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Difference between revisions of "User talk:Retro"

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:Far more than that, I believe. My issue was that I cut off the population before my count became a duke (ie. 140 dwarves), and then when I reset it and let the game play out another year and a half while creating wealth, trading regularily, and having no deaths, I never got more than a single migrant again. I tried raising the baby cap, too, but I only got like two extra babies. So thirty dwarves short of a duke, I just gave up, reverted back to the pre-wasting-time save, and figured if I ever cared enough I could go back and fuddle around with it. I've never actually had a king before though (HFS or regular) so maybe I missed something obvious. --[[User:Retro|Retro]] 01:29, 17 March 2010 (UTC)
 
:Far more than that, I believe. My issue was that I cut off the population before my count became a duke (ie. 140 dwarves), and then when I reset it and let the game play out another year and a half while creating wealth, trading regularily, and having no deaths, I never got more than a single migrant again. I tried raising the baby cap, too, but I only got like two extra babies. So thirty dwarves short of a duke, I just gave up, reverted back to the pre-wasting-time save, and figured if I ever cared enough I could go back and fuddle around with it. I've never actually had a king before though (HFS or regular) so maybe I missed something obvious. --[[User:Retro|Retro]] 01:29, 17 March 2010 (UTC)
 
:I've had a king at a mere ~100 dwarves.  The init.txt file says something like 80 dwarves for a king and 100 for all (currently implemented) game features.  As I recall, the thing that actually got in my way was the paved road (or bridges) requirement.  I had to invest 10 times more effort in building roads than I had previously; and roads are annoying: they can't be trapped.  My savefile with a queen (long after her arrival though) has wealth figures approx: 21.6 million in created wealth, 2 million in architecture, 1.8 mil in imported wealth, 5.8 mil in total exported wealth, 4 mil in wealth exported to the dwarves, and almost but not quite 1 mil in wealth simply given away to the dwarves.  I guess the humans arrive at a better time -- almost 8 mil given away for free to them.  The wiki does have an article (but without any numbers): [[King]] --[[User:Wyriel|Wyriel]] 19:40, 18 March 2010 (UTC)
 
:I've had a king at a mere ~100 dwarves.  The init.txt file says something like 80 dwarves for a king and 100 for all (currently implemented) game features.  As I recall, the thing that actually got in my way was the paved road (or bridges) requirement.  I had to invest 10 times more effort in building roads than I had previously; and roads are annoying: they can't be trapped.  My savefile with a queen (long after her arrival though) has wealth figures approx: 21.6 million in created wealth, 2 million in architecture, 1.8 mil in imported wealth, 5.8 mil in total exported wealth, 4 mil in wealth exported to the dwarves, and almost but not quite 1 mil in wealth simply given away to the dwarves.  I guess the humans arrive at a better time -- almost 8 mil given away for free to them.  The wiki does have an article (but without any numbers): [[King]] --[[User:Wyriel|Wyriel]] 19:40, 18 March 2010 (UTC)
 +
:Huh. I know you('re supposed to) need to get 140 dwarves to get a duke/duchess, and 'The Incoming King/Queen' shouldn't show up on your noble screen until you do. My battle was with the popcap; once I knew the value I needed to make for roads and whatnot I figured it wouldn't be a problem. I just wanted to hit the popcap to summon a Duke / upgrade my Count. Dunno then. -- [[User:Retro|Retro]] 21:13, 18 March 2010 (UTC)

Revision as of 21:13, 18 March 2010

Somewhere you mention that Undergrotto has yet to receive a king despite its massive wealth. Have you offered several hundred thousand wealth (i.e., for free) to the dwarf caravan? --Wyriel 21:09, 16 March 2010 (UTC)

Far more than that, I believe. My issue was that I cut off the population before my count became a duke (ie. 140 dwarves), and then when I reset it and let the game play out another year and a half while creating wealth, trading regularily, and having no deaths, I never got more than a single migrant again. I tried raising the baby cap, too, but I only got like two extra babies. So thirty dwarves short of a duke, I just gave up, reverted back to the pre-wasting-time save, and figured if I ever cared enough I could go back and fuddle around with it. I've never actually had a king before though (HFS or regular) so maybe I missed something obvious. --Retro 01:29, 17 March 2010 (UTC)
I've had a king at a mere ~100 dwarves. The init.txt file says something like 80 dwarves for a king and 100 for all (currently implemented) game features. As I recall, the thing that actually got in my way was the paved road (or bridges) requirement. I had to invest 10 times more effort in building roads than I had previously; and roads are annoying: they can't be trapped. My savefile with a queen (long after her arrival though) has wealth figures approx: 21.6 million in created wealth, 2 million in architecture, 1.8 mil in imported wealth, 5.8 mil in total exported wealth, 4 mil in wealth exported to the dwarves, and almost but not quite 1 mil in wealth simply given away to the dwarves. I guess the humans arrive at a better time -- almost 8 mil given away for free to them. The wiki does have an article (but without any numbers): King --Wyriel 19:40, 18 March 2010 (UTC)
Huh. I know you('re supposed to) need to get 140 dwarves to get a duke/duchess, and 'The Incoming King/Queen' shouldn't show up on your noble screen until you do. My battle was with the popcap; once I knew the value I needed to make for roads and whatnot I figured it wouldn't be a problem. I just wanted to hit the popcap to summon a Duke / upgrade my Count. Dunno then. -- Retro 21:13, 18 March 2010 (UTC)