v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Wall
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 15: | Line 15: | ||
The important thing to remember is that all walls, floors, or anything built with the {{K|b}}-{{K|n}} keys are LIFO - "Last In, First Out". That means that the very '''last''' designation you make will be the very '''first''' thing your builders will work on next! Once you master this concept, it can be used to your advantage, but only if you can plan ahead. | The important thing to remember is that all walls, floors, or anything built with the {{K|b}}-{{K|n}} keys are LIFO - "Last In, First Out". That means that the very '''last''' designation you make will be the very '''first''' thing your builders will work on next! Once you master this concept, it can be used to your advantage, but only if you can plan ahead. | ||
− | + | It is also important to remember that you cannot build on top of a constructed floor, but you can build a wall on top of another constructed wall, even though the upper surface of a wall is otherwise indistinguishable from a constructed floor. | |
− | Constructed walls made from [[ | + | Constructed walls made from [[boulder]]s cannot be engraved, but can be carved into [[fortification]]s ({{K|v}}-{{K|f}}ortifications). Unlike constructed fortifications, those created from walls retain an implied [[floor]] on the level above. As usual, the fortifications will block movement, but not [[liquid]]s or small objects such as [[bolt]]s. |
Normal walls are considered 'rough'. By using [[stone]], [[glass]], [[wood]], or [[metal]] [[block]]s, higher-quality constructions can be built with increased value. This can be particularly important when trying to maximize the value of a [[noble]]'s [[room]]. | Normal walls are considered 'rough'. By using [[stone]], [[glass]], [[wood]], or [[metal]] [[block]]s, higher-quality constructions can be built with increased value. This can be particularly important when trying to maximize the value of a [[noble]]'s [[room]]. | ||
Line 35: | Line 35: | ||
== Removing Walls == | == Removing Walls == | ||
− | + | ||
− | To remove a wall, open the | + | To remove a wall, open the {{Key|d}}igging menu and select {{Key|x}} Remove Construction. This task will be carried out by a dwarf with the [[construction removal]] labor enabled. |
== Notes == | == Notes == |