v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing User:Romeofalling

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
== The Secretive Earth heads to Spearpost, 1053 ==
+
== The New Game, 1053 ==
 
A steep cliff in the middle of a thick forest, teaming with flora and fauna. A narrow ribbon of yellow sand overtop obsidian offers tempting possibilities for the more obscure dwarven arts.
 
A steep cliff in the middle of a thick forest, teaming with flora and fauna. A narrow ribbon of yellow sand overtop obsidian offers tempting possibilities for the more obscure dwarven arts.
  
=== The Original Expedition ===
+
=== The Secretive Earth heads to Spearpost, 1053 ===
 
'''"Cleave" Lekadrith''' - quick to heal, natural beauty, dislikes helping others
 
'''"Cleave" Lekadrith''' - quick to heal, natural beauty, dislikes helping others
 
* Adeq Axedwarf, Adeq Armor User,  Adeq Wrestler,  Nov Wood Cutter,  Competent Teacher
 
* Adeq Axedwarf, Adeq Armor User,  Adeq Wrestler,  Nov Wood Cutter,  Competent Teacher
Line 27: Line 27:
  
 
=== Arrival!===
 
=== Arrival!===
We arrived just before the first thaws, and have decided to park on this very shrub-free sort of slick surface, near the taller peaks. We surveyed the site, and noticed a ''large and mysterious ape-like creature'' wandering through the snow to the south, which has some of the more timid expeditioneers a bit worried. I told them to relax. It's not like the creature would be able to open any doors into our fortress or anything.
 
  
We quickly sheared off a slice of the cliff-face, and dug in, tossing our supplies onto the floor of the front hallway as we dug in. Cleave went off to cut some timber. Skins got all excited by some shrubs and started talking about how he'd always wanted to make a "stew."
 
 
Within a few weeks, our new home started to thaw out. We also discovered why our wagon parking spot was so smooth -- Doc had parked it on a lake. Sure enough, by 10th Slate, most of our supplies were sinking to the bottom.
 
 
It seems we've dug in right where an obsidian layer meets with a strata of white sand. This has been a source of great pain for Doc, who loves obsidian and insists it had beneficial healing qualities. He insists that his combination Hospital/Brewery be dug out of obsidian and not sand. After some shrugging and guess work, we finalized our plans and while the hospital has indeed been cut out of obsidian, it seems his office is still made out of sand, as is his bedroom. He is quite roth, and demands we excavate proper accommodations for him.
 
 
=== 27th Felsite, 1053 ===
 
We've dug an underground path to the lake, in an attempt to recover the orangutan meat barrels that were lost to our parking errors, in the hope that they'll still be fresh. I was a bit surprised to see they had already broken through to the poolbed before we could install a floodgate, since I had planned to use that lake to pre-muddy our farmland. Now I am faced with the choice of building a separate farming community, engaging in some kind of pond-filling madness, or waiting until next year to start farming.
 
 
I dislike the idea of keeping my farmers so separate. I'll build down another level and add some farms there, and then worry about where to put my "above ground farms" later.
 
 
=== 15th Hematite, 1053 ===
 
An overly-inquisitive fox set off one of our stone traps, which knocked him into the single cage trap we've managed to install in our front door. The poor bugger will be tasty, just as soon as we figure out how to kill him.
 
 
=== 18th Malachite, 1053 ===
 
We turned one of our unfinished hallways into a temporary dog-fighting pit, and unleashed the fox into it. The fox actually managed to dent some of the dog fur. The poor pup!
 
  
 
=== 23rd Sandstone, 1053 ===
 
=== 23rd Sandstone, 1053 ===

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)