 251 - 500 || little linguistic ability
 +
|-
 +
| 1 - 250 || very little linguistic ability
 
|-
 
|-
|
+
| 0 || difficulty with words and language
===Kinesthetic Sense===
+
|}
Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense.
 
  
 +
===Musicality===
 +
This attribute doesn't affect any skills as of version .31.25.
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
|- style="background:#ddd"
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
| 2000 - 5000 || an astounding feel for the position of own body
+
| 2000 - 5000 || an astonishing knack for music
 
|-
 
|-
| 1750 - 1999 || a great kinesthetic sense
+
| 1750 - 1999 || a great musical sense
 
|-
 
|-
| 1500 - 1749 || a very good sense of the position of own body
+
| 1500 - 1749 || a natural ability with music
 
|-
 
|-
| 1250 - 1499 || a good kinesthetic sense
+
| 1250 - 1499 || a feel for music
 
|-
 
|-
| 501 - 750 || a meager kinesthetic sense
+
| 501 - 750 || an iffy sense for music
 
|-
 
|-
| 251 - 500 || a poor kinesthetic sense
+
| 251 - 500 || little natural inclination toward music
 
|-
 
|-
| 1 - 250 || a very clumsy kinesthetic sense
+
| 1 - 250 || next to no natural musical ability
 
|-
 
|-
| 0 || an unbelievably atrocious sense of the position of own body
+
| 0 || absolutely no feel for music at all
 
|}
 
|}
  
|
 
 
===Empathy===
 
===Empathy===
 
{| {{prettytable}}
 
{| {{prettytable}}
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|}
 
|}
  
|-
 
|
 
 
===Social Awareness===
 
===Social Awareness===
 
{| {{prettytable}}
 
{| {{prettytable}}
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| 0 || an absolute inability to understand social relationships
 
| 0 || an absolute inability to understand social relationships
 
|}
 
|}
|}
+
 
 
=== Skills By Soul Attribute ===
 
=== Skills By Soul Attribute ===
 
{{SkillsBySoulAttribute}}
 
{{SkillsBySoulAttribute}}
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== Skills by Associated Attributes ==
 
== Skills by Associated Attributes ==
 
Strength, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
 
Strength, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
[[Miner]], [[Biter]]
+
{{L|Miner}}, {{L|Biter}}
  
 
Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br />
 
Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br />
[[Bowyer]], [[Engraver]], [[Gem setter]], [[Bone carver]], [[Clothier]], [[Stone crafter]], [[Weaver]], [[Wood crafter]]
+
{{L|Bowyer}}, {{L|Engraver}}, {{L|Gem setter}}, {{L|Bone carver}}, {{L|Clothier}}, {{L|Stone crafter}}, {{L|Weaver}}, {{L|Wood crafter}}
  
 
Strength, Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br />
 
Strength, Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br />
[[Carpenter]]
+
{{L|Carpenter}}
  
 
Strength, Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
 
Strength, Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
[[Wood cutter]], [[Swimmer]], [[Wrestler]]
+
{{L|Wood cutter}}, {{L|Swimmer}}, {{L|Wrestler}}
  
 
Strength, Agility, Endurance, Creativity, Spatial Sense, Kinesthetic Sense:<br />
 
Strength, Agility, Endurance, Creativity, Spatial Sense, Kinesthetic Sense:<br />
[[Mason]], [[Armorsmith]], [[Metal crafter]], [[Metalsmith]], [[Weaponsmith]], [[Glassmaker]], [[Leatherworker]]
+
{{L|Mason}}, {{L|Armorsmith}}, {{L|Metal crafter}}, {{L|Metalsmith}}, {{L|Weaponsmith}}, {{L|Glassmaker}}, {{L|Leatherworker}}
  
 
Agility, Focus, Spatial Sense, Kinesthetic Sense:<br />
 
Agility, Focus, Spatial Sense, Kinesthetic Sense:<br />
[[Ambusher]], [[Surgeon]], [[Suturer]], [[Archer]], [[Blowgunner]], [[Bowman]], [[Crossbowman]]
+
{{L|Ambusher}}, {{L|Surgeon}}, {{L|Suturer}}, {{L|Archer}}, {{L|Blowgunner}}, {{L|Bowman}}, {{L|Crossbowman}}
  
 
Agility, Analytical Ability, Memory, Empathy:<br />
 
Agility, Analytical Ability, Memory, Empathy:<br />
[[Animal caretaker]]
+
{{L|Animal caretaker}}
  
 
Agility, Kinesthetic Sense:<br />
 
Agility, Kinesthetic Sense:<br />
[[Animal dissector]], [[Tanner]], [[Fish dissector]]
+
{{L|Animal dissector}}, {{L|Tanner}}, {{L|Fish dissector}}
  
 
Agility, Toughness, Endurance, Intuition, Patience, Empathy:<br />
 
Agility, Toughness, Endurance, Intuition, Patience, Empathy:<br />
[[Animal trainer]]
+
{{L|Animal trainer}}
  
 
Agility, Analytical Ability, Creativity, Spatial Sense:<br />
 
Agility, Analytical Ability, Creativity, Spatial Sense:<br />
[[Trapper]]
+
{{L|Trapper}}
  
 
Strength, Agility, Focus, Spatial Sense, Kinesthetic Sense:<br />
 
Strength, Agility, Focus, Spatial Sense, Kinesthetic Sense:<br />
[[Bone doctor]]
+
{{L|Bone doctor}}
  
 
Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
 
Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
[[Crutch walker]]
+
{{L|Crutch walker}}
  
 
Analytical Ability, Memory, Intuition:<br />
 
Analytical Ability, Memory, Intuition:<br />
[[Diagnostician]], [[Appraiser]]
+
{{L|Diagnostician}}, {{L|Appraiser}}
  
 
Agility, Spatial Sense, Kinesthetic Sense, Empathy:<br />
 
Agility, Spatial Sense, Kinesthetic Sense, Empathy:<br />
[[Wound dresser]]
+
{{L|Wound dresser}}
  
 
Strength, Agility, Kinesthetic Sense:<br />
 
Strength, Agility, Kinesthetic Sense:<br />
[[Brewer]]<br />
+
{{L|Brewer}}<br />
[[Balance]], not implemented
+
{{L|Balance}}, not implemented
  
 
Strength, Agility, Endurance, Kinesthetic Sense:<br />
 
Strength, Agility, Endurance, Kinesthetic Sense:<br />
[[Butcher]], [[Dyer]], [[Grower]], [[Milker]], [[Miller]], [[Thresher]]
+
{{L|Butcher}}, {{L|Dyer}}, {{L|Grower}}, {{L|Milker}}, {{L|Miller}}, {{L|Thresher}}
  
 
Strength, Agility, Endurance, Analytical Ability, Creativity, Kinesthetic Sense:<br />
 
Strength, Agility, Endurance, Analytical Ability, Creativity, Kinesthetic Sense:<br />
[[Cheese maker]]
+
{{L|Cheese maker}}
  
 
Agility, Analytical Ability, Creativity, Kinesthetic Sense:<br />
 
Agility, Analytical Ability, Creativity, Kinesthetic Sense:<br />
[[Cook]]
+
{{L|Cook}}
  
 
Agility, Memory, Kinesthetic Sense:<br />
 
Agility, Memory, Kinesthetic Sense:<br />
[[Herbalist]]
+
{{L|Herbalist}}
  
 
Strength, Toughness, Endurance, Kinesthetic Sense:<br />
 
Strength, Toughness, Endurance, Kinesthetic Sense:<br />
[[Lye maker]], [[Potash maker]], [[Soaper]], [[Wood burner]]
+
{{L|Lye maker}}, {{L|Potash maker}}, {{L|Soaper}}, {{L|Wood burner}}
  
 
Agility, Endurance, Kinesthetic Sense:<br />
 
Agility, Endurance, Kinesthetic Sense:<br />
[[Fish cleaner]]
+
{{L|Fish cleaner}}
  
 
Strength, Agility, Focus, Patience, Kinesthetic Sense:<br />
 
Strength, Agility, Focus, Patience, Kinesthetic Sense:<br />
[[Fisherdwarf]]
+
{{L|Fisherdwarf}}
  
 
Strength, Toughness, Endurance, Analytical Ability, Kinesthetic Sense:<br />
 
Strength, Toughness, Endurance, Analytical Ability, Kinesthetic Sense:<br />
[[Furnace operator]]
+
{{L|Furnace operator}}
  
 
Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br />
 
Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br />
[[Gem cutter]]
+
{{L|Gem cutter}}
  
 
Strength, Agility, Endurance, Analytical Ability, Kinesthetic Sense:<br />
 
Strength, Agility, Endurance, Analytical Ability, Kinesthetic Sense:<br />
[[Strand extractor]]
+
{{L|Strand extractor}}
  
 
Strength, Agility, Endurance, Analytical Ability, Creativity, Spatial Sense:<br />
 
Strength, Agility, Endurance, Analytical Ability, Creativity, Spatial Sense:<br />
[[Mechanic]], [[Siege engineer]]
+
{{L|Mechanic}}, {{L|Siege engineer}}
  
 
Strength, Toughness, Endurance, Willpower, Kinesthetic Sense:<br />
 
Strength, Toughness, Endurance, Willpower, Kinesthetic Sense:<br />
[[Pump operator]], [[Armor user]]
+
{{L|Pump operator}}, {{L|Armor user}}
  
 
Strength, Toughness, Endurance, Analytical Ability, Focus, Spatial Sense:<br />
 
Strength, Toughness, Endurance, Analytical Ability, Focus, Spatial Sense:<br />
[[Siege operator]]
+
{{L|Siege operator}}
  
 
Agility, Analytical Ability, Creativity, Intuition:<br />
 
Agility, Analytical Ability, Creativity, Intuition:<br />
[[Alchemist]], not implemented
+
{{L|Alchemist}}, not implemented
  
 
Strength, Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br />
 
Strength, Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br />
[[Knapper]]
+
{{L|Knapper}}
  
 
Analytical Ability, Creativity, Spatial Sense:<br />
 
Analytical Ability, Creativity, Spatial Sense:<br />
[[Building designer]]
+
{{L|Building designer}}
  
 
Analytical Ability, Creativity, Social Awareness:<br />
 
Analytical Ability, Creativity, Social Awareness:<br />
[[Organizer]]
+
{{L|Organizer}}
  
 
Analytical Ability, Memory, Focus:<br />
 
Analytical Ability, Memory, Focus:<br />
[[Record keeper]], [[Student]]
+
{{L|Record keeper}}
  
 
Strength, Agility, Toughness, Willpower, Spatial Sense, Kinesthetic Sense:<br />
 
Strength, Agility, Toughness, Willpower, Spatial Sense, Kinesthetic Sense:<br />
[[Axeman]], [[Fighter]], [[Hammerman]], [[Kicker]], [[Knife user]], [[Lasher]], [[Maceman]], [[Misc. object user]], [[Pikeman]], [[Shield user]], [[Spearman]], [[Striker]], [[Swordsman]][[Thrower]]
+
{{L|Axeman}}, {{L|Fighter}}, {{L|Hammerman}}, {{L|Kicker}}, {{L|Knife user}}, {{L|Lasher}}, {{L|Maceman}}, {{L|Misc. object user}}, {{L|Pikeman}}, {{L|Shield user}}, {{L|Spearman}}, {{L|Striker}}, {{L|Swordsman}}{{L|Thrower}}
  
 
Agility, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
 
Agility, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
[[Dodger]]
+
{{L|Dodger}}
  
 
Agility, Creativity, Kinesthetic Sense, Linguistic Ability:<br />
 
Agility, Creativity, Kinesthetic Sense, Linguistic Ability:<br />
[[Comedian]], unless otherwise prohibited by traits
+
{{L|Comedian}}, unless otherwise prohibited by traits
  
 
Linguistic Ability, Empathy, Social Awareness:<br />
 
Linguistic Ability, Empathy, Social Awareness:<br />
[[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits
+
{{L|Conversationalist}}, {{L|Flatterer}}, {{L|Negotiator}}, {{L|Persuader}}, {{L|Consoler}}, {{L|Leader}}, {{L|Pacifier}}, {{L|Teacher}}, unless otherwise prohibited by traits
  
 
Agility, Kinesthetic Sense, Linguistic Ability:<br />
 
Agility, Kinesthetic Sense, Linguistic Ability:<br />
[[Intimidator]], unless otherwise prohibited by traits
+
{{L|Intimidator}}, unless otherwise prohibited by traits
  
 
Intuition, Empathy, Social Awareness:<br />
 
Intuition, Empathy, Social Awareness:<br />
[[Judge of intent]]
+
{{L|Judge of intent}}
  
 
Creativity, Linguistic Ability, Social Awareness:<br />
 
Creativity, Linguistic Ability, Social Awareness:<br />
[[Liar]], unless otherwise prohibited by traits
+
{{L|Liar}}, unless otherwise prohibited by traits
  
 
Focus, Willpower, Patience:<br />
 
Focus, Willpower, Patience:<br />
[[Concentration]], not implemented
+
{{L|Concentration}}, not implemented
  
 
Intuition, Focus, Spatial Sense:<br />
 
Intuition, Focus, Spatial Sense:<br />
[[Observer]]
+
{{L|Observer}}
 +
 
 +
Analytical Ability, Memory, Focus:<br />
 +
{{L|Student}}
  
 
Analytical Ability, Creativity, Intuition:<br />
 
Analytical Ability, Creativity, Intuition:<br />
[[Military tactics]], not implemented
+
{{L|Military tactics}}, not implemented
  
 
Agility, Toughness, Endurance, Focus, Willpower, Empathy:<br />
 
Agility, Toughness, Endurance, Focus, Willpower, Empathy:<br />
[[Druid]], not implemented
+
{{L|Druid}}, not implemented
  
 
Analytical Ability, Focus, Spatial Sense:<br />
 
Analytical Ability, Focus, Spatial Sense:<br />
[[Tracker]], not implemented
+
{{L|Tracker}}, not implemented
  
 
Focus, Willpower:<br />
 
Focus, Willpower:<br />
[[Discipline]], not implemented
+
{{L|Discipline}}, not implemented
  
 
Creativity, Intuition, Linguistic Ability:<br />
 
Creativity, Intuition, Linguistic Ability:<br />
[[Poet]], [[Wordsmith]], [[Writer]], not implemented
+
{{L|Poet}}, {{L|Wordsmith}}, {{L|Writer}}, not implemented
  
 
Memory, Focus, Linguistic Ability:<br />
 
Memory, Focus, Linguistic Ability:<br />
[[Reader]], not implemented
+
{{L|Reader}}, not implemented
  
 
Linguistic Ability:<br />
 
Linguistic Ability:<br />
[[Speaker]], not implemented
+
{{L|Speaker}}, not implemented
  
 
Agility, Spatial Sense, Kinesthetic Sense:<br />
 
Agility, Spatial Sense, Kinesthetic Sense:<br />
[[Coordination]], not implemented
+
{{L|Coordination}}, not implemented
  
 
Implemented but unknown:
 
Implemented but unknown:
Line 783: Line 748:
 
Each attribute is a number between 0 and 5000, but in dwarven terms anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels.  
 
Each attribute is a number between 0 and 5000, but in dwarven terms anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels.  
  
Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500.
+
Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: racial mean for ++ is 1516.66... while median is 1500.
  
 
Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66...
 
Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66...
  
Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their ranges are not specified in the raws, but they are [200:700:900:1000:1100:1300:2000] for Physical and [200:800:900:1000:1100:1300:2000] for Mental.
+
Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their range is not specified in the raws, but it is [200:750:900:1000:1100:1300:2000]. The mean is 1025, the median is 1000.
  
 
Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.
 
Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.
Line 804: Line 769:
 
| 100
 
| 100
 
| Doesn't really care about anything anymore.  
 
| Doesn't really care about anything anymore.  
| rowspan=3 | This trait increases as dwarves witness death and suffer tragedy.  The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful, if tragic, side effect of running a bloody fort.  This trait often finds its way into experienced [[military|soldiers]], who might watch [[friend|friends]] and comrades die as often as they kill [[goblin|goblins]].
+
| rowspan=3 | This trait increases as dwarves witness death and suffer tragedy.  The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort.  This trait often finds its way into experienced {{l|military|soldiers}}, who might watch {{l|friend|friends}} and comrades die as often as they kill {{l|goblin|goblins}}.
 
|-
 
|-
 
| 67 - 99
 
| 67 - 99

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