v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User talk:Knaveofstaves"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 2: Line 2:
  
 
:Oh yes, please do!  [[User:Bognor|Bognor]] 10:53, 20 April 2011 (UTC)
 
:Oh yes, please do!  [[User:Bognor|Bognor]] 10:53, 20 April 2011 (UTC)
 +
 +
==Special Attributes==
 +
Where exactly did you get the numeric values you posted for cave adaptation, alcoholism, and psychological trauma? I ask because I analyzed the game code responsible for displaying those messages and found that your numbers were completely '''incorrect''' - alcohol withdrawal is based entirely on the time since last drink (3 months, 6 months, 9 months, 1 year), opinion about outdoors is a simple 0/1/2 value, and while trauma uses a number from 0 to 100, the breakpoints are completely different from what you originally reported. --[[User:Quietust|Quietust]] 19:18, 21 April 2011 (UTC)

Revision as of 19:18, 21 April 2011

Currently obsessing over attributes, traits, jobs, labors, and skills, for the purposes of scripting a small utility for analyzing them. I'm calling it Dwarven Guidance Counselor. Happy to engage in conversation on these topics, find me on the forums. --Knaveofstaves 12:43, 20 April 2011 (UTC)

Oh yes, please do! Bognor 10:53, 20 April 2011 (UTC)

Special Attributes

Where exactly did you get the numeric values you posted for cave adaptation, alcoholism, and psychological trauma? I ask because I analyzed the game code responsible for displaying those messages and found that your numbers were completely incorrect - alcohol withdrawal is based entirely on the time since last drink (3 months, 6 months, 9 months, 1 year), opinion about outdoors is a simple 0/1/2 value, and while trauma uses a number from 0 to 100, the breakpoints are completely different from what you originally reported. --Quietust 19:18, 21 April 2011 (UTC)