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Difference between revisions of "Utility:DwarfForeman"

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m (updated version to 0.2.1)
(updated version to 0.3)
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Dwarf Foreman is a third party program to automatically dispatch jobs to your workers.
 
Dwarf Foreman is a third party program to automatically dispatch jobs to your workers.
  
Versions Supported 0.31.10-0.31.12 (0.2.1 alpha [http://dffd.wimbli.com/file.php?id=2806 download])
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Versions Supported 0.31.10-0.31.12 (0.3 alpha [http://dffd.wimbli.com/file.php?id=2806 download])
  
 
The official thread for feedback, questions, requests or bug reports is located at http://www.bay12forums.com/smf/index.php?topic=62364.0
 
The official thread for feedback, questions, requests or bug reports is located at http://www.bay12forums.com/smf/index.php?topic=62364.0
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0.1.2 July 25th 2010 - Updated to work with 0.31.12<br />
 
0.1.2 July 25th 2010 - Updated to work with 0.31.12<br />
 
0.2.0 July 26th 2010 - Updated GUI and added an option to cut down ALL trees (suck it elves!)<br />
 
0.2.0 July 26th 2010 - Updated GUI and added an option to cut down ALL trees (suck it elves!)<br />
0.2.1 July 27th 2010 - The first launch no longer destroys existing manager jobs. No longer counts items that are marked dumped/forbidden, part of a task, or part of a construction but it does count items that are being carried around. Fixed bug where cutting down trees would throw invalid dig errors
+
0.2.1 July 27th 2010 - The first launch no longer destroys existing manager jobs. No longer counts items that are marked dumped/forbidden, part of a task, or part of a construction but it does count items that are being carried around. Fixed bug where cutting down trees would throw invalid dig errors.
 +
0.3.0 July 28th 2010 - Fixed a few places it might crash. Added the ability to gather trees. Rewrote items so they are not hard coded and added pearlash, drinks, and thread. Will add more later. The FIRST time you gather plants and/or trees in this version might take awhile, designating is really slow due to my hack to avoid a certain race condition. I got a few ideas of a better way to do it, but for now it is fast after the first time.
  
Automatically adds jobs to your manager screen. I am curious if this concept works and is stable.. I am a little worried about my method being stable.
+
Automatically adds jobs to your manager screen.
  
Currently there are no known bugs except the fact that Foreman needs to be started after your world is loaded and closed before you save.
+
Currently there are no known bugs except the fact that Foreman needs to be started after your world is loaded and closed before you save and designating trees/plants could take a min or more depending on the situation the first time.
  
 
==Credits==
 
==Credits==

Revision as of 18:23, 28 July 2010

Dwarf Foreman

Dwarf Foreman is a third party program to automatically dispatch jobs to your workers.

Versions Supported 0.31.10-0.31.12 (0.3 alpha download)

The official thread for feedback, questions, requests or bug reports is located at http://www.bay12forums.com/smf/index.php?topic=62364.0

0.1.0 July 25th 2010 - Initial Release
0.1.1 July 25th 2010 - Fixed a stupid bug that prevented it from working on machines other than mine.
0.1.2 July 25th 2010 - Updated to work with 0.31.12
0.2.0 July 26th 2010 - Updated GUI and added an option to cut down ALL trees (suck it elves!)
0.2.1 July 27th 2010 - The first launch no longer destroys existing manager jobs. No longer counts items that are marked dumped/forbidden, part of a task, or part of a construction but it does count items that are being carried around. Fixed bug where cutting down trees would throw invalid dig errors. 0.3.0 July 28th 2010 - Fixed a few places it might crash. Added the ability to gather trees. Rewrote items so they are not hard coded and added pearlash, drinks, and thread. Will add more later. The FIRST time you gather plants and/or trees in this version might take awhile, designating is really slow due to my hack to avoid a certain race condition. I got a few ideas of a better way to do it, but for now it is fast after the first time.

Automatically adds jobs to your manager screen.

Currently there are no known bugs except the fact that Foreman needs to be started after your world is loaded and closed before you save and designating trees/plants could take a min or more depending on the situation the first time.

Credits

  • Dwarf Foreman was written by Devek.
  • Dfhack library was written by peterix.