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Editing War

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{{migrated article}}
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{{Quality|Superior|17:11, 14 September 2017 (UTC)}}
{{Quality|Unrated}}
 
 
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==Fortress mode==
 
==Fortress mode==
[[File:dwarf_war.jpg|thumb|270px|right|"Battle at the Gates"<br />''Art by Shabzik'']]In fortress mode, war will cause [[siege]]s to arrive and bring you [[fun]] and [[Goblinite|presents]].
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In fortress mode, war will cause [[siege]]s to arrive and bring you [[fun]] and [[Goblinite|presents]].
 
The hostile nation may attack very occasionally or every year, so be well prepared. Civilizations whom you are at war with may occasionally send a [[diplomat]] to try and end the war; you will have the option to agree to the peace treaty, or dismiss the diplomat and continue the war.
 
The hostile nation may attack very occasionally or every year, so be well prepared. Civilizations whom you are at war with may occasionally send a [[diplomat]] to try and end the war; you will have the option to agree to the peace treaty, or dismiss the diplomat and continue the war.
 
You can see if you are at war with a civilization on the {{k|c}} World Info {{k|c}}ivilization screen.
 
You can see if you are at war with a civilization on the {{k|c}} World Info {{k|c}}ivilization screen.
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===Causes of war===
 
===Causes of war===
The following events will make a civilization unhappy, eventually leading to war, possibly without any announcement:
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The following events will make a civilization unhappy, eventually leading to war:
 
*The death of a [[diplomat]] while visiting your fortress (regardless of the cause of death).
 
*The death of a [[diplomat]] while visiting your fortress (regardless of the cause of death).
*Failing to keep to the harvesting limit that the [[elves]] set, if any.
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*Failing to keep to the harvesting limit the [[elves]] set, if any.
 
*Seizing [[caravan]] goods.
 
*Seizing [[caravan]] goods.
*Annoying traders (such as offering the <s>hippies</s> [[elves]] wood products repeatedly) or slaughtering them.
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*Annoying traders (such as offering the <s>hippies</s> [[elves]] wood products repeatedly).
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*The death of <s>a salesman</s> traders.
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*May be declared "off-screen" during gameplay.
 
*Attempting to [[Mission|raid]] another civilization for any reason.{{version|0.44.01}}
 
*Attempting to [[Mission|raid]] another civilization for any reason.{{version|0.44.01}}
 
*Refusing to give them a [[legendary artifact]] when petitioned.{{version|0.44.01}}
 
*Refusing to give them a [[legendary artifact]] when petitioned.{{version|0.44.01}}
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===Civil war===
 
===Civil war===
 
It is possible for two sites belonging to the same civilization to declare war on each other, which, due to the way conflicts are tracked, registers as the civilization declaring war on itself.{{bug|10878}} All of that civilization's sites inherit this war, making each site hostile to all others. It is not currently known if your parent civilization can sue for peace, but it is possible to [http://www.bay12forums.com/smf/index.php?topic=173306.0 end a civil war] using [[DFHack]].  
 
It is possible for two sites belonging to the same civilization to declare war on each other, which, due to the way conflicts are tracked, registers as the civilization declaring war on itself.{{bug|10878}} All of that civilization's sites inherit this war, making each site hostile to all others. It is not currently known if your parent civilization can sue for peace, but it is possible to [http://www.bay12forums.com/smf/index.php?topic=173306.0 end a civil war] using [[DFHack]].  
Should your civilization be in a civil war, you will experience the following effects:
 
*You will not receive any more [[Immigration| migrants]] past the first two hardcoded waves
 
*You will not receive any [[Trading| trade caravans]] from your civilization
 
*You will not be able to establish a barony{{verify}}
 
  
{{Category|Events}}
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{{Category|World}}
 
[[ru:War]]
 
[[ru:War]]

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