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Editing Wear

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*Items suffer accelerated wear when their temperature exceeds their base material's  HEATDAM_POINT (common with burning organics).
 
*Items suffer accelerated wear when their temperature exceeds their base material's  HEATDAM_POINT (common with burning organics).
 
*Items suffer accelerated wear when their temperature falls below their base material's COLDDAM_POINT (such as wood and cloth items stored aboveground in a [[trade depot]] or [[Wagon (embark)|starting wagon]] in a [[glacier]] biome). Walls do not halt this effect.
 
*Items suffer accelerated wear when their temperature falls below their base material's COLDDAM_POINT (such as wood and cloth items stored aboveground in a [[trade depot]] or [[Wagon (embark)|starting wagon]] in a [[glacier]] biome). Walls do not halt this effect.
*Artifacts never burn away, because their artifact status locks their "wear" level at zero. However, they would still melt or boil when their temperature exceed their melting/boiling point. An artifact book will be destroyed when tossed into magma.
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*Artifacts never burn away, because their artifact status locks their "wear" level at zero.
  
 
*[[Building destroyer]]s cause wear on certain types of furniture (such as [[door]]s and [[hatch cover]]s) until they are completely destroyed.
 
*[[Building destroyer]]s cause wear on certain types of furniture (such as [[door]]s and [[hatch cover]]s) until they are completely destroyed.

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