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Editing v0.31:Arena

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{{av}}
 
{{av}}
 
{{Quality|Exceptional|08:10, 8 June 2010 (UTC)}}
 
{{Quality|Exceptional|08:10, 8 June 2010 (UTC)}}
The Arena is a fun place; you can test things, or just have some fun carnage. The arena is accessed through the main menu.
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The Arena is a fun place; you can test things, or just have some fun carnage.
  
 
== Spawning creatures ==
 
== Spawning creatures ==
Creatures can be spawned while in the loo{{key|k}} menu. Press {{key|c}} to create a creature. Select the creature type, skills and equipment, and then press {{key|enter}}. Press {{key|Esc}} (or whatever you bound "leave screen" to) to cancel without creating the creature. You cannot delete creatures. You can, however, press {{key|w}} then {{key|l}} to create a stone wall, instantly killing anything on that tile.
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Creatures can be spawned while in the loo{{key|k}} menu. Press {{key|c}} to create a creature. Select the creature type, skills and equipment, and then press {{key|enter}}. Press {{key|Esc}} (or whatever you bound "leave screen" to) to cancel without creating the creature. You cannot delete creatures.
  
 
=== Inventory and skills ===
 
=== Inventory and skills ===
While in the creature placement menu, it is possible to add skills to your creatures such as the fighter skill. It is also possible to add weapons, ammo, and armour to your creatures. Creatures unable to use the weapons given to them will drop them upon unpausing, but creatures such as dwarves will happily use the weapon as long as they at least have dabbling in the weapon skill. You can also set exactly how much of a certain item you want when you select it, by using the {{key|+}} or {{key|-}} keys, which is the only way to get a creature to hold more than one piece of ammo, as the arena lacks an option for spawning quivers or backpacks.
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While in the creature placement menu, it is possible to add skills to your creatures such as the fighter skill. It is also possible to add weapons, ammo, and armour to your creatures. Creatures unable to use the weapons given to them will drop them upon unpausing, but creatures such as dwarfs will happily use the weapon as long as they at least have dabbling in the weapon skill. You can also set exactly how much of a certain item you want when you select it, by using the {{key|+}} or {{key|-}} keys, which is the only way to get a creature to hold more than one piece of ammo, as the arena lacks an option for spawning quivers or backpacks.
  
 
=== Teams ===
 
=== Teams ===
It is possible to 'Team' creatures up by pressing {{k|s}} and {{k|d}} in the Creation menu which is shown on the top left hand side.  There are 99 teams, as well as "Independent", which is the default and acts as every creature for himself.
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It is possible to 'Team' creatures up by to pressing {{k|s}} and {{k|d}} in the Creation menu which is shown on the top left hand side.  There are 99 teams, as well as "Independent", which is the default and acts as every creature for himself.
  
In this way you can create simulated battles against beasts or enemies.<br />
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In this way you can create simulated battles against beasts or enemies.
You can test for example 20 sword-users versus 20 macemen and analyze the battle from the gamelog.txt.
 
  
 
== Fighting in the Arena yourself ==
 
== Fighting in the Arena yourself ==
 
Loo{{key|k}} at any creature, and press {{key|a}} to play as them, and {{key|ctrl+a}} to exit back to the main mode.
 
Loo{{key|k}} at any creature, and press {{key|a}} to play as them, and {{key|ctrl+a}} to exit back to the main mode.
*The controls here are exactly the same as in [[Adventurer mode]], if you are playing a previous version of Dwarf Fortress you may be unable to set combat preference (as it used to require the same key to stop controlling a unit)
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*The controls here are exactly the same as [[Adventure_Mode|Adventure Mode]]
 
 
*Attempting to {{key|a}} a corpse results in the corpse being butchered.
 
  
 
== Spawning liquids ==
 
== Spawning liquids ==
From the loo{{key|k}} menu, press {{key|l}} to spawn a 7/7 unit of lava, or {{key|w}} to spawn 7/7 water on the currently selected tile. If you place water and then lava in the same tile, they will immediately form a 'Rough-hewn Rock Wall' (i.e. before you unpause, or immediately as you do), resulting in no spillage. However, placing lava and then water simply fills the tile with water, with the same effect as placing water without magma. You can place fluids in a tile that also has a wall in it; the result is a tile with both a wall ''and'' 7/7 units of the fluid you placed (water or lava). This combination behaves exactly the same normal water without the wall would, except the area is still considered inaccessible for water to move through.
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From the loo{{key|k}} menu, press {{key|l}} to spawn a 7/7 unit of lava, or {{key|w}} to spawn 7/7 water on the currently selected tile. If you place water and then lava in the same tile, they will immediately form a 'Rough-hewn Rock Wall' (i.e., before you unpause, or immedately as you do,) resulting in no spillage. However, placing lava and then water simply fills the tile with water, with the same effect as placing water without magma. You can place fluids in a tile that also has a wall in it; the result is a tile with both a wall ''and'' 7/7 units of the fluid you placed (water or lava). Research needs to be done on the effects of this combination.
  
 
==Modifying the Arena layout==
 
==Modifying the Arena layout==
 
The layout of the arena zone is stored in <Dwarf Fortress dir>\data\init\arena.txt
 
The layout of the arena zone is stored in <Dwarf Fortress dir>\data\init\arena.txt
 
This .txt doesnt change the arena space, just whats in it when you enter.
 
  
 
The arena is composed of 9 z-levels (including 0, from Z=-4 to Z=4) of 144 x 144 tiles;
 
The arena is composed of 9 z-levels (including 0, from Z=-4 to Z=4) of 144 x 144 tiles;
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# Tile will have no floor unless a pillar/wall is constructed on the z-level below.
 
# Tile will have no floor unless a pillar/wall is constructed on the z-level below.
 
# Only seems to work when placed on map edge; behaves identically to {{k|W}} otherwise.
 
# Only seems to work when placed on map edge; behaves identically to {{k|W}} otherwise.
 
There is no way of altering the temperature of the arena directly, and the arena temperature is considerably higher than what would be encountered in most areas of a world generated with the default temperatures. However, tiles that have formerly had lava or magma on them are considerably cooler.
 
 
Standard arena temperature: 10069 Urist
 
 
Temperature of magma-cooled tiles: 10037 Urist
 
 
For comparison, the temperature of a subterranean tile is 10015 Urist and the dwarven homeotherm is 10067 Urist.
 
 
{{Category|Interface}}
 

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