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Difference between revisions of "User:Squirrelloid/BL Survival Challenge"

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===Summer===
 
===Summer===
[[Image:File:SquirrSurvSummer81.PNG|400px]]
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[[Image:SquirrSurvSummer81.PNG‎|400px]]
  
 
Smoothed Depot area, dug out the start of my main stairwell, built Depot and what will ultimately be goods storage above it (but is right now extra workshop space mostly).  Got my mechanic working on cleaning up all that stone.   
 
Smoothed Depot area, dug out the start of my main stairwell, built Depot and what will ultimately be goods storage above it (but is right now extra workshop space mostly).  Got my mechanic working on cleaning up all that stone.   

Revision as of 01:16, 21 October 2009

First attempt ended when my stupid military dwarf wouldn't move to a new station despite being told to do so over a month ago, lost his dogs to harpies because of it, and threw a tantrum killing most of my fortress. Fortunately, it was still spring, so i get to try again. (Seriously, military dwarves should not be able to refuse an order to station somewhere, that's really annoying - i mean, i accept my dwarves will be stupid, but having no control of a military dwarf whatsoever is aggravating).
Second attempt made it to autumn after some risky plays. Images coming in the not-too-distant future.

Townblows

Isn't that a great name for a settlement?

Starting build:
2x picks
2x axes
booze/food (21/21/11/11 booze, 16 turtle, 1 ea. other food)
seeds (1 or 11 ea - 11 for pig tails, rock nuts, sweet pods)
6x bauxite
20+ wood
20+ bituminous coal
random assortment mood items (leather/cloth/gems/metal)
5x war dogs

Prof Wrestler/Prof Axedwarf (wrestler for dodge, not sure if/when i'll ever have great armor, so...)
Prof Weaponsmith/Nov Appraiser/Nov JoI/Nov Persuad/Nov Negot/Nov Flatter - leader
Prof Clothier/Prof Weaver (year 2 plan)
Prof Armorer/Prof Mechanic (hopeful + mechanisms)
Prof Mason/Prof Architect (standard)
Prof Cook/Prof Brewer (team food)
Prof Grower/Prof Dyer (team food)

Year 1

Spring

Quickly delved some storage and workshop areas, immediately started planting. Unloaded my wagon with a large pack of Beak Dogs literally half a screen away. They never seemed to notice me, so yay boulder field and blocking LoS!

Used my military dwarf as a miner because he was going to be useless if they did come after me, and I needed all 7 dwarves working to get things done quickly. Got some traps in my entrance way shortly thereafter to discourage aggressors and soften them up for draftees. Put some beds near the farms since that's where there's space right now.

SquirrSurvSum81Gate.PNG

Ended the spring by delving a spiral ramp down to what will be my Depot level.

Summer

SquirrSurvSummer81.PNG

Smoothed Depot area, dug out the start of my main stairwell, built Depot and what will ultimately be goods storage above it (but is right now extra workshop space mostly). Got my mechanic working on cleaning up all that stone.

Farmer is running three fields now. The job queue is getting kind of long from brewing and cooking and harvesting, but i just need to accept i can't delve very fast. Cooking is going to produce most of my value year 1 anyway, so not a big deal, and I have more than enough space for my current purposes.



Future spoiler: I found adamantine already. Should i try to find the HFS in year 1? I'll take votes on the talk page!