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Difference between revisions of "User talk:Sensei"

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:Making them SIEGE you in fortress mode with their appropriate weapons (including my new ones) works just fine. Presently I'm trying to figure out how to make the Orcs wield their appropriate weapons when the player is playing AS them in fortress mode. It'll probaby end up in modifying something that's hard coded, unless there's a utility for this sort of thing. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 18:46, 24 May 2009 (UTC)
 
:Making them SIEGE you in fortress mode with their appropriate weapons (including my new ones) works just fine. Presently I'm trying to figure out how to make the Orcs wield their appropriate weapons when the player is playing AS them in fortress mode. It'll probaby end up in modifying something that's hard coded, unless there's a utility for this sort of thing. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 18:46, 24 May 2009 (UTC)
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::You assign a skill to be used.  They pick up something that uses that skill.  Maybe making jobs for it would work? Like mining? I think that might be possible.  If you ask them to wield a sword, and whips use sword skill, they will pick up whips, right? Has anyone tested this?--[[User:Zchris13|Zchris13]] 19:40, 24 May 2009 (UTC)
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:::Well if that's true, I still don't have, say, the ability to tell them whether to use a long or short sword. I certainly hope it's not the case. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 23:08, 24 May 2009 (UTC)
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::::You probably know this, but here is a hint: it involves doors.  And stations.  And one tile stockpiles set to take from stockpile with very specific limits.  I need to go do that now, for my dudes.--[[User:Zchris13|Zchris13]] 01:14, 27 May 2009 (UTC)<br />Also they need to be set to use 2 weapons for them to pick up longswords. (ohwaitwhat? orcs. Nvm)
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:::::Heh, don't worry, I've got weapons that will amke Size 8 Orcs use two hands ;)
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Elsewise, I guess that stockpile-based organization will have to do, albeit byzantine and inefficient. NTS: Suggest that UI can be modified with raws.  --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 03:47, 27 May 2009 (UTC)

Latest revision as of 03:47, 27 May 2009

  • When making comments on a talk page, use one more colon before each line in your comment than was used in the comment you reply to. Put exactly one empty line between comments by different users but do not use blank lines inside of a comment. If your comment has no indents, use <br> after each line.


Welcome to the wiki. By the way, the quotes you attempted to add are not going to show up because you didn't follow directions. I didn't fix it for you, so you're welcome to come back and finish the job. VengefulDonut 21:32, 12 May 2009 (UTC)

-Thanks for the heads up, it works now. I'm still not sure where the instructions you talked about are though; I had to figure out how the rand templates worked (and that i needed to sue them) for myself.

You forgot to sign your comment here, so I have no idea how long ago you wrote it. Sign comments (but not edits and material) with two dashes and four tildes, and the wiki will turn it into a user/timestamp combo thingy for you. The instructions for how to edit that page are in its discussion page -- as noted by the comment in the page itself, one line down from the lines you inserted. --Corona688 16:24, 18 May 2009 (UTC)
Ah yes, sorry, it slipped my mind at this particular posting. It was less than a week ago; and I found that it was on the talk page already. --Sensei: Last seen somewhere in the Basic Jungle of Terror 00:58, 19 May 2009 (UTC)

User Page[edit]

Maybe you should switch the skills the weapons use. Then start renaming stuff, until you figure out which RAW tags do the work, and the skill names to make sense. I'll take a look at it for my own mods, and tell you what I find. Although I'm sure you thought of this already.--Zchris13 18:29, 24 May 2009 (UTC)

  • [HAMMERMAN_NAME:hammerorc:hammerorcs]--->[HAMMERMAN_NAME:Orc Lasher:Orc Lashers]
  • [SPEARMAN_NAME:spearorcs:spearorcs]

This might be what you are looking for. If you swap out some of the skills that are used to the ones you can tell the orcs to use, then swap these around. These are out of the Creature Standard file.--Zchris13 18:40, 24 May 2009 (UTC)

Making them SIEGE you in fortress mode with their appropriate weapons (including my new ones) works just fine. Presently I'm trying to figure out how to make the Orcs wield their appropriate weapons when the player is playing AS them in fortress mode. It'll probaby end up in modifying something that's hard coded, unless there's a utility for this sort of thing. --Sensei: Last seen somewhere in the Basic Jungle of Terror 18:46, 24 May 2009 (UTC)
You assign a skill to be used. They pick up something that uses that skill. Maybe making jobs for it would work? Like mining? I think that might be possible. If you ask them to wield a sword, and whips use sword skill, they will pick up whips, right? Has anyone tested this?--Zchris13 19:40, 24 May 2009 (UTC)
Well if that's true, I still don't have, say, the ability to tell them whether to use a long or short sword. I certainly hope it's not the case. --Sensei: Last seen somewhere in the Basic Jungle of Terror 23:08, 24 May 2009 (UTC)
You probably know this, but here is a hint: it involves doors. And stations. And one tile stockpiles set to take from stockpile with very specific limits. I need to go do that now, for my dudes.--Zchris13 01:14, 27 May 2009 (UTC)
Also they need to be set to use 2 weapons for them to pick up longswords. (ohwaitwhat? orcs. Nvm)
Heh, don't worry, I've got weapons that will amke Size 8 Orcs use two hands ;)

Elsewise, I guess that stockpile-based organization will have to do, albeit byzantine and inefficient. NTS: Suggest that UI can be modified with raws. --Sensei: Last seen somewhere in the Basic Jungle of Terror 03:47, 27 May 2009 (UTC)