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Difference between revisions of "Utility:DwarfForeman"

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m (updated version to 0.2)
m (updated version to 0.2.1)
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Dwarf Foreman is a third party program to automatically dispatch jobs to your workers.
 
Dwarf Foreman is a third party program to automatically dispatch jobs to your workers.
  
Versions Supported 0.31.10-0.31.12 (0.2 alpha [http://dffd.wimbli.com/file.php?id=2806 download])
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Versions Supported 0.31.10-0.31.12 (0.2.1 alpha [http://dffd.wimbli.com/file.php?id=2806 download])
  
 
The official thread for feedback, questions, requests or bug reports is located at http://www.bay12forums.com/smf/index.php?topic=62364.0
 
The official thread for feedback, questions, requests or bug reports is located at http://www.bay12forums.com/smf/index.php?topic=62364.0
 +
 +
0.1.0 July 25th 2010 - Initial Release<br />
 +
0.1.1 July 25th 2010 - Fixed a stupid bug that prevented it from working on machines other than mine.<br />
 +
0.1.2 July 25th 2010 - Updated to work with 0.31.12<br />
 +
0.2.0 July 26th 2010 - Updated GUI and added an option to cut down ALL trees (suck it elves!)<br />
 +
0.2.1 July 27th 2010 - The first launch no longer destroys existing manager jobs. No longer counts items that are marked dumped/forbidden, part of a task, or part of a construction but it does count items that are being carried around. Fixed bug where cutting down trees would throw invalid dig errors
  
 
Automatically adds jobs to your manager screen. I am curious if this concept works and is stable.. I am a little worried about my method being stable.
 
Automatically adds jobs to your manager screen. I am curious if this concept works and is stable.. I am a little worried about my method being stable.
  
I had to allocate a segment of memory inside of DF and I write all the jobs I want done there. When DF is done with those jobs, does it try to free that memory? If so what happens? :P
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Currently there are no known bugs except the fact that Foreman needs to be started after your world is loaded and closed before you save.
 
 
Additionally, this doesn't distinguish between forbidden items or items that are part of constructions.. tons of bugs and things I need to do but right now I just need feedback on if it crashes or corrupts people's games. There is also a race condition where it will try to cut down a tree that is a split second from being cut down. It is harmless and rare, but you will get a "Urist McMiner cancels Dig: Inappropriate dig square." when it happens.
 
  
 
==Credits==
 
==Credits==
* Dwarf Forman was written by Devek.
+
* Dwarf Foreman was written by Devek.
 
* Dfhack library was written by peterix.
 
* Dfhack library was written by peterix.
  
 
[[Category:Utilities]]
 
[[Category:Utilities]]

Revision as of 13:05, 27 July 2010

Dwarf Foreman

Dwarf Foreman is a third party program to automatically dispatch jobs to your workers.

Versions Supported 0.31.10-0.31.12 (0.2.1 alpha download)

The official thread for feedback, questions, requests or bug reports is located at http://www.bay12forums.com/smf/index.php?topic=62364.0

0.1.0 July 25th 2010 - Initial Release
0.1.1 July 25th 2010 - Fixed a stupid bug that prevented it from working on machines other than mine.
0.1.2 July 25th 2010 - Updated to work with 0.31.12
0.2.0 July 26th 2010 - Updated GUI and added an option to cut down ALL trees (suck it elves!)
0.2.1 July 27th 2010 - The first launch no longer destroys existing manager jobs. No longer counts items that are marked dumped/forbidden, part of a task, or part of a construction but it does count items that are being carried around. Fixed bug where cutting down trees would throw invalid dig errors

Automatically adds jobs to your manager screen. I am curious if this concept works and is stable.. I am a little worried about my method being stable.

Currently there are no known bugs except the fact that Foreman needs to be started after your world is loaded and closed before you save.

Credits

  • Dwarf Foreman was written by Devek.
  • Dfhack library was written by peterix.