v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Utility Talk:Tweak
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 589: | Line 589: | ||
== Version 40d11? == | == Version 40d11? == | ||
− | Tweak currently does not work under 40d11, and any attempts by me to get it to work by editing the XML files has failed. With which methods is the for example the version hash generated? | + | Tweak currently does not work under 40d11, and any attempts by me to get it to work by editing the XML files has failed. With which methods is the for example the version hash generated? |
:Considering the relatively rapid releases of the d# series, I wouldn't expect any utility support. I actually don't expect any support for any release not posted on the Official Download page. Among other reasons why, is the high probability that there are a great deal of memory use/address changes related to the OpenGL changes that the d# series uses... possibly even completely breaking the current methods used to find and edit DF's relevant memory locations. (I'm not saying for sure, but it seems pretty likely) --[[User:N9103|Edward]] 22:13, 30 April 2009 (UTC) | :Considering the relatively rapid releases of the d# series, I wouldn't expect any utility support. I actually don't expect any support for any release not posted on the Official Download page. Among other reasons why, is the high probability that there are a great deal of memory use/address changes related to the OpenGL changes that the d# series uses... possibly even completely breaking the current methods used to find and edit DF's relevant memory locations. (I'm not saying for sure, but it seems pretty likely) --[[User:N9103|Edward]] 22:13, 30 April 2009 (UTC) |