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The important thing to remember is that all walls, floors, or anything built with the {{K|b}}-{{K|n}} keys are LIFO - "Last In, First Out". That means that the very '''last''' designation you make will be the very '''first''' thing your builders will work on next! Once you master this concept, it can be used to your advantage, but only if you can plan ahead.
 
The important thing to remember is that all walls, floors, or anything built with the {{K|b}}-{{K|n}} keys are LIFO - "Last In, First Out". That means that the very '''last''' designation you make will be the very '''first''' thing your builders will work on next! Once you master this concept, it can be used to your advantage, but only if you can plan ahead.
  
When building walls across gaps, it helps to take advantage of the fact that walls can be constructed on top of a constructed floor. This is important, since a wall cannot be constructed while standing on top of an adjacent wall tile, as one would extend a constructed floor over empty space by standing on the previously-built tile. To build across a gap, construct a floor exactly where the wall will go, and then build the wall on top of this (but in the reverse direction; see the previous paragraph). Each wall tile constructed this way will therefore require two units of material, which may be recovered on deconstructing the tile. It is possible to cut this requirement in half by constructing a temporary walking surface (sometimes called "scaffolding") next to each planned wall tile, then building the wall over the adjacent open space, then removing the temporary construction, and repeating as necessary, with each iteration widening the wall by one tile until the wall is the desired width. For such multi-tile width walls, it may speed construction to build the next scaffold before removing the previous one.
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When building walls across gaps, it helps to take advantage of the fact that walls can be constructed on top of a constructed floor. This is important, since a wall cannot be constructed while standing on top of an adjacent wall tile, as one would extend a constructed floor over empty space by standing on the previously-built tile. To build across a gap, construct a floor exactly where the wall will go, and then build the wall on top of this (but in the reverse direction; see the previous paragraph). Each wall tile constructed this way will require two units of material, which may be recovered on deconstructing the tile. It is possible to cut this requirement in half by constructing a temporary walking surface (sometimes called "scaffolding") next to each planned wall tile, then building the wall over the adjacent open space, then removing the temporary construction, and repeating as necessary, with each iteration widening the wall by one tile until the wall is the desired width. For such multi-tile width walls, it may speed construction to build the next scaffold before removing the previous one.
  
 
Constructed walls made from [[stone]]s cannot be smoothed, but can be engraved or carved into [[fortification]]s ({{K|v}}-{{K|f}}ortifications). Unlike constructed fortifications, those created from walls retain an implied [[floor]] on the level above. As usual, the fortifications will block movement, but not [[liquid]]s or small objects such as [[bolt]]s.
 
Constructed walls made from [[stone]]s cannot be smoothed, but can be engraved or carved into [[fortification]]s ({{K|v}}-{{K|f}}ortifications). Unlike constructed fortifications, those created from walls retain an implied [[floor]] on the level above. As usual, the fortifications will block movement, but not [[liquid]]s or small objects such as [[bolt]]s.

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