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Editing Villain

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For non-supernatural villains, plots include corrupt imprisonment, framing, snatching, sabotage and directing wars to their enemies. They also include intentionally corrupting the government of an enemy (rather than targeting based on location or current assets). Dwarves and others are variously tempted by e.g. the opportunity to embezzle or accept bribes using the power of their positions. If their personality and values aren't up to the challenge, they may eventually fall to temptation and undertake corrupt activities in an ongoing fashion, which will make them a target for both law enforcement and blackmail.
 
For non-supernatural villains, plots include corrupt imprisonment, framing, snatching, sabotage and directing wars to their enemies. They also include intentionally corrupting the government of an enemy (rather than targeting based on location or current assets). Dwarves and others are variously tempted by e.g. the opportunity to embezzle or accept bribes using the power of their positions. If their personality and values aren't up to the challenge, they may eventually fall to temptation and undertake corrupt activities in an ongoing fashion, which will make them a target for both law enforcement and blackmail.
  
For hostage-taking, they can obtain a ransom (depending on the position and family of the hostage), imprison the hostage for a period, or just murder them if they run out of ideas. If the villain holds a particularly strong [[grudge]] and is vengeful and cruel, they might torture and/or sell the hostage (depending on their values and which civilizations are around). One bright side is that personal prisoners have a chance to escape (it is harder to escape from towers, especially those with dungeons), including those taken by night trolls. Corrupt imprisonment and framing are similar to each other, but the first requires the villain to either personally hold or have influence over the leader or law enforcement of a civilization, while the latter involves excellent intrigue skill use against those same position holders as well as the target. If successful, the target (either a grudge or somebody else to be neutralized) will be charged with a crime and receive whatever punishment is due for it, from exile, to imprisonment, or execution. The villains make sure to check the laws first before they attempt to use either of these techniques.  
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For hostage-taking, they can obtain a ransom (depending on the position and family of the hostage), imprison the hostage for a period, or just murder them if they run out of ideas. If the villain holds a particularly strong grudge and is vengeful and cruel, they might torture and/or sell the hostage (depending on their values and which civilizations are around). One bright side is that personal prisoners have a chance to escape (it is harder to escape from towers, especially those with dungeons), including those taken by night trolls. Corrupt imprisonment and framing are similar to each other, but the first requires the villain to either personally hold or have influence over the leader or law enforcement of a civilization, while the latter involves excellent intrigue skill use against those same position holders as well as the target. If successful, the target (either a grudge or somebody else to be neutralized) will be charged with a crime and receive whatever punishment is due for it, from exile, to imprisonment, or execution. The villains make sure to check the laws first before they attempt to use either of these techniques.  
  
 
Starting wars involves corrupting leaders, advisors and generals associated to civilizations with which the target civilization is currently at peace. Skilled intrigue can disturb diplomatic relations, though this is rather abstract. Similarly, sabotage is a bit thin on the ground, but if successful, harms the abstract '[[account]]' of either a grudge-target or the [[company]]/[[guild]] they are a part of, which does have an effect on them (buildings are not actually destroyed on the site map, however).
 
Starting wars involves corrupting leaders, advisors and generals associated to civilizations with which the target civilization is currently at peace. Skilled intrigue can disturb diplomatic relations, though this is rather abstract. Similarly, sabotage is a bit thin on the ground, but if successful, harms the abstract '[[account]]' of either a grudge-target or the [[company]]/[[guild]] they are a part of, which does have an effect on them (buildings are not actually destroyed on the site map, however).

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