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Difference between revisions of "User:SupposedToBeLegend"

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(created my user page, started to making some uninteresting guides, ok?)
(Added mini-guide for change your civ at embark to any civ id)
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Mini-guides (if someone interested to read and use though)
 
Mini-guides (if someone interested to read and use though)
  
"Cheaty-strongy" adventurer (dfhack required)
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== Change embark civilization! ==
  
Trivia: you want a mega-super hero who will crush anyone (actually can die too). Three steps for make your adventurer superior: starting attributes, armor, weapons.
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If you want to play another civ in fortress mode, you should change specific address with software like Cheat Engine before embark. You will get 7 starting dwarves as usual. Caravans and migrants may not come at all (tested with embark for goblin civ)
  
WIP
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I found this value with static (green) address <span style="color:#008000">7FF6E3016B80</span> (4 Bytes int) (Dwarf Fortress.exe+1C36B80) (v.0.47.05)
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If this address is not correct for your instance of DF, you can find it yourself. Generate world with multiple dwarven civs and filter civ ids values with CE by changing embark civ while at civ selection mode.
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With this hack you can freely invade dwarven civilization 🙃

Revision as of 22:14, 21 July 2021

Supposed to be Legend, huh.

Mini-guides (if someone interested to read and use though)

Change embark civilization!

If you want to play another civ in fortress mode, you should change specific address with software like Cheat Engine before embark. You will get 7 starting dwarves as usual. Caravans and migrants may not come at all (tested with embark for goblin civ)

I found this value with static (green) address 7FF6E3016B80 (4 Bytes int) (Dwarf Fortress.exe+1C36B80) (v.0.47.05)

If this address is not correct for your instance of DF, you can find it yourself. Generate world with multiple dwarven civs and filter civ ids values with CE by changing embark civ while at civ selection mode.

With this hack you can freely invade dwarven civilization 🙃