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Editing Wear
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{{av}} | {{av}} | ||
+ | {{Quality|Fine}} | ||
− | '''Wear''' is the degradation of | + | '''Wear''' is the degradation of materials over time, primarily in the context of [[clothing]]. Wear will alter the value of an item, and is denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx" and eventually a "XXPig tail shirtXX" before disappearing entirely. If you sell worn clothes to caravans early enough they are still worth good money: |
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− | Wear will alter the value of an item, and is denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx | ||
{| class="wikitable" | {| class="wikitable" | ||
− | + | ! Wear Level | |
+ | ! Remaining Value | ||
+ | |- | ||
+ | | xItemx | ||
+ | | 75% | ||
+ | |- | ||
+ | | XItemX | ||
+ | | 50% | ||
+ | |- | ||
+ | | XXItemXX | ||
+ | | 25% | ||
|- | |- | ||
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|} | |} | ||
− | + | Animal-based products can rot, which is different from wear (see [[miasma]]). Crops and harvested plants can '''wither''' if not stored in a stockpile, making them useless but generating no miasma. | |
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− | *[[Clothing]] that is being worn will wear out over time, due to normal usage. This happens regardless of [[adamantine|material]]. | + | Notes on wear: |
+ | *[[Clothing]] that is being worn will wear out, over time, due to normal usage. This happens regardless of [[adamantine|material]]. | ||
+ | *[[Armor]] does not wear out, unless it's kept in a refuse stockpile. | ||
+ | *All clothing ''and armor'' in a [[refuse]] [[stockpile]] will wear out. This is intended as a means of destroying old used clothing that would otherwise make dwarves [[thought|grumpy]]. Note that a stockpile with any type of refuse enabled (such as [[bone]]) counts as a refuse stockpile for wear application. | ||
+ | *Non-[[fire-safe]] items (including clothing, leather, and wood) suffer extreme wear while on [[fire]]. | ||
+ | *[[Building destroyer]]s cause wear on certain types of furniture (such as doors and hatch covers) until they are completely destroyed. | ||
+ | *Wood and cloth items stored aboveground in a [[glacier]] biome (as in a [[trade depot]] or [[Wagon (embark)|starting wagon]]) will suffer wear from exposure; walls do not halt this effect. | ||
*Clothing worn by invaders is also subject to wear. | *Clothing worn by invaders is also subject to wear. | ||
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*Cages do not prevent wear. | *Cages do not prevent wear. | ||
− | * | + | *All improvable items made from creature or plant materials (e.g. cloth, silk, leather, yarn, or wood) will gradually wear out over a very long period of time, even if just sitting in stockpiles, gaining one level of wear every 100 years. |
+ | *[[Artifact]]s are immune to wear. | ||
+ | *All items which are on fire take 10 points of "wear" every game tick, and every 806400 "points" of wear will increase the item's damage level (i.e. "item" -> "xitemx" -> "XitemX" -> "XXitemXX" -> destroyed); as such, a burning item will be totally consumed after exactly 322560 game ticks (which, at 1200 ticks per day, takes 9 months and 16.8 days) unless the item takes additional damage from other sources (such as exceeding its HEATDAM_POINT, which is what usually happens with wood and other organic materials, or being attacked by a building destroyer). | ||
− | + | Artifacts never burn away, because their artifact status locks their "wear" level at zero. | |
==Bugs== | ==Bugs== | ||
*Cloth and leather items suffer gradual wear at 1/5 the intended rate.{{bug|6003}} [[DFHack]]'s "tweak craft-age-wear" (enabled by default) modifies these items to wear at the intended rate (one wear level every 20 years). | *Cloth and leather items suffer gradual wear at 1/5 the intended rate.{{bug|6003}} [[DFHack]]'s "tweak craft-age-wear" (enabled by default) modifies these items to wear at the intended rate (one wear level every 20 years). | ||
*Worn clothing issued by a military uniform is not replaced. {{bug|6039}} | *Worn clothing issued by a military uniform is not replaced. {{bug|6039}} | ||
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