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Difference between revisions of "v0.31:Arena"

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m (Timestamp)
(Since this took me FOREVER to figure out, and I'd like to think I'm not just an idiot, I think this'd be helpful.)
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=== Inventory and skills ===
 
=== Inventory and skills ===
While in the creature placement menu, it is possible to add skills to your creatures such as the fighter skill. It is also possible to add weapons, ammo, and armour to your creatures. Creatures unable to use the weapons given to them will drop them upon unpausing, but creatures such as dwarfs will happily use the weapon as long as they at least have dabbling in the weapon skill.
+
While in the creature placement menu, it is possible to add skills to your creatures such as the fighter skill. It is also possible to add weapons, ammo, and armour to your creatures. Creatures unable to use the weapons given to them will drop them upon unpausing, but creatures such as dwarfs will happily use the weapon as long as they at least have dabbling in the weapon skill. You can also set exactly how much of a certain item you want when you select it, by using the {{key|+}} or {{key|-}} keys, which is the only way to get a creature to hold more than one piece of ammo, as the arena lacks an option for spawning quivers or backpacks.
  
 
=== Teams ===
 
=== Teams ===

Revision as of 13:37, 12 June 2010

This article is about an older version of DF.

The Arena is a fun place; you can test things, or just have some fun carnage.

Spawning creatures

Creatures can be spawned while in the look menu. Press c to create a creature. Select the creature type, skills and equipment, and then press enter. Press Esc (or whatever you bound "leave screen" to) to cancel without creating the creature. You cannot delete creatures.

Inventory and skills

While in the creature placement menu, it is possible to add skills to your creatures such as the fighter skill. It is also possible to add weapons, ammo, and armour to your creatures. Creatures unable to use the weapons given to them will drop them upon unpausing, but creatures such as dwarfs will happily use the weapon as long as they at least have dabbling in the weapon skill. You can also set exactly how much of a certain item you want when you select it, by using the + or - keys, which is the only way to get a creature to hold more than one piece of ammo, as the arena lacks an option for spawning quivers or backpacks.

Teams

It is possible to 'Team' creatures up by to pressing s and d in the Creation menu which is shown on the top left hand side. There are 99 teams, as well as "Independent", which is the default and acts as every creature for himself.

In this way you can create simulated battles against beasts or enemies.

Fighting in the Arena yourself

Look at any creature, and press a to play as them, and ctrl+a to exit back to the main mode.

Spawning liquids

From the look menu, press l to spawn a 7/7 unit of lava, or w to spawn 7/7 water on the currently selected tile. If you place water and then lava in the same tile, they will immediately form a 'Rough-hewn Rock Wall' (i.e., before you unpause, or immedately as you do,) resulting in no spillage. However, placing lava and then water simply fills the tile with water, with the same effect as placing water without magma. You can place fluids in a tile that also has a wall in it; the result is a tile with both a wall and 7/7 units of the fluid you placed (water or lava). Research needs to be done on the effects of this combination.

Modifying the Arena layout

The layout of the arena zone is stored in <Dwarf Fortress dir>\data\init\arena.txt

The arena is composed of 9 z-levels (including 0, from Z=-4 to Z=4) of 144 x 144 tiles; the contents of each tile are specified by a single character:

Character Description
# Empty tile1
. Block floor
P Block pillar/wall
R Block ramp
F Block fortification
+ Water source?1 2
W 7/7 water1
w 7/7 water + ramp
L 7/7 magma/lava1
l 7/7 magma/lava + ramp
  1. Tile will have no floor unless a pillar/wall is constructed on the z-level below.
  2. Only seems to work when placed on map edge; behaves identically to W otherwise.