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User talk:Hussell/ClockToggle

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Revision as of 14:26, 9 November 2009 by Squirrelloid (talk | contribs) (Created page with 'It would seem to be a repeater (which is what a clock needs) - its not hard to build one. I still need to work my way through the logic a bit more thoroughly though. The proble…')
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It would seem to be a repeater (which is what a clock needs) - its not hard to build one. I still need to work my way through the logic a bit more thoroughly though.

The problem is finding/building a repeater that is calibrated so it counts time that is relevant. Ie, allows you to (exactly) count a day, or a year.

Given the game advances time in 'ticks', how many ticks does your device take to operate? (The use of doors instead of bridges/floodgates suggests rapid cycling. One advantage it could have is it doesn't require lots of water to function.)

--Squirrelloid 14:26, 9 November 2009 (UTC)