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Editing Utility Talk:Tweak

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: Or leave it. Seeing as its an 8 year old Operating system that you can't buy any more. More to the point if you are running DF your computer is more than adequate for running Windows XP. --[[User:Gorfob|Gorfob]] 19:00, 14 July 2008 (EDT)
 
: Or leave it. Seeing as its an 8 year old Operating system that you can't buy any more. More to the point if you are running DF your computer is more than adequate for running Windows XP. --[[User:Gorfob|Gorfob]] 19:00, 14 July 2008 (EDT)
::What .NET 3.5 features do you use? Note that VB9/C#3 language features can still be used even if you target an earlier framework. [[User:Random832|Random832]] 18:17, 5 March 2009 (EST)
 
 
::Dont forget the linux users. They can only use .Net 2.0 inside wine... [[Special:Contributions/95.33.65.20|95.33.65.20]]
 
  
 
== Blue modules ==
 
== Blue modules ==
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: If your Tile Edit is 1.1, not 1.0, you have 1.2.0.1. As for blue modules, you need to 'Select Process' before you can use anything. There is an option to automatically select a process on startup. Once you do this, modules will either turn red or green as like before. —[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)
 
: If your Tile Edit is 1.1, not 1.0, you have 1.2.0.1. As for blue modules, you need to 'Select Process' before you can use anything. There is an option to automatically select a process on startup. Once you do this, modules will either turn red or green as like before. —[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)
 
::Yea...
 
::Didn't work for me. whenever I select one I get something like this "are you sure you want to select process 2828?" then when I click yes, "could not find the following hash 59ab29201aca9f3c66b1ab102fb3ceea"
 
  
 
== Windows Installer 3.1 ==
 
== Windows Installer 3.1 ==
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For some reason, whenever I edit a tile using the Tile Edit programme, the next dwarf to step on the tile freezes to death (as will the many dwarves who come to loot the corpse). In the tile edit window, in the temperature section, it shows 0 in the first box (always) and another number of around 12000 in the second. The values by themselves give no indication as to the temperature, and even when I leave them alone, simply changing the tile will result in it becoming a freezing tile of death.
 
For some reason, whenever I edit a tile using the Tile Edit programme, the next dwarf to step on the tile freezes to death (as will the many dwarves who come to loot the corpse). In the tile edit window, in the temperature section, it shows 0 in the first box (always) and another number of around 12000 in the second. The values by themselves give no indication as to the temperature, and even when I leave them alone, simply changing the tile will result in it becoming a freezing tile of death.
 
I have no idea if anyone else is experiencing this with tile edit, or whether I'm doing something horribly wrong.
 
I have no idea if anyone else is experiencing this with tile edit, or whether I'm doing something horribly wrong.
<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Maw3193|Maw3193]]</small>
+
{{unsigned|Maw3193}}
  
 
:I get this whenever I try to add water to a square. The water freezes into a block of absolute-zero ice, and freezes to death anybody who steps on it. It doesn't happen when I add magma, or change magma depth. The title bar says version 1.2.0.0, but TileEdit is 1.1 so I guess it's actually 1.2.0.1 (see above) [[User:Anydwarf|Anydwarf]] 12:56, 17 April 2008 (EDT)
 
:I get this whenever I try to add water to a square. The water freezes into a block of absolute-zero ice, and freezes to death anybody who steps on it. It doesn't happen when I add magma, or change magma depth. The title bar says version 1.2.0.0, but TileEdit is 1.1 so I guess it's actually 1.2.0.1 (see above) [[User:Anydwarf|Anydwarf]] 12:56, 17 April 2008 (EDT)
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</pre>
 
</pre>
  
This unhides only Gems, Ore, "Special" Stone like Orthoclase, adamantine and any other out of the ordinary biome stone.
+
This unhides only Gems, Ore, "Special" Stone like Orthocast, adamantine and any other out of the ordinary biome stone.
  
 
I thought about making a crazy convoluted module that would scan the map for types of events and let the user enable the ones they wanted unhidden and then unhide them.  But, after going into the event list and finding event IDs (I've got a complete list now) I found it to be too crazy... actually as I typed that I figured out how I could do it with about a forth of what I had coded earlier.
 
I thought about making a crazy convoluted module that would scan the map for types of events and let the user enable the ones they wanted unhidden and then unhide them.  But, after going into the event list and finding event IDs (I've got a complete list now) I found it to be too crazy... actually as I typed that I figured out how I could do it with about a forth of what I had coded earlier.
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I Have the exact same problem, the error is the default vista error. i think this only happens with the newest version of tweak, as i used to beable to run it (though the tile editor never ran for me) &mdash;[[User:Corhen|Corhen]] 8:55, 15 July 2008
 
I Have the exact same problem, the error is the default vista error. i think this only happens with the newest version of tweak, as i used to beable to run it (though the tile editor never ran for me) &mdash;[[User:Corhen|Corhen]] 8:55, 15 July 2008
 
 
<pre>
 
See the end of this message for details on invoking
 
just-in-time (JIT) debugging instead of this dialog box.
 
 
************** Exception Text **************
 
System.UnauthorizedAccessException: Access to the path 'C:\Program Files\Dwarf Fortress\tweak\configuration.xml' is denied.
 
  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
 
  at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
 
  at System.IO.FileStream..ctor(String path, FileMode mode)
 
  at Gibbed.DwarfFortress.Tweak.ModulePicker.LoadConfiguration()
 
  at Gibbed.DwarfFortress.Tweak.ModulePicker.onLoad(Object sender, EventArgs e)
 
  at System.Windows.Forms.Form.OnLoad(EventArgs e)
 
  at System.Windows.Forms.Form.OnCreateControl()
 
  at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
 
  at System.Windows.Forms.Control.CreateControl()
 
  at System.Windows.Forms.Control.WmShowWindow(Message& m)
 
  at System.Windows.Forms.Control.WndProc(Message& m)
 
  at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
 
  at System.Windows.Forms.ContainerControl.WndProc(Message& m)
 
  at System.Windows.Forms.Form.WmShowWindow(Message& m)
 
  at System.Windows.Forms.Form.WndProc(Message& m)
 
  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
 
  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
 
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
 
 
************** Loaded Assemblies **************
 
mscorlib
 
    Assembly Version: 2.0.0.0
 
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
 
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
 
----------------------------------------
 
Gibbed.DwarfFortress.Tweak
 
    Assembly Version: 1.3.0.0
 
    Win32 Version: 1.3.0.0
 
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/Gibbed.DwarfFortress.Tweak.exe
 
----------------------------------------
 
System.Windows.Forms
 
    Assembly Version: 2.0.0.0
 
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
 
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
 
----------------------------------------
 
System
 
    Assembly Version: 2.0.0.0
 
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
 
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
 
----------------------------------------
 
System.Drawing
 
    Assembly Version: 2.0.0.0
 
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
 
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
 
----------------------------------------
 
Gibbed.DwarfFortress.Utilities
 
    Assembly Version: 1.3.0.0
 
    Win32 Version: 1.3.0.0
 
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/Gibbed.DwarfFortress.Utilities.DLL
 
----------------------------------------
 
Gibbed.DwarfFortress.Tools.AdjustStart
 
    Assembly Version: 1.3.1.0
 
    Win32 Version: 1.3.1.0
 
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/plugins/Gibbed.DwarfFortress.Tools.AdjustStart.dll
 
----------------------------------------
 
Gibbed.DwarfFortress.Tools.EnableMagmaBuildings
 
    Assembly Version: 1.3.0.0
 
    Win32 Version: 1.3.0.0
 
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/plugins/Gibbed.DwarfFortress.Tools.EnableMagmaBuildings.dll
 
----------------------------------------
 
Gibbed.DwarfFortress.Tools.Heal
 
    Assembly Version: 1.3.4.0
 
    Win32 Version: 1.3.4.0
 
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/plugins/Gibbed.DwarfFortress.Tools.Heal.dll
 
----------------------------------------
 
Gibbed.DwarfFortress.Tools.Resume
 
    Assembly Version: 1.3.0.0
 
    Win32 Version: 1.3.0.0
 
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/plugins/Gibbed.DwarfFortress.Tools.Resume.dll
 
----------------------------------------
 
Gibbed.DwarfFortress.Tools.Reveal
 
    Assembly Version: 1.3.2.0
 
    Win32 Version: 1.3.2.0
 
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/plugins/Gibbed.DwarfFortress.Tools.Reveal.dll
 
----------------------------------------
 
Gibbed.DwarfFortress.Tools.TileEdit
 
    Assembly Version: 1.3.0.1
 
    Win32 Version: 1.3.1.0
 
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/plugins/Gibbed.DwarfFortress.Tools.TileEdit.dll
 
----------------------------------------
 
Gibbed.DwarfFortress.Tools.Warp
 
    Assembly Version: 1.3.3.0
 
    Win32 Version: 1.3.3.0
 
    CodeBase: file:///C:/Program%20Files/Dwarf%20Fortress/tweak/plugins/Gibbed.DwarfFortress.Tools.Warp.dll
 
----------------------------------------
 
System.Xml
 
    Assembly Version: 2.0.0.0
 
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
 
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
 
----------------------------------------
 
System.Configuration
 
    Assembly Version: 2.0.0.0
 
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
 
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
 
----------------------------------------
 
ymqtd5tk
 
    Assembly Version: 1.3.0.0
 
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
 
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
 
----------------------------------------
 
qqzwqkvp
 
    Assembly Version: 1.3.0.0
 
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
 
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
 
----------------------------------------
 
 
************** JIT Debugging **************
 
To enable just-in-time (JIT) debugging, the .config file for this
 
application or computer (machine.config) must have the
 
jitDebugging value set in the system.windows.forms section.
 
The application must also be compiled with debugging
 
enabled.
 
 
For example:
 
 
<configuration>
 
    <system.windows.forms jitDebugging="true" />
 
</configuration>
 
 
When JIT debugging is enabled, any unhandled exception
 
will be sent to the JIT debugger registered on the computer
 
rather than be handled by this dialog box.</pre>Okay. I got an error message for you to look at. What's wrong?--[[User:Toad|Toad]] 13:37, 24 February 2009 (EST)
 
  
 
==Start Error==
 
==Start Error==
Line 458: Line 321:
  
 
::Looks like you'll need to manually create a directory in "versions" to keep it from crashing and even then, you'd need to have the correct memory offsets to make it work. --[[User:Aristoi|Aristoi]] 19:31, 10 August 2008 (EDT)
 
::Looks like you'll need to manually create a directory in "versions" to keep it from crashing and even then, you'd need to have the correct memory offsets to make it work. --[[User:Aristoi|Aristoi]] 19:31, 10 August 2008 (EDT)
 
===How I got tweak to work with 39f (and 40c)===
 
This should work with newer versions, too, as long as jifodus finds new memory locations as quickly as he did this time. It only got Adjust Start, Reveal, and Tile Edit to work, though.
 
* Create a new folder tweak/versions/0.28.181.39f
 
* Download http://www.geocities.com/jifodus/tables/dwarvis/v0.28.181.39f.core.xml and save it in the new folder as core.xml
 
* Open core.xml and tweak/versions.xml in notepad
 
* Add the line ''<version name="0.28.181.39f" hash="33db0401081058fb54252210bf371344" />'' after the other versions in versions.xml; for other versions than 39f, find the hash at the end of the new core.xml
 
* In core.xml, delete everything between the last ''<offset name=...'' line and the ''</memory>'' line.
 
* Save and close versions.xml and core.xml.
 
* Now start Tweak and use it like normal. Adjust Start, Reveal, and Tile Edit should work fine.
 
Of course, it would be nice if someone found all of the Tweak-related memory locations right away, but I'm not willing to be that someone, so I can't be too demanding.
 
 
--[[User:Nagromo|Nagromo]] 22:07, 10 August 2008 (EDT)
 
 
::Great work!  I had a bit of a problem with it until I deleted all of these lines fromt he XML:
 
::: < !-- the following is used by 3D Dwarf/Dwarf Visualizer -->
 
::: <pe timestamp_offset="0x004000F8" timestamp="0x489D8C7F" />
 
::: <version name="v0.28.181.39f" />
 
::: < !-- add the following line to DwarfFortress.Versions.xml
 
::: <version name="0.28.181.39f" number="28181396" hash="33db0401081058fb54252210bf371344" />
 
::: -- >
 
::--[[User:Aristoi|Aristoi]] 22:33, 11 August 2008 (EDT)
 
 
::I re-worded the directions to try to make it more clear. Also, I just did this for 40c, and it worked fine.
 
::--[[User:Nagromo|Nagromo]] 17:12, 30 August 2008 (EDT)
 
 
::Geocities has closed down. That's what yahoo says. So where do I get the core.xml for 40d16?
 
::--[[User:Darkond2100|Darkond2100]] 03:53, 7 March 2010 (UTC)
 
 
==How do I get it to work with the new version?==
 
How do I get tweak to work with v0.28.181.40a? I am not good with computers.--[[User:Demosthenes|Demosthenes]] 22:59, 20 August 2008 (EDT)
 
 
==Getting it to work with version 40c==
 
Nevermind, found the appropriate core.xml
 
 
http://www.geocities.com/jifodus/tables/dwarvis/v0.28.181.40c.core.xml
 
 
for the current ones, check here:
 
 
http://www.geocities.com/jifodus/tables/dwarvis/
 
 
: [http://www.bay12games.com/forum/index.php?topic=23689.0 Test version of Tweak 1.3.0.0 with .40c support] &mdash;[[User:Rick|Rick]] 20:16, 31 August 2008 (EDT)
 
 
== Doesn't seem to work with 40d. ==
 
 
After updating tweak to the new version, the modules are still red. I'm assuming this means that they're incompatible. When I enter the log, I get this:
 
 
 
    Error: Failed to load C:\etc.\tweak\versions\0.28.181.40d\core.xml: There is an error in XML document (34, 3).  Validation error: The element 'memory' has invalid child element 'pe'. List of possible elements expected: 'address, offset'.
 
      Info: Welcome to Dwarf Fortress Tweak!
 
  Verbose: Found possible game at process ID 4644.
 
  Verbose: Selected game with process ID 4644, hash is 2c686c26307dcccd7c36cc79737ebe4f.
 
  Verbose: Game is version 0.28.181.40d.
 
 
Just a heads up. The core.xml seems to not function correctly.
 
 
----------------------------------------------------
 
 
 
Never mind. Found a thread to fix my problem.
 
 
http://www.bay12games.com/forum/index.php?topic=24745.0
 
 
Everything except the Adjust Profile module works, which is a bit awkward, since that's the only one I really wanted. I'll do some more digging.
 
 
: That link fixed it for me, the "updated for .40d" link was crashing out for me in all but Tile Edit, so it may not have been correctly updated - or it might just be Vista64 vagaries --[[User:Soor|Soor]] 15:59, 16 March 2009 (UTC)
 
 
: I'm getting the same error message. <b>Error: Failed to load Q:\Software\DFG 18-40d11\tweak\versions\0.28.181.40d\core.xml: There is an error in XML document (34, 3).  Validation error: The element 'memory' has invalid child element 'pe'. List of possible elements expected: 'address, offset'.</b> I got that both before and after I followed the steps given at that topic. In addition, tweak will always say "no dwarf fortress processes found" when I press select process. [[User:Shukaro|Shukaro]]
 
 
== Problem When Selecting Processes ==
 
 
Whenever I attempt to select a process, I get this message
 
 
Could not a find a version for the following hash: 2c686c26307dcccd7c36cc79737ebe4f
 
Look this hash up on the tweak website?
 
 
Any help?
 
 
 
:Same problem here. D: Only mine is "59ab29021aca9f3c66b1ab102fbeceea"--[[User:Kungasi|Kungasi]] 19:37, 18 February 2010 (UTC)
 
 
 
::Are you using a non-standard version of DF?  For example, are you using Mayday's DFG?  The hashes for those are not listed in tweak's versions.xml, causing the error you describe. 
 
::There is an easy* fix:  find the version of DF that your exe is based off (e.g. my copy of DFG21 is based off 40d), then manually add the hash for your exe to versions.xml for that version of DF. BACKUP YOUR STUFF BEFORE YOU DO THIS, just in case.
 
::<nowiki>*</nowiki>depending on your confidence with editing XML.
 
::[[Special:Contributions/12.71.14.197|12.71.14.197]] 13:50, 25 February 2010 (UTC)
 
 
== Error 299 ==
 
 
When I try to start a module, I've got the following message box :
 
 
error 299.
 
 
<blockquote>Gibbed.DwarfFortress.Tweak.Win32Exception: error 299
 
  à Gibbed.DwarfFortress.Tweak.ProcessMemory.Read(UInt32 address, Byte[]& data, UInt32 size)
 
  à Gibbed.DwarfFortress.Tweak.ProcessMemory.ReadVector(UInt32 address, Boolean andData)
 
  à Gibbed.DwarfFortress.Tools.Heal.Module.Run(ModuleMode mode, IVersion version, IMemory memory, ILogger log, String[] args)
 
  à Gibbed.DwarfFortress.Tweak.ModulePicker.onActivateModule(Object sender, EventArgs e)
 
  à System.Windows.Forms.ListView.OnItemActivate(EventArgs e)
 
  à System.Windows.Forms.ListView.WmReflectNotify(Message& m)
 
  à System.Windows.Forms.ListView.WndProc(Message& m)
 
  à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
 
  à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
 
  à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)</blockquote>
 
 
I'm running Vista SP1, DF 0.28.181.40d, Tweak 1.3.0.0, and .NET 3.5 is installed. Any help ?
 
 
I'm getting this as well when I try to heal, rather annoying cuz I thought this version was finally fully updated.-Userpay
 
 
== Can't use most modules ==
 
 
So, I updated tweak to .39e, and I'm having major problems with this software.
 
 
It recognizes DF just fine, but when I'm preparing carefully I try to use Adjust Profile and it gives me an error saying "You can only use this when preparing carefully", even though I am.
 
 
So then I designate for mining the entire bottom level of the map, undesignate it, and run reveal, and it says "Map data not available" or something like that.
 
 
Then I try to run Tile Edit and it says the same thing.
 
 
So then I thought, maybe I need to lookup the addresses each of these modules need, right?
 
 
So I run lookup address, and it takes two seconds to find only the addresses needed for "Enable Magma Buildings".
 
 
Basically, I'm only using this to enable magma buildings after using tile edit on Dtil, because I get errors on every single module on this software.
 
 
I'm running the latest version of tweak, it's properly updated, I'm pretty sure I have net runtime 3.5 installed because otherwise I wouldn't get it to run in the first place.
 
 
Help!
 
 
== Version 40d11? ==
 
 
Tweak currently does not work under 40d11, and any attempts by me to get it to work by editing the XML files has failed. With which methods is the for example the version hash generated? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Dio82|Dio82]]</small>
 
 
:Considering the relatively rapid releases of the d# series, I wouldn't expect any utility support. I actually don't expect any support for any release not posted on the Official Download page. Among other reasons why, is the high probability that there are a great deal of memory use/address changes related to the OpenGL changes that the d# series uses... possibly even completely breaking the current methods used to find and edit DF's relevant memory locations. (I'm not saying for sure, but it seems pretty likely) --[[User:N9103|Edward]] 22:13, 30 April 2009 (UTC)
 
 
:There is a version of reveal.exe for 40d11 on dffd at least. For the rest of the modules there seems to be no alternative --[[User:CptFastbreak|CptFastbreak]] 18:45, 20 May 2009 (UTC)
 
::That's the old standalone reveal, not the tweak module.  I had to hexedit it to get it working, and it still has problems under Vista.<br/>To answer the original question, the version hash is an MD5 digest of the entire DF executable.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 04:57, 21 May 2009 (UTC)
 
 
== version mismatch, trouble fixing. ==
 
 
So, I open tweak and it tells me "Could not find a version for the following hash: 2c686c26307dcccd7c36cc79737ebe4f" . If I choose to look it up, it says something about the site not having it there.
 
Thinking it was to do with my version, I went to fix that but encountered a problem: <i>6.  Go to Dwarvis' Page and download the core.xml that matches your version of DF. Save it to the folder you just created, and rename it to "core.xml"</i>
 
The site seems to have disappeared.
 
 
BTW, I have a whole bunch of custom entities and items and creatures, are these causing problems and/or likely to cause problems?
 
 
::If the version of DF that you're using is already listed in version.xml you can try replacing the hash listed in version.xml with the hash for your copy.  This will overcome the hash mismatch without needing to add a new core.xml.  However, if there are significant differences, tweak may end up  barfing because what it finds in the core.xml for that version doesn't match what your copy of DF is actually doing.  [[Special:Contributions/12.71.14.197|12.71.14.197]] 13:57, 25 February 2010 (UTC)
 
 
== Source Code available ==
 
 
For those of us who love to hack DF and like to code I'd totally appreciate it if you could release the source code of Tweak to the big, wide world. You don't have to since .NET Reflector would also do the job very well. But I guess, well documented code from the original developer's brain would be much more comfortable. :) What do you say? --[[User:SeveQ|SeveQ]] 11:31, 26 February 2010 (UTC)
 
:I don't think [[User:Rick|the author]] is paying attention.  His last [[Special:Contributions/Rick|Wiki edit]] was in September 2008.  His last [http://www.bay12games.com/forum/index.php?action=profile;u=2579;sa=showPosts Bay12 Forum Post] was in August 2008.  And he didn't comment about my hack job on his [[Utilities#Reveal|Reveal utility]].<br/>&mdash;[[User:0x517A5D|0x517A5D]] 21:31, 13 March 2010 (UTC)
 
 
== Update for 0.34.11? ==
 
 
Sorry for posting this here, but would it be possible to update for 0.34.11? I tried updating via the instructions for the xml files, but it won't find the process. Is this in need of updating or PEBCAC? I'd appreciate any help. Thanks.
 
 
:I've been able to get it working with most new versions since 0.31; [http://dffd.wimbli.com/file.php?id=3271 linky]. &mdash;[[User:Andux|Andux]]<sup>[[User_talk:Andux|␅]]</sup> 03:49, 25 September 2012 (UTC)
 

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