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=== The Original Expedition ===
 
=== The Original Expedition ===
 
'''"Cleave" Lekadrith''' - quick to heal, natural beauty, dislikes helping others
 
'''"Cleave" Lekadrith''' - quick to heal, natural beauty, dislikes helping others
* Adeq Axedwarf, Adeq Armor User, Adeq Wrestler, Nov Wood Cutter, Competent Teacher
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* Adeq Axedwarf,  
 +
* Adeq Armor User,  
 +
* Adeq Wrestler,  
 +
* Nov Wood Cutter,  
 +
* Competent Teacher
  
 
'''"Boss" Alathstukon''' - weak, pig tail fiber fabric, picks, way with words, willpower
 
'''"Boss" Alathstukon''' - weak, pig tail fiber fabric, picks, way with words, willpower
* Prof Appraiser, Prof Judge of Intent, Not Organizer, Not Miner
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* Prof Appraiser
 +
* Prof Judge of Intent
 +
* Not Organizer
 +
* Not Miner
  
 
'''"Nails" Sherikazir''' - tough, goat hoof, hippo bone
 
'''"Nails" Sherikazir''' - tough, goat hoof, hippo bone
* Novice Carpenter, Proficient Bone CarverNovice Animal Trainer, Adequate Bowyer, Novice Ambusher
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* Novice Carpenter,  
 +
* Proficient Bone Carver  
 +
* Novice Animal Trainer,  
 +
* Adequate Bowyer,  
 +
* Novice Ambusher
  
 
'''"Skins" onuldural''' -  
 
'''"Skins" onuldural''' -  
* Comp Butcher, Comp Tanner,   Skilled Leatherworker, Not Grower, Not Herbalist,
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* Comp Butcher,  
 +
* Comp Tanner,
 +
* Skilled Leatherworker
 +
* Not Grower,  
 +
* Not Herbalist,
  
 
'''"Tinker" Lilarkol''' - indefatigiuable, short swords, cabinets, chains,  
 
'''"Tinker" Lilarkol''' - indefatigiuable, short swords, cabinets, chains,  
* Proficient Stone Crafter, Proficient Mechanic, Not Miner
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Solid concept
 +
* Proficient Stone Crafter,  
 +
* Proficient Mechanic
 +
* Not Miner
  
 
'''"Doc" Orsharastesh''' - obsidian, backpacks, traction benches, dogs  
 
'''"Doc" Orsharastesh''' - obsidian, backpacks, traction benches, dogs  
* Adeq in all medical skills, Not Brewer, Not Record Keeper, Not Organizer ?
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* Adeq in all medical skills
 +
* Not Brewer
 +
* Not Record Keeper
 +
* Not Organizer ?
 
   
 
   
 
'''"Stones" Litastoram'''  
 
'''"Stones" Litastoram'''  
* Proficient Mason, Proficient Building Designer, Not Miner
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* Proficient Mason,  
 +
* Proficient Building Designer
 +
* Not Miner
  
Hey. I never had a cook. No wonder that Kitchen never got built.  
+
 
 +
 
 +
Hey. I never had a cook. No wonder that Kitchen never got built. This time, I'll start the spreadsheet program early.
 +
Will bring lots of leather to start with so he can start making more armor right away.
 +
 
 +
Need:
 +
* Cook
 +
* Glass smith
 +
* Wood Burner
 +
* Furnace Operator
 +
* Gem Setter / Cutter
 +
* Clothing Industry
 +
* Farming Related
 +
* Soap industry
  
 
=== Arrival!===
 
=== Arrival!===
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The winter frost has begun to set in, and the lakes are already frozen over. We're discussing the possibility of mining ice out of some of the rivers and dumping them into the farm plots and the pre-maturely filled reservoir, with the hope that they will fill up faster this way.
 
The winter frost has begun to set in, and the lakes are already frozen over. We're discussing the possibility of mining ice out of some of the rivers and dumping them into the farm plots and the pre-maturely filled reservoir, with the hope that they will fill up faster this way.
  
=== 25th Sandstone, 1054 ===
+
== Daggerverse, home of The Big Dagger 1052 ==
The spring saw a huge influx of immigrants, bringing the fortress up to 36 souls. Only a handful of them were the sort of useless wandering itinerants you usually hear about, uneducated trash that wants to do little more than fish in empty pools. Oh, no. Quite the contrary. Many veteran dwarves showed up, Grand Masters of their skills and smart enough to be working on a second trade to keep themselves useful. Warriors skilled in exotic trophy weapons, who spend their free time dying and weaver cloth. A book-keeper who promptly tossed Doc out of the records office and got the whole mess organized in less than a season.
 
 
 
We've assigned all the exotic weapon experts into a squad of their own, plus a distrustful macedwarf spy to keep an eye on them, in case the lot of them turn out to be goblin-raised scum. I wonder if there is some history between Ushrir and Risen. Like Ushrir, Risen prefers to fight using kobold dagger and shield, but he is less skilled in the martial arts. On the other hand, he knows much more about hunting vermin. I suspect the two of them have some kind of history together, as their skill sets clearly demonstrate that they have learned from each other.
 
 
 
The less educated or superflous lot were banded into an ROTC - they work together on feats of large scale masonry, set up trap and other mechanical oddities, gather plants, etc. Since my last update, they've rerouted the irrigation efforts into something slightly more useful -- a moat for the internal fortifications. They've also walled off and roof'd the exterior greenhouses, which promise to generate much more food than our pitiful underground farms.
 
 
 
Seeing them in action, our miners have taken up the challenge. We've turned most of the hillside into cliff-facing, directing any animal that wishes to enter the lower valley through a wall of cage traps, which the Corps built with exceeding speed. The plan has worked marvelously, we've captured have a dozen foxes and raccoons in less than a season! I've ordered an arena to be built to give my soldiers some fun and hands-on practice.
 
 
 
In addition to the horde of specialist farmdwarves, we have a jack of all trades, Sigun, who knows how to do just about everything you could want to do on a farm. Just about the only thing he doesn't know how to do is make Potash. Curiously, neither does anyone else.
 
 
 
The only other skills we're lacking right now is armorers and weaponsmiths. I had some faint hope when Cleave, who knows little besides how to swing an axe, locked himself in the smithy. I was convinced he would emerge triumphantly holding a legendary axe. It seems he is a bit deeper than I suspected though. Don't get me wrong, it is a marvelous harp and we all look forward to the day someone tries to play it, but he emerged from the experience no wiser than before.
 
 
 
Again, I held my breath as Litast Axedye found the same mad glint in his eye, and locked himself in that same smithy. But he emerged holding up a beautifully wrought metal grate. We've used it to replace the one in the hospital. It's true that he has surpassed even the nigh-legendary Ushrir when it comes to such crafts, and the new veins of gold we've dug up suggest we may find a use for these masters soon enough, but first we must stockpile enough coke to keep the furnaces running.
 
 
 
The large vein of white sand runs straight through the center of our fortress. It is a constant frustration, to have such fragile soil run through the center of such beautiful obsidian. In addition to the hospital, it has marred the pristine beauty of my catacombs, my nobles quarters, and every other aspect of our daily lives.
 
 
 
A critical design error has destroyed my plans for a misting chamber in the center of the upper-level housing. The 01 workshops have been dedicated to the farming staff, and I'm tempted to give them their own dining hall and turn the place into a burrow, once I find enough dedicated haulers. Sadly, we have not attracted a single migrant after the first tidal wave. After much debate, I've begun deep mining explorations from the inside of the fortress. It promises to eventually become a strategic liability, but the potential risk to the stone haulers by constantly exiting the building has me more worried.
 
 
 
We've not seen a single goblin or kobold in the two years we've been here. The elves have made their threats regarding their beloved shrubs, but brought enough wood for me to pay heed to their request....for now. The human caravans were of little note. I suppose the engravings surrounding the trade depot had something to do with that. Litast is quite fond of stories about humans who've died at the hands of the sasquatch...
 
 
 
Things I wish I had: a male horse, even one brought in by the merchants, a weaponsmith, an armorsmith, two more furnace operators, a large and conveniently located supply of water, magma.
 
 
 
 
 
== Daggerverse, home of The Big Dagger 1052 (previous game) ==
 
  
 
My first fortress since the release of DF2010. Since magma has been nerfed, my usual glass-centric ways are useless. Instead, I picked a location that had lots of obsidian layers, and high rainfall. I did not remember to pick a location with thick trees to make up for the lack of early-game magma. Which is ironic since I've since found more metal veins than my sand-centric maps had back in 40d.
 
My first fortress since the release of DF2010. Since magma has been nerfed, my usual glass-centric ways are useless. Instead, I picked a location that had lots of obsidian layers, and high rainfall. I did not remember to pick a location with thick trees to make up for the lack of early-game magma. Which is ironic since I've since found more metal veins than my sand-centric maps had back in 40d.
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'''"Potions" Keskalrithlut'''  
 
'''"Potions" Keskalrithlut'''  
* Novice in all medical skills, Novice Record Keeper, Competent Brewer
+
* Novice in all medical skills
* She'll get her own little medical aid burrow near the barracks, with a Still and stockpile in the corner. This might make it easier for me to brew a wider selection of alcohols, too. During the initial phases, I'll make him a miner, for the exercise and help.
+
* Novice Record Keeper
 +
* Competent Brewer
 +
 
 +
She'll get her own little medical aid burrow near the barracks, with a Still and stockpile in the corner. This might make it easier for me to brew a wider selection of alcohols, too. During the initial phases, I'll make him a miner, for the exercise and help.
  
 
Potions loves giant bat leather and floodgates, among other things. We'll have to look into putting some of that into her office.
 
Potions loves giant bat leather and floodgates, among other things. We'll have to look into putting some of that into her office.

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