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Difference between revisions of "Utility:DwarfForeman"

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0.3.5 July 29th 2010 - Added basic exception handling, it will attempt to recover and not crash on simple errors. Fixed a bug where it counted a stack of items as one. Fixed the designation bug and it can now designate every tree and shrub in sight in less than a second. A few minor stability issues were also addressed. No new features really, but a lot went into this update.<br />
 
0.3.5 July 29th 2010 - Added basic exception handling, it will attempt to recover and not crash on simple errors. Fixed a bug where it counted a stack of items as one. Fixed the designation bug and it can now designate every tree and shrub in sight in less than a second. A few minor stability issues were also addressed. No new features really, but a lot went into this update.<br />
 
0.4.0 Aug 6th 2010 - Designating trees/shrub is now highly parallel and uses a faster method than DF itself uses. Recoded entire core from proof of concept to production, which means there may be new bugs and lots of optimization left. It now culls excess jobs. There is a buffer option that will cause you to make x more of something than you need. Added dye, sugar, and flour. Note though, that while trying to mill one type of plant it will forbid the other types of (mill-able) plants, which may prevent them from being used for other things. That being said, a powered millstone is blazing fast (especially when it is giving you the item you want) and shouldn't interfere much. Maybe a few other things I forgot lol.<br />
 
0.4.0 Aug 6th 2010 - Designating trees/shrub is now highly parallel and uses a faster method than DF itself uses. Recoded entire core from proof of concept to production, which means there may be new bugs and lots of optimization left. It now culls excess jobs. There is a buffer option that will cause you to make x more of something than you need. Added dye, sugar, and flour. Note though, that while trying to mill one type of plant it will forbid the other types of (mill-able) plants, which may prevent them from being used for other things. That being said, a powered millstone is blazing fast (especially when it is giving you the item you want) and shouldn't interfere much. Maybe a few other things I forgot lol.<br />
 +
0.4.5 Aug 11th 2010 - No longer counts items in a caravan or used in construction(walls/floors/stairs/etc). Can save and load settings. Added charcoal, lye, sugar, and quarry leaves.
  
 
Automatically adds jobs to your manager screen. I am curious if this concept works and is stable..
 
Automatically adds jobs to your manager screen. I am curious if this concept works and is stable..

Revision as of 01:52, 12 August 2010

Dwarf Foreman

Dwarf Foreman is a third party program to automatically dispatch jobs to your workers.

Versions Supported 0.31.10-0.31.12 (0.3 alpha download)

The official thread for feedback, questions, requests or bug reports is located at http://www.bay12forums.com/smf/index.php?topic=62364.0

0.1.0 July 25th 2010 - Initial Release
0.1.1 July 25th 2010 - Fixed a stupid bug that prevented it from working on machines other than mine.
0.1.2 July 25th 2010 - Updated to work with 0.31.12
0.2.0 July 26th 2010 - Updated GUI and added an option to cut down ALL trees (suck it elves!)
0.2.1 July 27th 2010 - The first launch no longer destroys existing manager jobs. No longer counts items that are marked dumped/forbidden, part of a task, or part of a construction but it does count items that are being carried around. Fixed bug where cutting down trees would throw invalid dig errors.
0.3.0 July 28th 2010 - Fixed a few places it might crash. Added the ability to gather trees. Rewrote items so they are not hard coded and added pearlash, drinks, and thread. Will add more later. The FIRST time you gather plants and/or trees in this version might take awhile, designating is really slow due to my hack to avoid a certain race condition. I got a few ideas of a better way to do it, but for now it is fast after the first time.
0.3.1 July 29th 2010 - Fixed a potential "Allocating memory failed.." error, if you were not getting it you don't need this update.
0.3.5 July 29th 2010 - Added basic exception handling, it will attempt to recover and not crash on simple errors. Fixed a bug where it counted a stack of items as one. Fixed the designation bug and it can now designate every tree and shrub in sight in less than a second. A few minor stability issues were also addressed. No new features really, but a lot went into this update.
0.4.0 Aug 6th 2010 - Designating trees/shrub is now highly parallel and uses a faster method than DF itself uses. Recoded entire core from proof of concept to production, which means there may be new bugs and lots of optimization left. It now culls excess jobs. There is a buffer option that will cause you to make x more of something than you need. Added dye, sugar, and flour. Note though, that while trying to mill one type of plant it will forbid the other types of (mill-able) plants, which may prevent them from being used for other things. That being said, a powered millstone is blazing fast (especially when it is giving you the item you want) and shouldn't interfere much. Maybe a few other things I forgot lol.
0.4.5 Aug 11th 2010 - No longer counts items in a caravan or used in construction(walls/floors/stairs/etc). Can save and load settings. Added charcoal, lye, sugar, and quarry leaves.

Automatically adds jobs to your manager screen. I am curious if this concept works and is stable..

You must load this program after you load your world and close it before you save.

Credits

  • Dwarf Foreman was written by Devek.
  • Dfhack library was written by peterix.