v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Ambusher

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 51: Line 51:
 
Caution is advised in the slaughtering process. Hunters will drop carcasses directly into the [[butcher's shop|butchery]], which will make it [[clutter]]ed very fast. Animals upon being butchered explode into many many parts, and the clutter will make the [[butcher]] work many times slower. [[Stockpiles]] and [[haulers]] are suggested, or your animal corpses will rot even while in the butchery and you will lose the valuable byproducts: [[skin]], [[meat]], and ([[food]]). Bones and skulls can be salvaged from non-sentient skeletons once processed by a butcher. ([http://www.bay12games.com/dwarves/mantisbt/view.php?id=1180 doesn't work?]). It can also happen that your butcher is not fast enough and a hauler takes a corpse from the butchery and puts it on a refuse pile. This shouldn't be a problem as your butcher will pick it up from there.
 
Caution is advised in the slaughtering process. Hunters will drop carcasses directly into the [[butcher's shop|butchery]], which will make it [[clutter]]ed very fast. Animals upon being butchered explode into many many parts, and the clutter will make the [[butcher]] work many times slower. [[Stockpiles]] and [[haulers]] are suggested, or your animal corpses will rot even while in the butchery and you will lose the valuable byproducts: [[skin]], [[meat]], and ([[food]]). Bones and skulls can be salvaged from non-sentient skeletons once processed by a butcher. ([http://www.bay12games.com/dwarves/mantisbt/view.php?id=1180 doesn't work?]). It can also happen that your butcher is not fast enough and a hauler takes a corpse from the butchery and puts it on a refuse pile. This shouldn't be a problem as your butcher will pick it up from there.
  
If you don't have a good stocking and hauling system, some of the food will rot.  Also, the [[craftsdwarf]] unfortunate enough to need the bones, hooves, etc, from the rotted critters will have to endure the [[miasma]] of rotting corpse.  All these things can place a strain on production speed and safety. Corpses stored outside do not produce [[miasma]] so placing refuse [[stockpiles]] either outside or in rooms with a skylight will remove the risks [[miasma]] would normally present.
+
If you don't have a good stocking and hauling system, some of the food will rot.  Also, the [[craftsdwarf]] unfortunate enough to need the bones, hooves, etc, from the rotted critters will have to endure the [[miasma]] of rotting corpse.  All these things can place a strain on production speed and safety. Corpses stored outside do not produce [[miasma]] so placing corpse [[stockpiles]] either outside or in rooms with a skylight will remove the risks [[miasma]] would normally present.
  
 
==Dogs==
 
==Dogs==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: