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Difference between revisions of "v0.31:Archery"

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m (Rated article "Exceptional" using the rating script)
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This {{l|combat skill|skill}} increases the accuracy and finesse of every ranged weapon a {{l|dwarf}} may use.
 
This {{l|combat skill|skill}} increases the accuracy and finesse of every ranged weapon a {{l|dwarf}} may use.
  
In order to engage in archery, a dwarf needs three things: a ranged {{l|weapon}}, some {{l|Weapon#Ammunition|ammunition}}, and a {{l|quiver}} to hold the ammunition.
+
In order to engage in archery, a dwarf needs four things: a ranged {{l|weapon}}, some {{l|Weapon#Ammunition|ammunition}}, a {{l|quiver}} to hold the ammunition, and a target.
  
Assignment of ranged weapons to dwarves is prioritized: {{l|military}} squads get first pick, and then {{l|ambusher|hunters}} can choose from the leftovers.  {{l|Squad}}s can be assigned a particular ''type'' of weapon, but hunters cannot be controlled so finely.
+
Assignment of ranged weapons is done through the {{l|Military interface|military equipment screen}} ({{k|m}} -> {{k|e}}). If you only have a few ranged weapons, {{l|Military}} squads get first pick, and then {{l|ambusher|hunters}} can choose from the leftovers.  {{l|Squad}}s can be assigned a particular ''type'' of weapon, but hunters cannot be controlled so finely.
  
Assignment of ammunition is done through the {{l|Military interface|military screen}} ({{k|m}} -> {{k|f}}) for both military squads and hunters.  Ammunition must match the weapon: bolts for {{l|crossbow}}s, arrows for bows.
+
Assignment of ammunition is done through the {{l|Military interface|military ammunition screen}} ({{k|m}} -> {{k|f}}) for both military squads and hunters.  Ammunition must match the weapon: bolts for {{l|crossbow}}s, arrows for bows.
  
 +
A living target can be selected from the {{l|squad}} menu.  To practice archery, follow the steps found on the {{l|archery target|archery targets}} page.
 
= {{l|Known bugs and issues|Bugs}} =
 
= {{l|Known bugs and issues|Bugs}} =
 
* If you assign both arrows and bolts to the same group, dwarves who are holding a crossbow may grab arrows, and dwarves who are holding a bow may grab bolts.
 
* If you assign both arrows and bolts to the same group, dwarves who are holding a crossbow may grab arrows, and dwarves who are holding a bow may grab bolts.
 +
* The way weapons are assigned is bugged (#535)  The basic problem is this.  Say a hunter that is equipped with a crossbow goes on duty as a marksdwarf.  This dwarf will look for a different crossbow then the one he is carrying.  One workaround is to have lots of spare weapons.

Revision as of 04:55, 13 August 2010

This article is about an older version of DF.

General

Archery is the practice of shooting Template:L at things -- either at Template:L, Template:L, or Template:L.
This Template:L increases the accuracy and finesse of every ranged weapon a Template:L may use.

In order to engage in archery, a dwarf needs four things: a ranged Template:L, some Template:L, a Template:L to hold the ammunition, and a target.

Assignment of ranged weapons is done through the Template:L (m -> e). If you only have a few ranged weapons, Template:L squads get first pick, and then Template:L can choose from the leftovers. Template:Ls can be assigned a particular type of weapon, but hunters cannot be controlled so finely.

Assignment of ammunition is done through the Template:L (m -> f) for both military squads and hunters. Ammunition must match the weapon: bolts for Template:Ls, arrows for bows.

A living target can be selected from the Template:L menu. To practice archery, follow the steps found on the Template:L page.

Template:L

  • If you assign both arrows and bolts to the same group, dwarves who are holding a crossbow may grab arrows, and dwarves who are holding a bow may grab bolts.
  • The way weapons are assigned is bugged (#535) The basic problem is this. Say a hunter that is equipped with a crossbow goes on duty as a marksdwarf. This dwarf will look for a different crossbow then the one he is carrying. One workaround is to have lots of spare weapons.