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Editing Wound
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In recent versions the neck is appended to the upper body, and the head is appended to the neck (which is why you have to press "d" now to target the head, and "c" is the neck - the neck must be defined first). You can't hurt the upper spine directly by attacking the head anymore, though very powerful attacks can damage adjacent body parts by "twisting" them, so an extremely strong attack to the head or one of its parts can damage the upper spine by twisting the neck. | In recent versions the neck is appended to the upper body, and the head is appended to the neck (which is why you have to press "d" now to target the head, and "c" is the neck - the neck must be defined first). You can't hurt the upper spine directly by attacking the head anymore, though very powerful attacks can damage adjacent body parts by "twisting" them, so an extremely strong attack to the head or one of its parts can damage the upper spine by twisting the neck. | ||
− | * Having the upper spine | + | * Having the upper spine broken in 0.40.xx disables everything and causes suffocation. |
− | + | * Having the lower spine (in the lower body) broken paralyzes the legs, preventing kicks and negating pain in the legs and in the lower spine itself. | |
− | * Having the lower spine (in the lower body) | + | * Having the middle spine broken (in the upper body) disables everything and causes suffocation. |
− | |||
− | + | So "what's below it" means "further from the upper body". Broken/pulped necks now only prevent biting attacks, but don't disable the head/brain, or otherwise cause suffocation. | |
== Missing limb == | == Missing limb == |