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Editing User talk:HiEv

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Make a [[Sight]] (or perhaps [[Vision]]?) article explaining line-of-sight range, things that can and can't be seen through, etc...  -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 03:31, 23 May 2012 (UTC)
 
Make a [[Sight]] (or perhaps [[Vision]]?) article explaining line-of-sight range, things that can and can't be seen through, etc...  -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 03:31, 23 May 2012 (UTC)
 
== Stockpile settings info ==
 
I'd like to read your oppinion on my planned long-term editing concerning [[User_talk:Emi#Stockpile_setting_info|Stockpile settings information]]. --[[User:Nagidal|Nagidal]] 07:17, 10 August 2012 (UTC)
 
  
 
== Helpful (?) Suggestion ==
 
== Helpful (?) Suggestion ==
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:Regarding [http://dwarffortresswiki.org/index.php?title=DF2012%3AGravity&action=historysubmit&diff=172280&oldid=167933 your edit] to [[Gravity]], referring to "the most recent update" violates {{Rule|T}}, since it means the article needs an update as soon as a new version comes out.  Also, any changes to gravity likely occurred in v0.34.08, and not v0.34.10, since that was when he added the "Falling objects can collide with critters" change, so that was already incorrect.  Also, people have recently been talking about things as small as rat remains caving in dwarves' heads (see {{Bug|5945}}), so that isn't really "nerfing" the damage, since in some cases it's even worse.  Your results don't seem to match what I've read in the forums either, so I was unsure if perhaps you simply were extrapolating too much from a small sample size.  If you have some science to back up your claims with a large enough sample size (say, 20 tests of each case with no other variables), then I'm sure the community would love to see it.
 
:Regarding [http://dwarffortresswiki.org/index.php?title=DF2012%3AGravity&action=historysubmit&diff=172280&oldid=167933 your edit] to [[Gravity]], referring to "the most recent update" violates {{Rule|T}}, since it means the article needs an update as soon as a new version comes out.  Also, any changes to gravity likely occurred in v0.34.08, and not v0.34.10, since that was when he added the "Falling objects can collide with critters" change, so that was already incorrect.  Also, people have recently been talking about things as small as rat remains caving in dwarves' heads (see {{Bug|5945}}), so that isn't really "nerfing" the damage, since in some cases it's even worse.  Your results don't seem to match what I've read in the forums either, so I was unsure if perhaps you simply were extrapolating too much from a small sample size.  If you have some science to back up your claims with a large enough sample size (say, 20 tests of each case with no other variables), then I'm sure the community would love to see it.
  
:Regarding the siege edit, ''thought'' I had just seen a human caravan show up while a siege was going on.  However, after going back and checking, the siege ended, and then later that same day the human caravan showed up, while the siegers were still leaving.  The wagons in the caravan bypassed my fort because my trade depot was inaccessible, but after opening my fort the merchants without wagons still went to my trade depot.  I never claimed that they don't come if the trade depot is blocked off, and the actual message you get is, "''Their wagons have bypassed your inaccessible site.''" Seeing both the caravan and the siegers on the map at the same time is the reason why I ''mistakenly'' thought that caravans could arrive during a siege, however the siege notice was not on the screen when that happened, so technically the siege was over.  So, I apologize for that mistake.
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-Wasn't aware of the stylistic rulesHave corrected that.
 
 
:Finally, please do not forget to sign your comments with four tildes <nowiki>("~~~~")</nowiki>.  Thanks.  -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 07:31, 26 May 2012 (UTC)
 
  
::Wasn't aware of the stylistic rules.  Have corrected that.
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-Not sure if the exact version matters, but falling down (not being fallen upon) has certainly become less dangerous since the introduction of minecarts.
  
::Not sure if the exact version matters, but falling down (not being fallen upon) has certainly become less dangerous since the introduction of minecarts.
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-The objects falling on dwarves isn't really germane, I was describing a pit trap.  I've actually exploited(?) this by giving my mining dwarves less specific digging designations.  I can just drop them a few z levels if they get stranded and know they'll be fine.
  
::The objects falling on dwarves isn't really germane, I was describing a pit trapI've actually exploited(?) this by giving my mining dwarves less specific digging designations.  I can just drop them a few z levels if they get stranded and know they'll be fine.
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-Other people have noticed this same behaviorScience seems to be ongoing.  I have replaced my edit and added a link to the thread. <nowiki>~~~~</nowiki>
  
::Other people have noticed this same behavior.  Science seems to be ongoing.  I have replaced my edit and added a link to the thread.
 
  
::Cool thanksNo need to apologize.  I'll put that back up if it isn't alreadyGod knows missing out on the dwarven and human caravans (this happened in my last fort one year) really puts you back when all you have is sphalerite and galena. -- [[Special:Contributions/66.65.53.112|66.65.53.112]] 17:04, 2 June 2012 (UTC)
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:Regarding the siege edit, ''thought'' I had just seen a human caravan show up while a siege was going onHowever, after going back and checking, the siege ended, and then later that same day the human caravan showed up, while the siegers were still leaving.  The wagons in the caravan bypassed my fort because my trade depot was inaccessible, but after opening my fort the merchants without wagons still went to my trade depot.  I never claimed that they don't come if the trade depot is blocked off, and the actual message you get is, "''Their wagons have bypassed your inaccessible site.''" Seeing both the caravan and the siegers on the map at the same time is the reason why I ''mistakenly'' thought that caravans could arrive during a siege, however the siege notice was not on the screen when that happened, so technically the siege was over. So, I apologize for that mistake.
  
:::Yeah, I just saw a thread in the forums where they're experimenting with drop heights because others have seen reduced falling damage as wellI guess we'll have to see what the new good drop heights are to kill invadersAlso, I moved your latest responses down so that they'll be listed in the order they were written.  Finally, when you sign your comments, don't use the "nowiki" bit, that way the tildes will get changed into a signatureFor example, everything after this comment was added automatically by just typing the four tildes. -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 21:34, 2 June 2012 (UTC)
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-Cool thanksNo need to apologize.  I'll put that back up if it isn't alreadyGod knows missing out on the dwarven and human caravans (this happened in my last fort one year) really puts you back when all you have is sphalerite and galena. <nowiki>~~~~</nowiki>
  
== Few questions ==
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:Finally, please do not forget to sign your comments with four tildes <nowiki>("~~~~")</nowiki>.  Thanks.   -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 07:31, 26 May 2012 (UTC)
 
 
Hey HiEv. Can you explain to me why [[bowman]] won't redirect to [[crossbowman]]? Quietus said to redirect all articles to the 'current version' of themselves and then to other articles, but bowman won't redirect for me to crossbowman like I'm assuming it to be. I'm going to expand the crossbowman, bowman articles and I want to get this right. Thanks. --[[User:Richards|Richards]] 21:50, 14 June 2012 (UTC)
 
:(Answer copied on Richards' talk page.) The problem with the Bowman redirect was that Bowman was set to redirect to cv:Bowman instead of going to Crossbowman.  DF2012:Bowman had the same problem.  I fixed both.  The way it works is that you redirect X to Y, then Y automatically redirects to cv:Y, which takes you to (current namespace):Y.  So, if you want to redirect "Rich" to "DF2012:Richard", make the "Rich" page redirect to "Richard", and the "Richard" page redirect to "cv:Richard".  Like Quietust said, it's basically a double-redirect so that it automatically finds the correct namespace for the article.  Hope that helps!  -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 22:07, 14 June 2012 (UTC)
 
 
 
I need to know to to redirect [[foreign]] to Weapon#Native_vs._foreign. I modeled it after the same way [[shield]] is set up but it stalls on the first redirect... Thanks HiEv--[[User:Richards|Richards]] 13:59, 15 June 2012 (UTC)
 
:Fixed it.  The problem was that you used "cv:foreign" instead of "cv:Foreign", so the lower-case "F" was the problem.  Funky.  -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 22:32, 15 June 2012 (UTC)
 
 
 
== Revert ==
 
 
 
I have no ideaProbably misclicked to revert some other spam. --[[User:Briess|Briess]] 02:46, 5 July 2012 (UTC)
 
 
 
== Changes to DF2012:Fixed_Creature_Raws ==
 
 
 
Thanks for cleaning that up!!  Your adjustments make it look much cleaner. I didn't know how to do any the dynamic linking you did.  I'm pretty new to editing a wiki, is there a guide to the DF Wiki specifics?  I followed the base guide on formatting to get me where I am thus far, but it looks like there is room to learn! --[[User:Dragoon209|Dragoon209]] 01:01, 17 July 2012 (UTC)
 
:No problem.  I'm a moderator at another wiki and I used to do a lot of editing at Wikipedia, so if you have any questions, let me know.  First off, I recommend reading the MediaWiki's [http://www.mediawiki.org/wiki/Markup_spec#The_Markup_Language Markup spec] page, which explains many of the basics. You can search the MediaWiki site for all sorts of other stuff on wiki editing.  Wikipedia also has some helpful pages on editing articles, for example, compare Wikipedia's [http://en.wikipedia.org/wiki/Help:Table Help:Table] page to the MediaWiki's [http://www.mediawiki.org/wiki/Help:Tables Help:Tables] page.  Another thing to do is to look at existing articles at this wiki, and <s>steal</s> copy all of the neat tricks you see on the pages by clicking the Edit button so you can see the page's source.  Also, keep in mind that you can mix HTML with the wiki markup for some additional tricks, but try to use the wiki markup instead of HTML when possible. Finally, if there's anything you can't figure out, let me know and I'll try to help out.  -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 21:10, 17 July 2012 (UTC)
 
::Thanks for more helpful edits!  As I learn more about how the raws work, i hope to have little to NO cleanup after each post... haha.  Thanks again!--[[User:Dragoon209|Dragoon209]] 18:02, 19 July 2012 (UTC)
 

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