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Difference between revisions of "User:Squirrelloid"

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[[User:Squirrelloid/Under the Sea|Under the Sea Journal]]
 
 
 
[[User:Squirrelloid/Optimizing Skills|Optimizing Skills]]
 
[[User:Squirrelloid/Optimizing Skills|Optimizing Skills]]
  
==Morulkivish "Pagedlancer"==
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==Current Fortresses (0.31.25)==
1) Mountain fortress with an underground river as the only water source and a nearby magma pipe. Focus on military. Unusual in that the Dwarven Civ has not been sending me a trade liaison, and I have contact with two different human civs.  Some sedimentary rock found in a corner, no coal yet.  Stopped caring, I have adamantine.
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[[User:Squirrelloid/Rontishis|Rontishis]] Ragespiraled - Community Fort, lots of alpaca
 
 
===Log===
 
(Logs before Obsidian of 207 were lost during a switch in record keepers)
 
 
 
2nd of Obsidian, 207: A demon beset us today - from whence he came I do not know.  He burned a poor child and our strand extractor to death before the military arrived to deal with the creature.  One of the soldiers will need many months in bed, but the demon was unceremoniously put down.  I've issued an order to move all the mined adamantine to a safer location before sealing the area - apparently even the area about the pits isn't safe.
 
 
 
10th of Hematite, 208: Another child has been beset by a strange mood, making three thus far.  As if two adult woodcrafters wasn't more than adequate to begin with - at least I can make them work!
 
  
4th of Sandstone, 208: No goblins in over a year, maybe almost 2.  I know those cursed greenskins are up to something...
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==Nominally Active .40d Fortresses==
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1) [[User:Squirrelloid/Udirthocit Urdim Datan|Udirthocit Urdim Datan]] (still let it run occasionally)<br>
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2) [[User:Squirrelloid/Avalrigoth|Avalrigoth]]<br>
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3) [[User:Squirrelloid/Nodxusta Lide Zuden|Nodxusta Lide Zuden]], ie Human Town challenge (challenge part defunct, when i run it i'm working on a clock)
  
3rd of Hematite, 209: The first goblin siege arrived, following a couple of supposed ambushes that did nothing more than startle a few goats.  It was efficiently put down once it got near our gates, but I'm afraid they caused the human caravan to bypass us this year.  The terrain is still too permissive - I shall need to order the miners to remove more slopes to force the goblins down onto flat ground faster.
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==Former Notable Fortress Journals==
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[[User:Squirrelloid/Morulkivish|Morulkivish]] <br>
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[[User:Squirrelloid/Under the Sea|Under the Sea Journal]]<br>
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[[User:Squirrelloid/BL Survival Challenge|BL Survival Challenge]]<br>
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[[User:Squirrelloid/Omnifreeze|Master's Challenges 1: Omnifreeze]]<br>
  
===Stats===
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==Sites of note (0.31.xx)==
Population: 80<br>
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[[Image:SquMassiveWaterfall1.png|400px]]
Children: 19
 
  
Legendary Dwarves:<br>
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7 z-levels tall, more than a screen wide, now *that's* a waterfall.
Miners* x3<br>
 
Engravers* x4<br>
 
Mason*/Miner x1<br>
 
Mechanic x1 (dead)<br>
 
Furnace Operator/Bone Carver* x1<br>
 
Weaponsmith*/Siege Operator x1 <br>
 
Armorer* x1<br>
 
Woodcrafter*/Strand Extractor x1 <br>
 
Woodcrafter* x1<br>
 
Bonecarver* x1<br>
 
Clothier* x1 <br>
 
Glassmaker* x1<br>
 
Record Keeper/Appraiser x1<br>
 
Champions x24 (2 dead)<br>
 
Children**** x4 (one snatched, 2x woodcrafter, 2x stonecrafter)<br>
 
+ Dungeon Master (legendary furnace operator)<br>
 
  
Asterices denote artifact creators.  With the exception of the Mason, Engraver, and Clothier, all legendary artifact creators earned their legendary from making the artifact.  (There have also been four possessions - a woodcutter with blacksmithing splashed, a child, and two others who were already or have since become legendary).
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[[Image:SquWaterfall2.png|400px]]
  
Artifacts: Total Value 5,075,200<br>
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13 z-levels tall, and it breaches the top cavern level.  Epic.
Rosatzenon Ensebeges, a turtle-shell animal trap worth 4800 <br>
 
Timnarikthag Razot Amud, a willow amulet worth 52800<br>
 
Volalnoglesh, a turtle-shell left gauntlet worth 3000<br>
 
Vostazimsal, an iron low boot worth 139200<br>
 
Rulushastas, a green glass crown worth 49200<br>
 
Tattinan, a cedar scepter worth 93600<br>
 
Ragcagith, a granite statue worth 7800<br>
 
Akmamrilbet, a tower-cap idol worth 2400<br>
 
Taronisan Noramiseth, a marble ring worth 62400<br>
 
Bukogeggut Bukith Othlest, a cave spider silk cape worth 48400<br>
 
Ruthosh Erith, a raw adamantine idol worth 930000<br>
 
Gatiznazom, a granite bed worth 57600<br>
 
Dumattastrod, an adamantine mace worth 1449600<br>
 
Avuz Stettad, an adamantine door worth 1466400<br>
 
Vuknudevon Ngotol Dakon, an oak amulet worth 304800<br>
 
Akilzoluth Buket Mokez, an alunite scepter worth 18000<br>
 
Zefon Erith, a marble piccolo worth 385200<br>
 
  
==Rulgur "Submergedbowels"==
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[[Image:SquWaterfallMap.png|400px]]
Nomadic glacial dwarven hunter tribe. Yeah, we'll see how long this holds up...  They're also playing in a world that only aged 300 years - bring on the dragons!
 

Latest revision as of 06:27, 2 December 2011

Optimizing Skills

Current Fortresses (0.31.25)[edit]

Rontishis Ragespiraled - Community Fort, lots of alpaca

Nominally Active .40d Fortresses[edit]

1) Udirthocit Urdim Datan (still let it run occasionally)
2) Avalrigoth
3) Nodxusta Lide Zuden, ie Human Town challenge (challenge part defunct, when i run it i'm working on a clock)

Former Notable Fortress Journals[edit]

Morulkivish
Under the Sea Journal
BL Survival Challenge
Master's Challenges 1: Omnifreeze

Sites of note (0.31.xx)[edit]

SquMassiveWaterfall1.png

7 z-levels tall, more than a screen wide, now *that's* a waterfall.

SquWaterfall2.png

13 z-levels tall, and it breaches the top cavern level. Epic.

SquWaterfallMap.png